The idea behind this build is to target those ‘immortal’ bunkers, hence the name. Also the possibility of dealing with condition spam. The idea is to use a combination of Arcane Thievery followed by iDisenchanter to strip boons before a phantasm+shatter burst. Assuming the new healing signet causes phantasms to attack…
Build
Traits
Domination
- Halting Strike (II)
- Signet Mastery (VI)
- Shattered Concentration (VII)
Chaos
- Illusionary Defense (IV)
- Bountiful Interruption (VIII)
Illusions
- Compounding Power (III)
- Illusionists Celerity (minor 15)
- Illusionary Invigoration (VIII ?)
Utilities
Healing: Signet of Ether
Slot: Signet of Midnight, Arcane Thievery, Illusionary Disenchanter
Taking Chaos traits for added survivability and synergy with vulnerability application from Domination minors. Also this trait setup should be viable to swap to a group build as well.
Since the assumption is Signet of Ether will cause phantasms to attack, signet of midnight is chosen for short stun break.
Testing starts next week… Can hardly wait