Jumping puzzle fanatic
The amazing Phantasmal Warden
Jumping puzzle fanatic
from the “bugged abilities” stickied thread:
Did some testing with the effect of Phantasmal Haste (trait X in Illusions line) on our phantasm’s attacks today.
Let me first explain my understanding of “20% less recharge rate”. The phantasms initiates their attack, the attack has a duration period, and then it ends. After the attack ends, the phantasm enters a “recharge period”. This recharge period is the time that gets shortened by Phantasmal Haste.
Here is what I gathered from testing, sorted into groups of “working better than intended”, “working as intended”, and “not working at all”.
WORKING BETTER THAN INTENDED:
Phantasmal Warden:
Attack channel: 6.0s
Recharge (no trait): 7.0s
Recharge (traited): ~1.5sWORKING AS INTENDED:
Phantasmal Berserker:
Attack duration: ~0.5s
Recharge (no trait): 7.0s
Recharge (traited): ~5.5sPhantasmal Warlock:
Attack duration: instant
Recharge (no trait): 7.0s
Recharge (traited): ~5.5sPhantasmal Duelist:
Attack duration: 1.5s
Recharge (no trait): 7.0s
Recharge (traited): ~5.5sPhantasmal Defender:
Attack Duration: melee
Recharge (no trait): ~5.0s
Recharge (traited): ~4.2sNOT WORKING AT ALL:
Phantasmal Mage:
Attack duration: instant
Recharge (no trait): 7.0s
Recharge (traited): 7.0sPhantasmal Swordsman:
Attack Duration: 0.5s
Recharge (no trait): 5.0s
Recharge (traited): 5.0sPhantasmal Disenchanter:
Attack duration: instant
Recharge (no trait): 5.0s
Recharge (traited): 5.0s
In my eyes, it looks like the warden is bugged.
I disagree – I think the Warden is working as intended as it is not only a melee phantasm, but also totally static during an attack. I think the extra speed is to make up for the fact it can be quite easily AoE’d down unless you’ve also dropped a Chaos Storm on it for the Aegis boon, but even that only lasts a short duration and then it’s defenceless again.
The analysis cited is partially incorrect. The cooldowns for the attacks for all the phantasms seems to start at the beginning of the attack, not at the end.
Whatever the case may be on the skill’s intended behavior, there are cases that it does trivialize PvE content as the AI can’t recognize that there is a potentially permanent projectile block/reflect and AoE. Like I said, I love how powerful I feel when playing a focus mesmer; but when one skill completely circumvents a whole boss fight as in Arah, I believe some changes are warranted either to some PvE content or to the skill itself.
Jumping puzzle fanatic
The thing that’s a bit annoying about the Warden is that it doesn’t actually appear for a second or two after the cast, so you waste a bit of potential Temporal Curtain on it (you can’t see its feet for a while).
In my eyes, it looks like the warden is bugged.
If they touch any of that I can pretty much kiss the only good reason to bring a Mesmer into dungeons goodbye.
I was kinda hoping people would keep assuming the Duelist is somehow better and that nobody would ever find out how broken it is, but we all must wake up eventually. ;_;
Can we stop talking about it please? Everyone should go back to saying that the Mesmer is the wet noodle of PvE.
Also I lol’d at this part
Now it doesn’t have the raw damage output of a Berserker or Swordsman
I should amend that statement about the Warden not having as much damage output. What I meant to say is it’s easier to get the damage you want out of a Berserker or Swordsman because they put it out in one big packet and they’re done. The Warden, on the other hand, does its damage over six seconds while standing in one place, so sometimes you need to do a little work and snare your target or find the correct timing to make sure your Warden keeps chopping away on your foe.
In PvP, the difference becomes more pronounced as humans are much more adept than the AI at recognizing where not to stand and learn over time.
Also, concerning whether or not the skill is functioning as intended with Phantasmal Haste, this behavior has existed since at least the July BWE as far as I can remember, so I can’t see them simply glossing this over as a bug. I’m guessing they will probably reduce the effect Phantasmal Hastes has with the Warden to be more in line with other phantasms.
Jumping puzzle fanatic
phantasmal warlock is best phantasm when you play with others. they do over 15k damages…..
they do over 15k damages…..
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