Mystic’s Gold Profiting Guide
Forge & more JSON recipes
So, part of the appeal of mesmers is that they summon illusions that are supposed to be distractions to enemies; to take targets and get hit instead of you. except in pve the mobs always know which one is you. not cool. It’s annoying to build a character that is supposed to have decoys and the decoys don’t work.
/endrant
Depends on the clone and your attacks as after I spam a clone I give it a second to build aggro. On top of that I generally spam sword clones there the only ones that constantly chase the target and the best to act as a decoy lastly the skill decoy works rather well in dropping your own aggro if you already have illusions on the target. Only time I care about decoys in pve is for either champions are large mobs even then its not required.
In general mobs behave like this:
phantasms > Mesmer > clones
and
damage received > no damage received
If your phant misses the mob at first attack, it won’t grab the aggro, except you are too far away. If it hits, in 9 of 10 cases it also gets the aggro. If you summon no phants but only clones, then 75% of the time you will have the aggro. If you stop doing damage (eg. when kiting) sooner or later the mob will focus a clone.
then the problem is that when illusions die or are shattered, then you become primary target simply because you were next in line? Every time I use Decoy, the mob will always just stand at the spot I disappear from, taking hits from my phantasms, then chase me again when I reappear.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.