Q:
(edited by Atrament.2314)
Q:
I’ve rarely, if ever, been able to save myself in a dungeon or otherwise. There’s just nothing… good about it. Rarely do I go down, but when I do I’m stuck hoping my party will notice me or I’m screwed.
Occasionally I can maybe dodge a few of a boss’ AoE attacks with the blink, but in general I just wind up confusing my party members, landing into more AoEs ,or dodging their revival skills (i.e, Warbanner). Just being able to aim the small blink would be vastly helpful! It seems like a very easy change that would vastly increase my love for the class. I get that the blink is supposed to be thought out before use, but it’s just not reliable enough to even consider life-saving.
I feel as if the mesmer’s downed kit is relatively useless, but I feel as if the blink is probably something I hate using. In most scenarios, I benefit more from not using it and actually sitting in damage because I’ll probably wind up closer to the boss, or in more damage.
(edited by Atrament.2314)
so dont use it. it’s not like that puts you behind most other classes.
in pvp however, it’s one of the best #2 skills.
Weird. It has saved me more times than it has killed me. By far.
In pve at least.
in PvP it is a delay tactic at best. Anet seems to think they need to point out the real mesmer to enemy and ally so the clone is pointless. and even if they didnt point it out with a giant red triangle we are always the second one to appear. Even after using it sometimes though the people will still get the stomp off for some reason.
in PvP it is a delay tactic at best. Anet seems to think they need to point out the real mesmer to enemy and ally so the clone is pointless. and even if they didnt point it out with a giant red triangle we are always the second one to appear. Even after using it sometimes though the people will still get the stomp off for some reason.
so are all other classes downed states, except it’s guaranteed to delay the first stomp unlike most other classes.
and whats wrong with the arrow pointing out the real mesmer? treat the clone as a source of damage instead of a distraction, only thieves come near our downed state damage.
and people that still get stomped after using #2 are bad at the game. it’s literally impossible to get stomped on the first attempt after using #2.
I really do have to disagree with you on the stomping part. It is potentially that I am lagging but I have seen them stomp in my original location and I still get stomped where I teleported to. Very possible a lagging issue but it does not make me bad player. ^^
I often stomp other mesmers right after they use the #2. The thing is the timing. If you start a stomp and they instantly teleport, chances are you won’t finish the stomp until they are seen again. If the teleport doesn’t move them far enough away (which does happen often), you will stomp them.
I will say that I am generally annoyed at where the teleport brings me. It honestly should work very similar to phase retreat and move away from your target. As it stands, I got killed today while I was downed simply because I moved right next to my original position (basically didn’t move at all) and the warrior had kept wacking in the same space. I had another foe downed and near dead so I would have easily rallied if I had moved even a little away from him.
I’ve used it before…. teleported inside a stair case…
If it only teleported you AWAY from the target it would be a LOT better. Right now you have a 50/50 chance of being teleported towards what you’re trying to get away from.
I use deception to blink away from people trying to heal me.
I once used it and it teleported me into a pool of lava. Yeah real helpful.
Teleport should be fixed so it does not move you to an even WORSE spot.
If there is an AoE, teleport should not send you right INTO it.
I often stomp other mesmers right after they use the #2. The thing is the timing. If you start a stomp and they instantly teleport, chances are you won’t finish the stomp until they are seen again. If the teleport doesn’t move them far enough away (which does happen often), you will stomp them.
I will say that I am generally annoyed at where the teleport brings me. It honestly should work very similar to phase retreat and move away from your target. As it stands, I got killed today while I was downed simply because I moved right next to my original position (basically didn’t move at all) and the warrior had kept wacking in the same space. I had another foe downed and near dead so I would have easily rallied if I had moved even a little away from him.
you will only get stomped if you use the skill immediately after being downed. even if you teleport to the place you were originally, you wont get finished if you’re stealthed.
stomping takes 3 seconds, and the stealth lasts 3 seconds. you do the math.
and as for people hitting where they think your are while invis, then no other class is exempt from this. you are no worse off than any other class in this regard.
I often stomp other mesmers right after they use the #2. The thing is the timing. If you start a stomp and they instantly teleport, chances are you won’t finish the stomp until they are seen again. If the teleport doesn’t move them far enough away (which does happen often), you will stomp them.
I will say that I am generally annoyed at where the teleport brings me. It honestly should work very similar to phase retreat and move away from your target. As it stands, I got killed today while I was downed simply because I moved right next to my original position (basically didn’t move at all) and the warrior had kept wacking in the same space. I had another foe downed and near dead so I would have easily rallied if I had moved even a little away from him.
you will only get stomped if you use the skill immediately after being downed. even if you teleport to the place you were originally, you wont get finished if you’re stealthed.
stomping takes 3 seconds, and the stealth lasts 3 seconds. you do the math.
and as for people hitting where they think your are while invis, then no other class is exempt from this. you are no worse off than any other class in this regard.
You are often worse off with the totally random teleport direction though… : /
I often stomp other mesmers right after they use the #2. The thing is the timing. If you start a stomp and they instantly teleport, chances are you won’t finish the stomp until they are seen again. If the teleport doesn’t move them far enough away (which does happen often), you will stomp them.
I will say that I am generally annoyed at where the teleport brings me. It honestly should work very similar to phase retreat and move away from your target. As it stands, I got killed today while I was downed simply because I moved right next to my original position (basically didn’t move at all) and the warrior had kept wacking in the same space. I had another foe downed and near dead so I would have easily rallied if I had moved even a little away from him.
you will only get stomped if you use the skill immediately after being downed. even if you teleport to the place you were originally, you wont get finished if you’re stealthed.
stomping takes 3 seconds, and the stealth lasts 3 seconds. you do the math.
and as for people hitting where they think your are while invis, then no other class is exempt from this. you are no worse off than any other class in this regard.
You are often worse off with the totally random teleport direction though… : /
nothing is worse off than getting finished with 100% certainty if you dont use the teleport.
I often stomp other mesmers right after they use the #2. The thing is the timing. If you start a stomp and they instantly teleport, chances are you won’t finish the stomp until they are seen again. If the teleport doesn’t move them far enough away (which does happen often), you will stomp them.
I will say that I am generally annoyed at where the teleport brings me. It honestly should work very similar to phase retreat and move away from your target. As it stands, I got killed today while I was downed simply because I moved right next to my original position (basically didn’t move at all) and the warrior had kept wacking in the same space. I had another foe downed and near dead so I would have easily rallied if I had moved even a little away from him.
you will only get stomped if you use the skill immediately after being downed. even if you teleport to the place you were originally, you wont get finished if you’re stealthed.
stomping takes 3 seconds, and the stealth lasts 3 seconds. you do the math.
and as for people hitting where they think your are while invis, then no other class is exempt from this. you are no worse off than any other class in this regard.
You are often worse off with the totally random teleport direction though… : /
nothing is worse off than getting finished with 100% certainty if you dont use the teleport.
In PvP yes… if it’s certain you’re going to die. If it’s not certain and your team mates may CC them… then it may well put you in a worse position to use this skill. Asking for it to just move you AWAY from the target (180 degrees) away isn’t unreasonable (vs the 360 it is now)… esp. seeing as you need a target to perform this.
I put the key word in my post that you quoted in bold.
(edited by Aberrant.6749)
Puts you in even worse positions and requires a target. Compare that to elementlist’s vapor form.
yes it usseles 90% of time, and #3 skill usseles 100% of time
I PvP only and #2 is awesome – it’s one of the better stomp interrupts there are and #3 is great too really – it crits for nearly 7k on glassy guys, I had quite a few last moment rallies just because if you down a guy with Phantasmal Rogue, it will still be around and with your #1 and this thing you can actually win out.
Puts you in even worse positions and requires a target. Compare that to elementlist’s vapor form.
Which deals no damage, makes it obvious where to go to for the successive stomp, and in PvE it’s no good either, it increases your downed stack.
Yes, it’s awesome near keep doors. Balanced by being mediocre at best for anything else. Our #2 mostly suffers from the Confusion nerf now, it’s damage performance is ignorable.
if you can:
target something in the direction you want to go…
Use 2.
It moves you towards the target.
Possibly removing target and switching camera to the direction you want to go could work.
i still wonder why they changed it.
you can ’’blink’’ up ledges with it, just aim at the person/direction you want then start ressing yourself.
The funny thing is,
Not even two months ago I was in a thread calling for nerfs to the Mesmer downed state because our #2 was, apparently, “too good”
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