(edited by baylock.1703)
The new pu
TBH, i think having it reduced to +33% is actually fair enough. Maybe for compensation, mass invis gets its base stealth duration increase to 6 seconds and veil increased to 3 seconds. So you get +1 second on decoy/prestige/veil, +2 seconds on mass invis.
The current problem with this trait is that it gives too big an advantage of bursting out of stealth. Mesmer burst has always been strong but is very telegraphed and requires set up. Long stealth duration simply makes it too easy to land these bursts.
I remember when I was fighting a thief before, the shadow refuge is just so strong because it is literally impossible to predict their next action after the refuge. They can burst on you at any given time and usually by that time you already blow up several of your major cool downs and fell rather hopeless. I can see the current PU gives the exact problem to other players.
Reducing the increase to +1 will make the stealth duration of most skills to 4 seconds. This should be much easier for the opponent to predict when you come out of stealth. On the other hand, for survivability, you still get quite a few nice boons and decent stealth duration to escape.
Mesmer burst has always been strong but is very telegraphed and requires set up. Long stealth duration simply makes it too easy to land these bursts.
This.
I think it’s fine. You can still walk away from PU… unless maybe guardian? and you don’t get to much done in perma stealth… except spec for less dmg/preassure/sustain.
Besides thief can already do it, hits harder, and they can burst without LoS and don’t need to set up.
“Maybe I was the illusion all along!”
@Exciton.8942 you have nice ideas I’m just bringing focus to pu so rest of our traits are left alone
I think it’s fine. You can still walk away from PU… unless maybe guardian? and you don’t get to much done in perma stealth… except spec for less dmg/preassure/sustain.
Besides thief can already do it, hits harder, and they can burst without LoS and don’t need to set up.
LOL about that pu can now be played with higher burst than was possible on any power shatter build prior to the patch.
Mesmer burst has always been strong but is very telegraphed and requires set up. Long stealth duration simply makes it too easy to land these bursts.
Sorry, but that’s not a logical argument. This is nothing new, we’ve always had pretty long duration Stealth available via PU. No matter how much you nerf PU, you will not prevent the current issue people are having.
33% is virtually worthless, and that’s obvious by the admittal that you’d need to change Veil and MI to have any significant benefit from PU at all.
So please, start using your heads when you make balancing suggestions! Balancing is not about making traits worthless to the point where no one takes them. That’s all you’ll achieve with a heavy-handed nerf of PU duration!
The fact is, the buff aspects was further watered down so you have much less chance of having Aegis or Protection. The only thing this new PU has going for it is the duration. Gutting that leaves us with just another worthless GM, which is what Anet was trying to avoid, right?
I personally see no issue with the current duration. Anything you can do to people from Stealth you can do with just MI as well, so maybe the problem is not really PU?
What are you gonna cry about when PU gets nerfed!? Oh maybe we’ll nerf a few other things along the way before we finally focus on the real issue? That being that a burst that instantly takes someone from 100 – 0 in a 1v1 situation is plain stupid. It’s bad design.
This will get clipped eventually, you can rest assured, and it has absolutely nothing to do with PU. So we’ll end up eating a damage nerf right after the self-inflicted gunshot wound that will be PU after devs get done with it. I mean, we’re asking for it, and it won’t prevent them from gutting the burst later.
Without the burst, what is PU? An escape at best! Why can Thieves have it, but we can’t when traited for it? That was obviously the intent with the new PU! They had to have known it would lead to very long Stealth durations! Plain math dictates it! This simply makes PU a defining trait as a GM trait is supposed to be!
The problem is not PU, the problem is being able to instant Stun someone without warning, and then 100-0 them before they have a chance to activate a stun-break and counter your attack.
Contrary to popular belief, people will still do this even if you nerf PU into the ground.
The game has become stronger and more purpose focused. If you wanna go for full glass cannon, you can now more than ever before. Having a ridiculous amount of long duration and immensely buffing stealth (perma stealth isn’t the problem here btw) allows you to set up burst, which is stronger than ever, from relative safety. This is what makes PU Mesmer burst so strong atm.
Bursting with PU Mesmer is a high reward very low risk build approach atm. This should not fit together. If you want that, go play Warrior^^
I say make PU as it was before and all is fine.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Nerfing mesmer burst damage will make the class trash.
You need to generate clones and setup to have a high burst. Our signature high burst combos start with skills like mirror blade and illusionary leap that are so easy to doge.
Mesmer dmg is same as prepatch shatter dmg eaven lower beacose you can’t take flat 20% dmg increase from adebt eny more only stat chance gives give me extra 200 power and 9% extra crit chance but it’s same for all classes
Our signature high burst combos start with skills like mirror blade and illusionary leap that are so easy to doge.
But it’s not the only way to shatter. And if you start it in melee ranger or summon a iZerker to force dodges, you make it significantly harder. I have learned to not use idealized 1v1 scenarios when arguing strengths and weaknesses of builds. Often the fight is already going on for a while and your foes endurance is not at max any more.
On the other hand PU gives yourself in too many situations the chance to reset the fight and setup your burst (again).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Lets also acknowledge that the game isn’t really balanced around 1v1 or roaming. Those are things that just kinda happen. And even before the balance, PU was always a great 1v1 spec because it gave you a way to setup longer, better bursts, and a way to recover after a burst failed since it could all be dodged in the span of 1 dodge roll.
Nerf PU not solve the damage problem. Perhaps the should nerf the same % of the PU duration than the damage in the game….. Or maintain it and add more defensive resources (actives or in traits that require skills) maintaining the current damage, and buffing a bit our damage too (to the actual level of others, like before the recent nerfs).
Now you can see players spending more time running from the respawn to the combat that fighting. It’s ridiculous see how if they play one hour, they spend 40 running and 20 fighting, sometimes more than others depending on the map.
The funny thing is that some people prefer to do that and hit harder to spend more time fighting. They do not realize the time they spend running around like crazy to die or kill again in seconds and back again.
Anyhow, they are going to adjust several things in the next weeks. We’ll see how this ends.
(edited by Zoser.7245)
I like the new PU. I don’t care about the boons, but the stealth we get to veil and mass invis finally feels where I want them to be. Veil and mass invis always felt way too short for their cds. I have a feeling that if you nerf the stealth duration, no one would take this trait. I know I wouldn’t.
I’m with windwalker on this one. We’ve got huge powercreep with every class atm. I would hate to preemptively nerf PU when a power nerf across the board is most likely gonna happen at some point.
@Windwalker:
33% would equal at least one second stealth bonus. This is what PU did before the patch. And guess what, people used the trait a lot. There was no reason to buff PU the way they did.
Will it solve the bursting down? Yes, partly it will. Because a 4s window is shorter than a 6s window and the time frame, where you can expect another burst from stealth, is potentially shorter.
What you seem to advocate for is nerfing everything else, so that PU can remain the same. This will lead to another quasi mandatory trait a Mesmer needs: PU, because without it, the other traits will be lackluster. I see not a single reason what so ever that PU should give +100% stealth duration.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Our signature high burst combos start with skills like mirror blade and illusionary leap that are so easy to doge.
But it’s not the only way to shatter. And if you start it in melee ranger or summon a iZerker to force dodges, you make it significantly harder. I have learned to not use idealized 1v1 scenarios when arguing strengths and weaknesses of builds. Often the fight is already going on for a while and your foes endurance is not at max any more.
On the other hand PU gives yourself in too many situations the chance to reset the fight and setup your burst (again).
True. We always have been able to do good damage in teamfight and 2v1s. But isn’t that the whole point of our classic shatter build? You nerf the damage, the whole build becomes trash.
The damage increase for our class after the patch is pretty much in-line with all the other class. I don’t see any reason to reduce it significantly.
I am not advocating a direct damage nerf. I am advocating a nerf to PU.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I am not advocating a direct damage nerf. I am advocating a nerf to PU.
Then I agree with you.
Changing PU back to close to its old form(as I suggested) should at least alleviate the problem. PU should still be good in that it helps survivability. But it will be less useful for a stealth burst. Surely you can still use it for that purpose. But it will be a bigger risk. You get less defensive boons and you only have that many stealth cool downs to use(our stealth is really not on-demand like thieves’).
33% would equal at least one second stealth bonus. This is what PU did before the patch. And guess what, people used the trait a lot. There was no reason to buff PU the way they did.
People used PU for the crazy amount of aegis, regen, and protection, not the 1 second stealth increase. Those things have been toned down such that when you leave stealth, the boons are gone within a few seconds. The reason to take it now is for the increased stealth.
Will it solve the bursting down? Yes, partly it will. Because a 4s window is shorter than a 6s window and the time frame, where you can expect another burst from stealth, is potentially shorter.
This is a weak argument. Any class with no cd’s is capable of withstanding an initial burst from stealth, regardless of how long the stealth lasts. People getting blown up right now are not used to the new mesmer, but give it time.
What you seem to advocate for is nerfing everything else, so that PU can remain the same. This will lead to another quasi mandatory trait a Mesmer needs: PU, because without it, the other traits will be lackluster. I see not a single reason what so ever that PU should give +100% stealth duration.
Wow strawman. He’s saying wait and see if the almost certain nerf to our burst damage potential will alter your view on whether or not PU will still be considered a problem. Right now it’s the one-shotting that people are up in arms about, that it happens out of stealth that is longer than usual is not the issue.
Important thing to understand is that all the new dmg comes from stat chances become we had forced conditions dmg before on dps builds
Yes, because the shatter burst is going to hurt less coming after a 6-second stealth than a 10-second one.
You can decrease the stealth duration back to what it was, and it will make zero difference to people kittening about Mesmer, because the shatter spike damage is the problem, not the stealth duration.
Sure, it makes it easier to disengage from a fight. So what? Let’s talk about Thieves. Or Eles. Or Engineers. Or GS Warriors.
People aren’t accustomed to having to do any work to kill Mesmers, and they expect kitten mobility and no way to escape. The new PU has evened the scales.
~ There is no balance team. ~
People aren’t accustomed to having to do any work to kill Mesmers
This is BS and you know it. Mesmer has always been a class that you need to play yourself or at least be very familiar with to beat it. Personally, i see at least 3 issues that need to be fixed currently:
1) Revert PU to its pre-patch state. It was powerful, now it’s just broken.
2) Change or remove Confounding Suggestions in a way that it doesn’t allow for 1200 range instant stuns.
3) Swap MtD and Scepter Mastery to force a decision between MtD and Ineptitude. Also, revert MtD to 2 stacks.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I have to say xd it’s crasy 2 much atm I’m mesmer main and it feels like wtf really maibe try taking it down to 75% increase stealth uptime
And all the hate from beginner mesmers comes at me now
You came to that conclusion after extensive testing fighting tournament grade teams with good comp and meta builds?
Oh wait, the meta hasn’t even started to form yet for this recent balancing change.
Warrior – Meta build not defined yet
Thief – Meta build not defined yet
Mesmer – Meta build not defined yet
Ranger – Meta build not defined yet
Ele – Meta build not defined yet
Engi – Meta build not defined yet
Revanant – Meta build not defined yet
Guardian – Meta build not defined yet
Necro – Meta build not defined yet
Hell, we don’t know all of the elite spec and they aren’t even released it yet.
Let’s say everyone’s is agreeable to a nerf to PU only to regret it later when it underperform in the meta to come.
So please, lets calm down and go have some fun and wait for the meta to settle.
My 2 cents.
Kill this thread..
Another Pu bashing thread started by another troll in the attempt to nerf & kill our PU. When theres plenty of PU threads out there that he could of already use to voice his opinion.
So stupid! …… Some ppl just cant deal with the fact they gonna have to work to kill a mesmer for a change.
KILL THIS THREAD"""!!!!!
The only ways I’ve managed to get away as a Mesmer in WvW is with stealth. You couldn’t outrun the person most of the time and unless you managed to blink somewhere they couldn’t see they would chase you and kill you.
Out of all the skills pre patch the only one that managed to give me a fighting chance was mass invis. A close second was decoy into torch 4, maybe a blink if it was off cool down.
Now, I can decoy and get a decent way away before the chase happens. Does it reset the fight? Yep. Do warriors, engies, rangers, thieves and elemental it’s do this too? Yep,100% yep and they do it with considerably less effort with the amount of evade frame gap closures/openers.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Everyone is doing silly levels of damage at the moment. Let Anet get a handle on the damage both direct and condition, then start messing with the traits.
What you seem to advocate for is nerfing everything else, so that PU can remain the same. This will lead to another quasi mandatory trait a Mesmer needs: PU, because without it, the other traits will be lackluster. I see not a single reason what so ever that PU should give +100% stealth duration.
Wow strawman. He’s saying wait and see if the almost certain nerf to our burst damage potential will alter your view on whether or not PU will still be considered a problem. Right now it’s the one-shotting that people are up in arms about, that it happens out of stealth that is longer than usual is not the issue.
I am not into straw maning. It is what I understood and thus I used the word “seem” on purpose.
The problem is not PU, the problem is being able to instant Stun someone without warning, and then 100-0 them before they have a chance to activate a stun-break and counter your attack.
This is the passage that made me believe his preferred solution would be to nerf other traits, such as _shatter, phantasm or even CC traits, because their benefits seem to be “the problem”.
The thing is, the bursting is not my issue. Many people are not that bright and I have witnessed first hand how ppl assume I used PU, when I didn’t.
My problem with PU is a different one. It is being able to reset fights all day long and the ability to set up burst easily without the chance for anticipation. Atm it is a pure reaction game shaking of PU power shatter builds.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
The only ways I’ve managed to get away as a Mesmer in WvW is with stealth. You couldn’t outrun the person most of the time and unless you managed to blink somewhere they couldn’t see they would chase you and kill you.
Out of all the skills pre patch the only one that managed to give me a fighting chance was mass invis. A close second was decoy into torch 4, maybe a blink if it was off cool down.
Now, I can decoy and get a decent way away before the chase happens. Does it reset the fight? Yep. Do warriors, engies, rangers, thieves and elemental it’s do this too? Yep,100% yep and they do it with considerably less effort with the amount of evade frame gap closures/openers.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Everyone is doing silly levels of damage at the moment. Let Anet get a handle on the damage both direct and condition, then start messing with the traits.
+1!
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Mesmer dmg is same as prepatch shatter dmg eaven lower beacose you can’t take flat 20% dmg increase from adebt eny more only stat chance gives give me extra 200 power and 9% extra crit chance but it’s same for all classes
In addition this is all half true.
This patch you get the GM which is 15% so a reduction of 5% flat damage. What you do get is a double of the bonus against enemies not activating skills which is a 10% increase in damage over the old trait if you have enough sense to use it properly.
This is while also ignoring that phantasms had their base damage upped by 15% as baseline, IP became baseline and IE becoming baseline which all considerably increased the damage of a GS or staff shatter build.
So yeah, ignore all those other damage boosts and the stat inflation of more crit chance and crit damage on the amulets. Even marauder amulet is better than the old berserker amulet!
You guys complaining about PU act like you guys never seen thief lol. gtfo here
Stacking stealth doesn’t really do crap, it’s only good for disengaging. But I’m for those who want it to have it at least 75%.
Related thread. I will only accept nerfs to us if this crap gets nerfed too.
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
(edited by Caelus.7139)
You guys complaining about PU act like you guys never seen thief lol. gtfo here
Stacking stealth doesn’t really do crap, it’s only good for disengaging. But I’m for those who want it to have it at least 75%.
Most mesmers don’t like PU because it is so thief like! And it’s definitely more then just good for disengaging
Fine as it is. It’s a compelling and useful GM trait, not overpowered at all considering its tier, which should be about build-defining traits. Also requires a fittingly heavy trait investment in other areas to bring out its maximum potential. Does not need to be changed at all.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Escaping in a landscape where there isn’t something to LoS around in a 4s window or in a 6s window makes a considerable difference too.
You guys complaining about PU act like you guys never seen thief lol. gtfo here
Stacking stealth doesn’t really do crap, it’s only good for disengaging. But I’m for those who want it to have it at least 75%.Most mesmers don’t like PU because it is so thief like! And it’s definitely more then just good for disengaging
If they don’t like it then it’s pretty easy for them to not use it. I already said I’m all for a 75% adjustment. Anything lower I won’t agree on unless they do something to the apparently “non OP thieves”, or those instagib AoE trap rangers that people don’t look at cause they’re the norm, whereas they can’t even adjust to the new mesmer.
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Escaping in a landscape where there isn’t something to LoS around in a 4s window or in a 6s window makes a considerable difference too.
Yes, and this is the other thing I am disliking in PU. Thanks for making this point for me.
PU is too strong as an offensive and defensive trait. It makes you even partly immune or at least more resistant to AoE dmg (what usually is used against cloaked targets) due to Aegis application and Protection.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Escaping in a landscape where there isn’t something to LoS around in a 4s window or in a 6s window makes a considerable difference too.
Yes, and this is the other thing I am disliking in PU. Thanks for making this point for me.
PU is too strong as an offensive and defensive utility. It makes you even partly immune to AoE dmg (what usually is used against cloaked targets) due to Aegis application and Protection.
No it does not. Take it from me. It’s obvious you do not play a mesmer or you would know that you do not get automatically Aegis from the PU trait.
You get 1 random boon out of 5 for 3 sec. 5 sec if you get might.
& i got killed plenty of time by AoE’s while invisible.
So your point is faulted.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Escaping in a landscape where there isn’t something to LoS around in a 4s window or in a 6s window makes a considerable difference too.
Yes, and this is the other thing I am disliking in PU. Thanks for making this point for me.
PU is too strong as an offensive and defensive trait. It makes you even partly immune or at least more resistant to AoE dmg (what usually is used against cloaked targets) due to Aegis application and Protection.
So, make the argument to remove aegis and or protection and replace it with 1s stab and 3s vigor. Thieves get as much on demand stealth as they want, granted it’s only 4s traited but then they also have a lot more in and outside combat mobility, making it much stronger than the slow mesmer.
All this without a single argument as to why a thief in 1 hit is allowed to do as much damage from stealth as mesmers with 0 indication it’s happening. At least theres a tell with Mesmer by the sudden appearance of a clone/phantasm.
As Windwalker said, it doesn’t matter what length of stealth you put on it, whether it be 2s or 5mins, it won’t change the burst from stealth and that is what’s downing people.
Setting up burst in a 4s window or in a 6s window makes considerable difference.
Escaping in a landscape where there isn’t something to LoS around in a 4s window or in a 6s window makes a considerable difference too.
Yes, and this is the other thing I am disliking in PU. Thanks for making this point for me.
PU is too strong as an offensive and defensive trait. It makes you even partly immune or at least more resistant to AoE dmg (what usually is used against cloaked targets) due to Aegis application and Protection.
So, make the argument to remove aegis and or protection and replace it with 1s stab and 3s vigor. Thieves get as much on demand stealth as they want, granted it’s only 4s traited but then they also have a lot more in and outside combat mobility, making it much stronger than the slow mesmer.
All this without a single argument as to why a thief in 1 hit is allowed to do as much damage from stealth as mesmers with 0 indication it’s happening. At least theres a tell with Mesmer by the sudden appearance of a clone/phantasm.
Ahh….no! PU is fine as is. & dont bring up thief when they got consume plasma.
x2 twice!
I’m starting to have the feeling that all this about nerf PU in the name of the balance, the fairness, the justice… has a background where “the mesmers” want nerf PU to avoid difficulty in killing “the other mesmers”.
There is something distasteful about this and smelly. But maybe I’m wrong … or maybe not.
PU Doesn’t need to change. It’s just giving us options to hide and such.
If bursting from stealth is the problem (across the board, mind you) then maybe they should consider the REVEALED debuff to also have like a 20% damage reduction attached to it? And to be clear, this should be attached to the debuff for ALL classes, not just mesmers.
The duration was never op, the small boon pool WAS op, due they were all awesome. Now with a rather mixed pool, the 100% dura is exactly what was needed, to make is great, yet not op again.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
@Vieux P:
Lol… I play almost exclusively Mesmer. Always those people, who have those ridiculous conclusions.
However, PU does apply Aegis and Protection. And it does it in deed automatically (as in you don’t need to do anything else to get it). It doesn’t do it always, if that is your point. But I didn’t say it always applies those boons. Still, I myself blocked plenty of attacks with Aegis from PU.
@apharma:
My god, listen to yourself. Picking on the one thing I said to divert my argument. The issue is not the boons themselves. They are a bonus so to say. The main issue is still the long stealth time. Did you read my previous statements?
Also, what is your obsession with thieves? I had no issues with thieves since the patch hit and I am not using PU any more. Stop so much trying to compare the awesomeness of Mesmer with the cheesiness of Thief.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Vieux P:
Lol… I play almost exclusively Mesmer. Always those people, who have those ridiculous conclusions.However, PU does apply Aegis and Protection. And it does it in deed automatically (as in you don’t need to do anything else to get it). It doesn’t do it always, if that is your point. But I didn’t say it always applies those boons. Still, I myself blocked plenty of attacks with Aegis from PU.
@apharma:
My god, listen to yourself. Picking on the one thing I said to divert my argument. The issue is not the boons themselves. They are a bonus so to say. The main issue is still the long stealth time. Did you read my previous statements?Also, what is your obsession with thieves? I had no issues with thieves since the patch hit and I am not using PU any more. Stop so much trying to compare the awesomeness of Mesmer with the cheesiness of Thief.
Your contradicting yourself. You say the problem is not the boons & yet reading above thats what seems to be your point. & now after reading @apharma that you quoted, it’s the stealth duration that’s get’s you off & not the boons as per say.
What the Hell! witch one is it? the Boons or the stealth?
@Vieux P:
Lol… I play almost exclusively Mesmer. Always those people, who have those ridiculous conclusions.However, PU does apply Aegis and Protection. And it does it in deed automatically (as in you don’t need to do anything else to get it). It doesn’t do it always, if that is your point. But I didn’t say it always applies those boons. Still, I myself blocked plenty of attacks with Aegis from PU.
@apharma:
My god, listen to yourself. Picking on the one thing I said to divert my argument. The issue is not the boons themselves. They are a bonus so to say. The main issue is still the long stealth time. Did you read my previous statements?Also, what is your obsession with thieves? I had no issues with thieves since the patch hit and I am not using PU any more. Stop so much trying to compare the awesomeness of Mesmer with the cheesiness of Thief.
Your contradicting yourself. You say the problem is not the boons & yet reading above thats what seems to be your point. & now after reading @apharma that you quoted, it’s the stealth duration that’s get’s you off & not the boons as per say.
What the Hell! witch one is it? the Boons or the stealth?
Poor try for a straw man. My argument was from beginning the stealth time. The whole time I was talking about stealth time. I mentioned as a side note the boons. And as always, people are then cherry picking the things they are able to dispute, even if it misses the major points.
So I ask you too: Did you read my previous statements?
EDIT:
I read your previous statements now. You are clearly a troll. Have a good day sir or madam.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
@Vieux P:
Lol… I play almost exclusively Mesmer. Always those people, who have those ridiculous conclusions.However, PU does apply Aegis and Protection. And it does it in deed automatically (as in you don’t need to do anything else to get it). It doesn’t do it always, if that is your point. But I didn’t say it always applies those boons. Still, I myself blocked plenty of attacks with Aegis from PU.
@apharma:
My god, listen to yourself. Picking on the one thing I said to divert my argument. The issue is not the boons themselves. They are a bonus so to say. The main issue is still the long stealth time. Did you read my previous statements?Also, what is your obsession with thieves? I had no issues with thieves since the patch hit and I am not using PU any more. Stop so much trying to compare the awesomeness of Mesmer with the cheesiness of Thief.
Your contradicting yourself. You say the problem is not the boons & yet reading above thats what seems to be your point. & now after reading @apharma that you quoted, it’s the stealth duration that’s get’s you off & not the boons as per say.
What the Hell! witch one is it? the Boons or the stealth?Poor try for a straw man. My argument was from beginning the stealth time. The whole time I was talking about stealth time. I mentioned as a side note the boons. And as always, people are then cherry picking the things they are able to dispute, even if it misses the major points.
So I ask you too: Did you read my previous statements?
EDIT:
I read your previous statements now. You are clearly a troll. Have a good day sir or madam.
A troll? becuz i advocate & defend the mesmer class from ppl like you who comments none sens on every thread & starting new ones just so they can nerf it?
Hell yeah then i guess. But as long there’s ppl like you attempting to discredit or change what we got, i’ll keep on defending & i ask for others to join in.
Defend your mesmers ppl.
A troll? becuz i advocate & defend the mesmer class from ppl like you who comments none sens on every thread & starting new ones just so they can nerf it?
Hell yeah then i guess. But as long there’s ppl like you attempting to discredit or change what we got, i’ll keep on defending & i ask for others to join in.
Defend your mesmers ppl.
My friend, I’ll give you a chance. Look at the thread I started there (btw. the only thread I started regarding anything balance related). What will you see? You will see that I urge people to actually learn what is happening and not wrongly blaming certain traits, that weren’t even used.
You might be surprised, but I actually have no agenda. You might be even more surprised, but I main Mesmer. I am actually trying to stay civil, while you have not only sidetracked and subtly attacked me personally in the other thread. But you also used straw man arguments against me.
This is why I think you’re a troll. But you can prove me otherwise, if you’d actually discuss.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
TyPin.9860- argument is close. You said your goodby. not interested.
goodby…
There is no “damage problem”.
You’re just on par with the other professions now.
You didn’t realize you were kitten before.
Ok so we’ll drop the boons aspect if it was a side argument, I was only offering an aside to it.
My point about thieves is that they have the ability by default to give themselves way more stealth, to burst for more and lock you down from stealth. Which has been your entire premise from before anyone mentioned the boons on PU.
Literally every single thing you have said has been used to try and leverage nerfs to stealth and thieves.
So answer my question which you selectively ignored. Give me one reason why it is acceptable that a thief can burst as high, if not more so, from stealth of an equal or greater length with a double stun (now basi venom is 2 charges base) and it is suddenly OP for mesmers to get a bit more stealth from a GM trait which doesn’t even compare to the amount of stealth a thief can stack for themselves and their party?
As for obsession with thieves, it’s only because they are the nearest comparison. Trust me if engineers had non damage blasts/leaps and 5s shaved off that smoke bomb you’d see more QQ about stealth attack engineers.
It’s not “a bit more” stealth and i dare say stealth is better on mesmer due to our illusions still doing damage while we are standing besides laughing.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos