People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Chrono wasn’t designed as a sidegrade like Reaper or DH. It was an upgrade with an addition of F5.
This isn’t really the case.
If you just look at it from the perspective of “chronomancer gives something extra while reaper replaces something”, than sure, that is the case. On the other hand, I don’t think there are many people who wouldn’t say that reaper shroud is much better than death shroud in any situation where melee is viable at all (and death shroud is most effective at close to melee range, soooo…)
On the gripping hand, to give credit where it’s due, in the July 23rd patch, ArenaNet made it so that every mesmer core specialisation had something in it that meant you wanted to have it pretty much regardless of build. Some were more popular than others, sure, but each had something good in it. Taking Chronomancer means you’re having to give up on one of the core specialisations – the chronomancer stuff is replacing PU, or the inherent condition removal of Inspiration, or shorter cooldowns on illusion skills, or Deceptive Evasion, or Confounding Suggestions, or whatever it is from the specialisation you’re dropping that you’d really like to have.
You could argue that Chronomancer is nevertheless so much better than those others that it’s an easy decision to make… however, the same is true for most if not all other elite specialisations, and it’s certainly true for Reaper and DH.
Maybe they should change our traits to where alacrity also gives us 66%, but 33% on the party. It sad they’re nerfing us because of other classes dps with alacrity.
I think only allowing mesmer to have the 66% should be warranted.
Maybe they should change our traits to where alacrity also gives us 66%, but 33% on the party. It sad they’re nerfing us because of other classes dps with alacrity.
I think only allowing mesmer to have the 66% should be warranted.
This.
66% for personal alacrity is fine, especially in all other pvp builds (excluding chronobunker which is nerfed anyway through loss of amulet, quickness res loss and precog nerf).
But shared alacrity should have a different effect – call it “residual alacrity” or something, and have it only do 33% reduction.
So Well of Recall and AWTEW could proc normal alacrity on the casting Mesmer only but reduced 33% alacrity on other allies within the wells.
Just make it part of one of the Chronomancer minor traits: “Alacrity has double effect on you.” They’ve already demonstrated that they can make traits that increase the effect of a boon on you (regardless of the boon’s origin) with Hardy Conduit.
Just make it part of one of the Chronomancer minor traits: “Alacrity has double effect on you.” They’ve already demonstrated that they can make traits that increase the effect of a boon on you (regardless of the boon’s origin) with Hardy Conduit.
Even better.
Just make it part of one of the Chronomancer minor traits: “Alacrity has double effect on you.” They’ve already demonstrated that they can make traits that increase the effect of a boon on you (regardless of the boon’s origin) with Hardy Conduit.
I’m not pleased with the nerfs or anything, but this seems like the most elegant “solution” here. Chronomancer cooldowns and rotations stay where they are, while alacrity becomes more manageable, from their balancing perspective, with regards to every non Rev or Thief skill that exists or will exist in the game.
Anyway on december anet promised to announce whole patch chances at the beginning of january so that we could discuss about them giving anet time to change.
As usually when colin promise a thing, that thing has not to happen: so now patch will hit in 2 days and we still know just alacrity\precog nerf and 5% atk speed scepter buff while during the live stream karl and the girl, about the mesmer, clearly told “that’s just a minor part of the changes”.
I’m scared of that “minor” and annoyed, as usually, about anet behaviour.
I think tuesday it’s the truth day for me.
I’ve forgaven so many things to anet and this game that i don’t feel to give them other chance if they kitten up the class with some untold “changes” + alacrity nerf
My issue with the nerf is this:
alacrity is nerf BECAUSE of other class skills NOT BECAUSE OF MESMER SKILLS,
basically mesmer got nerf becuse of OTHER CLASS and NOT BECAUSE OF THE CLASS ITSELF.
Just make it part of one of the Chronomancer minor traits: “Alacrity has double effect on you.” They’ve already demonstrated that they can make traits that increase the effect of a boon on you (regardless of the boon’s origin) with Hardy Conduit.
You do realize that this is more or less what the “improved alacrity” trait does (50% increased duration on self)? Sure it’s about duration more than effectiveness, but the idea is the same.
And regardless: what makes you think that alacrity was not also too strong on self? Flash news: it is. This is exactly what made bunker mesmer too strong in PvP: its defensive skills were back on CD too fast. As for PvE, the only role of self-alacrity is to bring back your alacrity/quickness-generating skill faster on CD, since mesmer DPS in PvE is AA based (once phantasms are out). So you want less alacrity on allies but more on you… in order to get more alacrity on allies… does this make any sense?
My issue with the nerf is this:
alacrity is nerf BECAUSE of other class skills NOT BECAUSE OF MESMER SKILLS,
basically mesmer got nerf becuse of OTHER CLASS and NOT BECAUSE OF THE CLASS ITSELF.
see above
This is exactly what made bunker mesmer too strong in PvP: its defensive skills were back on CD too fast.e
You do realize that those are getting nerfed too, right? The block has been nerfed already, Well of Precognition just got wrecked, death of slow/quickness rezzes hits mes really hard, increase of unblockable attacks affects shield block, increase in thief power affects our survivability, removal of bunker amulets hits the build REALLY hard.
You’re living in the same bizarro-world that Anet is, where you can make any change as you want, and only have to discuss each change as though the others weren’t happening.
Which is frankly…a little strange to hear coming from you :P
Just make it part of one of the Chronomancer minor traits: “Alacrity has double effect on you.” They’ve already demonstrated that they can make traits that increase the effect of a boon on you (regardless of the boon’s origin) with Hardy Conduit.
You do realize that this is more or less what the “improved alacrity” trait does (50% increased duration on self)? Sure it’s about duration more than effectiveness, but the idea is the same.
And regardless: what makes you think that alacrity was not also too strong on self? Flash news: it is. This is exactly what made bunker mesmer too strong in PvP: its defensive skills were back on CD too fast. As for PvE, the only role of self-alacrity is to bring back your alacrity/quickness-generating skill faster on CD, since mesmer DPS in PvE is AA based (once phantasms are out). So you want less alacrity on allies but more on you… in order to get more alacrity on allies… does this make any sense?
My issue with the nerf is this:
alacrity is nerf BECAUSE of other class skills NOT BECAUSE OF MESMER SKILLS,
basically mesmer got nerf becuse of OTHER CLASS and NOT BECAUSE OF THE CLASS ITSELF.see above
I see where you’re going with this Silver. Remove all alacrity from the game, then dramatically reduce all Mesmer CD’s. That way we can just cut out the middle man and get on with the DEEPS.
AmEyeRite?
This is exactly what made bunker mesmer too strong in PvP: its defensive skills were back on CD too fast.e
You do realize that those are getting nerfed too, right? The block has been nerfed already, Well of Precognition just got wrecked, death of slow/quickness rezzes hits mes really hard, increase of unblockable attacks affects shield block, increase in thief power affects our survivability, removal of bunker amulets hits the build REALLY hard.
You’re living in the same bizarro-world that Anet is, where you can make any change as you want, and only have to discuss each change as though the others weren’t happening.
Which is frankly…a little strange to hear coming from you :P
I do know all the announced nerfs. As I have already mentioned in other threads, I think the nerfs were good “on their own”. It makes chrono a less obvious choice in PvP over core mesmer, which I think should be a balance target.
Earlier, I also supported the block reduction (which now puts it in line with comparable skills in other professions, which is already a lot considering we have other good evade/escape skills).
And I thought precog was too much, though I don’t agree with the announced change, which will just make the skill pointless. I would have rather gone back to making you unblockable, since unblockability has become trendy.
What worries me, is that I don’t think a-net has been as exhaustive when it comes to nerfing other elite specs… and the thief damage buff was really not needed.
So that is why you may see me defending mesmer nerfs while ultimately I think that will screw mesmer’s viability…
I am also in a similarly weird quantum superposition when thinking about next PvP season. I think I probably need to reroll to reaper or druid to remain competitive, but at the same time I don’t want to since I like mesmer and I know I am really bad at any other profession.
PS: this was a PvP-centric comment since ultimately, I think PvE-mesmer will still be a must even with reduced alacrity.
PS2: I do not agree with all nerfs, in particular I think chaos armor nerf does not make any sense…
(edited by Silverkey.2078)
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