So, hype, basically. The mesmer buffs of which you all know about are incredibly powerful.
We have: 6/6/0/0/6 Shatter mesmer GS/sword
Confounding suggestions-Shattered Concentration-Mental Torment
Phantasmal Fury-Blinding Dissipation-Deceptive Evasion
X- Phantasmal Haste- Master of Fragmentation
Basically CS is now insane, and exactly how i’ve always wanted it with 100% chance. <3.
Shattered Concentration is good, but depending on how boon dependant the new meta will be, “Furious interruption” or even “Blurred inscriptions” might be better (if we get a signet buff).
“Phantasmal Fury” can be swapped with “Duelist’s Discipline” (Depending on how pistol turns out) or “Desperate Decoy”. The way to know if “Phantasmal Fury” is worth it basically depends on DPS calcs after patch since phantasm damage is now baseline.
Now, “Blinding dissipation”. I almost died when i saw this trait. This is so incredibly good, like just WOW. DE is obvious.
For illusions, I see people running either “The pledge” or “Compounding power” depending on if you use torch or another weapon and personal preference. (I’d go CP).
For master tier, none of the traits are very good for shatter build, but i guess phantasmal haste for the Zerker attacks and for quicker condition remove with Phantasmal Mage. Not amazing. Master of fragmentation is fairly obvious.
Now, in my opinion many of these major traits are subpar, BUT, the real reason why you want the illusions traitline is because of the amazingly good minor traits, IC and Shattered stength (buffed). Also, i think Illusion traitline will reduce cooldown on shatter skills.
This, at the moment, feels like a really fun build.
6/6/6 Lockdown/interrupt GS/Staff
CS – FI – Power Block
X- Blinding Dissipation- DE
Master of manipulation- Chaotic Dampening – CI
So, here we have an interrupt build that might be used beside shatter. The problem with this build instead of shatter is basically like in game at the moment. Because of the lack of shatter cooldown reduction and the like, it does too little damage to kill bruisers like shout war/ cele ele.
Even though IP is baseline, the problem persists. The defense is amazing, it has weakness and protection, but still does much less damage.
BUT, we need to remember that the meta will change. And like others have called as well (Helseth’s reddit, par example), celes won’t be able to stay alive in this meta. This is because of various reasons like no stat lock and thief getting massive buffs. This has the effect that people need to go for more damage/burst builds. And luckily, this might be were interrupt mesmer can really shine. Weakness, multiple immobs, protection- while at the same time easily doing enough damage to kill. Very nice.
Now, in terms of the traits:
CS i’ve already talked about. FI is much much stronger now, and will work well with ressing, stomping, and channeling Daze mantra quicker. Still not 100% sure this is worth yet, but probably (depends on freq. of stability in new meta). Power Block is now incredible as well. That 15 seconds skill lockdown works well vs all heals (Consume condi, healing turret, ranger heals, mesmer heal, new specialization heals, revenant heals), banners, crates, pindowns, rapid fires, burning speeds, mirror blades, and more. Weakness works well vs thief even though we can’t lock down their skills.
First trait in duelling i am unsure of, probably phantasmal fury it is also possible pistol will be good in new meta, but i think staff will be better. This depends on classes and maps though.
In Chaos line:
Master of manipulation is interesting, and can be very useful when for example blink bursting a ranger or an engi. Also good vs warrior. I like that we have gotten more reflects by the way! Chaotic dampening is just amazing in general. Protection will be very strong if the new meta goes more Zerker- oriented which it looks like so far. CI is obvious, one of the best traits on mesmer now since we have Bountiful interruption in it. In my opinion just better than stability trait pretty much always.
^ Usually only characer that i play on