Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
In the Profession Balance Forum I am involved in a passionate discussion about the nature of Mesmers in GW2. Although I disagreed with many opinions there I agree on the point, that going more in direction of GW1 would make for a better, more awesome and more original Mesmer feeling. It still has to be balanced though. So please view the following suggestions as a first idea, that, of course, has to be adapted in order to make it balanced:
New Traits:
New Utilities:
(edited by TyPin.9860)
New Traits:
New Utilities:
Ignorance:
I thought the same. It’s very occasional. But I somehow wanted to include smth to block signets.^^
Energy Burn:
hm… you are right… didn’t think that through properly^^
Drain Enchantment:
Because in GW1 is was also in inspiration
Shatter Delusions:
I was thinking here to support disenchant shatter mesmers in Zerg fights.
Mantra of signets:
I might have confused matras with signets a bit here…
The numbers, as mentioned, might need some alteration through testing of course.
This is really nice, to be honest I miss the Mesmer play style from GW1
GW2 wasn’t inspired MUCH the use of GW1 professions nice skills
It’s mainly/mostly weapon skills dependent.
Back in GW1 a Mesmer is a shutdown & is a shutdown for a reason. in GW2 the concept of shutdown is relatively average of 6 seconds & that’s all
This doesn’t mean Mesmer in GW2 is done wrong, but it could have had more of the beautiful GW1 Mesmer. rather than a “MAINLY” dependent on the weapon in your hand
Nice post, Hope ANet listens and adjust things accordingly to GW1
To add further more, I hope they add Ritualist/Dervish & Monk
I think I read once, that those professions won’t be added, but instead they’ll add eventually a system, where you can have smth like a 2nd profession. Reason for that was that many professions already cover the mechanics of the old GW1 professions and therefore would be very redundant. However, with the secondary profession system one could then choose from smth like monk or ritualist. However, I read that a long time ago. I believe it was on the official website, but I forgot where and when that announcement was made. I could also be very wrong and my memory tricked me.
About GW1 and GW2 Mesmer. The issue is simply, that you don’t require energy any more to cast your skills. But GW1 Mesmer was very good at draining your energy and that was one way to shut players down. That option doesn’t exist in GW2 any more and one can only play with cool downs, giving the one on the receiving end less ways to manage a shut down Mesmer.
Could you imagine the crying if mesmer could do half the things they used to be able to do in gw1? If the players of this community can’t handle thieves, or handle mesmers confusion back before if was nerfed then they certainly can’t handle skills like Blackout/Backfire/Clumsiness.
In short, the pvp players of guild wars 2 are terrible and wouldn’t last a second in gw1 pvp.
Possibly. But the fights in GW1 weren’t as fast as GW2 fights. And the battle was easier to overview. These days in GW2 sometimes fights just become a huge mess, that rarely happened in GW1.
Unfortunately, as Clavicula alluded to, we are most likely never going to see elements of GW1 Mesmer due to the way in which the combat system works in this game (especially in terms of how most of our skills are tied to weapons). There’s some hope that we can see new types of utility skills that bring back more of a semblance of our first incarnation but the limited nature of 3 skills isn’t really going to do much.
Anyway, now to address the original post:
Ignorance, though great in theory, would probably be way to situational especially because not all players use signets.
Mind Wrack is already used as one of our shatter skills, so maybe a rename would be in order. As well, this concept would only work in PVP since, AFAIK, PVE enemies don’t have endurance.
Energy Burn would probably work better as a skill. Maybe something like a skill that burns away some of their endurance while dealing direct damage similarly to how it burned energy and caused direct damage in GW1.
Drain Enchantment would probably need an internal cooldown to avoid OPness, but other than that I think it would work.
Illusion of Haste is kinda weird since you’d basically be affected by it indefinitely the moment crippled hits you for the first time. Other than that a trait to boost our speed is a necessity at this point.
Love the idea of Backfire, though maybe it could apply to all skills but with lower damage per hit to avoid potential overpoweredness. Your suggestion would, again, prob be useless in PVE since enemies don’t have utilities (though not 100% sure on that).
Maybe rename Shatter Delusiosn to Signet of Delusions to avoid inconsistencies with naming across Signet skills. Other than that, neat idea, though it could possibly conflict with condition builds of team mates (maybe change so that it only affects conditions you apply?)
I have a few ideas for new skills but I won’t derail your ideas so I’ll keep them to myself for the time being.
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