The Unkillable Mesmer Project

The Unkillable Mesmer Project

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Posted by: UKADAM.3910

UKADAM.3910

So my plan is to create an unkillable mesmer for wvw haha
Not to deal damage , not to hold down land which it probably could by being unkillable haha but the goal is to be as annoying and troll like as possible.
This is a fun build , nothing serious .
I can see many people starting with pu mesmer which would prob be the easiest start to this project but it doesn’t have to be.
My first thoughts is what stats to use , the most solid stat combination I could find would be nomad but it all depends on how it’s structured and play style .
So let’s do this !!!!! Haha

The Unkillable Mesmer Project

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Posted by: OriOri.8724

OriOri.8724

Minstrels with restorative mantras and PU.

Use stealth to channel mantras, also trait shatters for stab. Then get massive heals when you channel a mantra, and longer boon duration means you can have pretty large uptimes on protection from the chaos line.

But ultimately it will still come down to player skill

The Unkillable Mesmer Project

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Posted by: Dondagora.9645

Dondagora.9645

Been lurking a bit, and the Sigil of Draining looks useful for mass interruption such as with Mantra of Dis, Focus, Gravity Well, Chaos Storm, and so forth. And this is meant against zergs, of course, and might be combined with Power Block [increased CD + Damage] or Chaotic Interruption [Immobilizing] to keep advantage.

The Unkillable Mesmer Project

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Posted by: UKADAM.3910

UKADAM.3910

Oriori I’ve never used the mantras , so why do you think these would be good for an invincible mesmer ? And what stat set up and weopen set would you go with them ?

Dondagora that sounds interesting like a life steal build based on interups ? Be difficult to pull off ?

I feel with weopen sets shield or torch or even both would have to be priority for the block and/or stealth ? But with shield you have to take the chrono trait line with isn’t helpful at all for a invincibility mesmer haha

With main hand god knows haha I wanna say scepter for the illusion summoning and the block on skill 2

I know this is a pointless idea for most people but this thread is for people who just like playing mesmer without meta and just playing around , in some ways could help hold points for the rest of your Zerg even , i might be one of the rare few that just have everything there need for there Alts and/or just wanna play the game for naught a without a goal in mind.

The Unkillable Mesmer Project

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Posted by: OriOri.8724

OriOri.8724

When you take the Inpirations line, you can run with restorative mantras which has a 2,600 base heal on a 0.8 healing power modifier when you finish preparing a mantra. With full minstrels, this can heal you for quite a lot, theres a video MightyTeapot put out with a full minstrels chrono in raids throwing around 5k+ heals when he prepared a mantra.

Since you are taking inspirations anyway for the sustain, you should also run MoR due to the minor adept trait Mender’s Purity, which now gives you insane condi removal due to the low CD. You can run torch for the stealth, and take the chaos line as well. Stealth allows you to channel the mantras safely, and you can take either PU for more stealth, or take BD for stab on shatters, which also makes it easier to channel your mantras.

I’d take 2 mantras for an “invincible” build. MoR and either MoP or MoD. MoD is more useful, but MoP has a 1 sec CD after you use the charges, allowing you to almost always have a mantra off CD to channel for a good sized heal. Then take MI as your elite, and blink + decoy as your other utilities. Then use staff and SW/Torch.

Third traitline is up to you, chrono wouldn’t bring much to this build outside of a few hundred Healing power by having more illusions out, but personally I think dueling or illusions would be better choice.