The illusion counter - Time to improve it
At present the illusion counter counts every illusion a mesmer has out, even those commanded to shatter but are still running to their target which in some situation make take a while.
While the game does allow you to have more active illusions out besides those running to shatter, the illusion counter does not reflect this. Until all running illusions have shattered, it is not possibly to see how many active illusions you have out besides actually counting them on the map.This is just very impractical and really there is no reason for the illusion counter to count illusions ordered to shatter. Please consider changing the illusion counter to more accurately portray how many active illusions a mesmer has out.
Already shattered illusions count for the purposes of compounding power/illusionary defense.
Already shattered illusions count for the purposes of compounding power/illusionary defense.
I know. Compounding Celerity and Signet of Ether as well I think. Not being able to tell how many illusions you can still make just to know how much passive effect you’re getting is not worth it though. It doesn’t really matter either, you want to generate more illusions either way.
I think there is a genuine clarity issue here. Our illusions are a resource that we expend via shatters. Our illusion counter serves two purposes:
- Warn us when we’re about to overwrite an existing illusion
- Let us know how many illusions will be consumed by our next shatter skill
Illusions which are currently shattering a) can’t be overwritten by using another illusion-summoning skill and b) don’t count toward the next shatter skill we use. In other words, shattering illusions are not a usable resource, so they shouldn’t appear in our resource counter.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger