I would like to highlight a build that will annoy people to no end in wvw and will most likely result in a flood of complaints about mesmer and inadvertently the overzealous nerf-hammer.
I am running under the assumption that in this new specialization system we have the ability to choose 9 major traits but are limited to only 3 specialization lines. Also that you can only choose 1 of the 3 available traits in each tier (1 adept, 1 master, and 1 grandmaster trait). If I am wrong then my apologies.
The three lines this build specializes in are Dueling, Chaos, and Illusions.
Dueling:
- [III] Duelist’s Discipline: Pistol attacks from you and your illusions have a chance to cause bleeding (2x bleeding). Interrupting a foe recharges pistol skills (50% recharge)
- [IV] Blinding Dissipation: Blind foes around you when you use a shatter skill
- [IX] Deceptive Evasion: Need them clones for shatter builds.
- * A special shout out goes to the minor adept trait Sharper Images and the newly reworked minor grandmaster trait Confusing Combatants for increasing your confusion and bleed stacks per critical hit.
Chaos:
- [III] Master of Manipulation: When you use a manipulation skill gain mirror (i.e. reflect projectiles) for a short duration. Reduces the cooldown on manipulation skills.
- [IV] Mirror Anguish: Same as before.
- [VIII] Prismatic Understanding: In it’s current planned state it effectively doubles the duration of your stealth skills
Illusions:
- [III] The Pledge Torch Skills remove a condition on use. Torch Skills recharge faster in stealth (1%…… <_<’ ).
- [VI] Malicious Sorcery: Torment deals increased damage to moving foes (50% more). Reduces the recharge on scepter skills when you inflict confusion(2%).
- [IX] Maim the Disillusioned: Same as before. Alternatively, if you wanted to focus more on confusion you could take [VII] Blinding Befuddlement as it stands since you have multiple sources of blind.
Gear
- Gear would be rabid for simplicity’s sake.
Weapons
- Sword + Pistol x Scepter + Torch
Opinion
Even though some people argue that Maim would be good in conquest pvp the current meta of team-makeups doesn’t support this strategy. This of course isn’t counting solo queue or hotjoin. I sometimes use maim in pvp for funsies when im tired of dying on glkittenter mesmer, hehe. Where Maim works best in my opinion is in wvw solo/havoc group roaming (and I guess pve if you’re not into speed runs) because you are able to eat food to increase your condition duration mainly, but stealth increases your survivability by a lot.
When I run solo on my mesmer in wvw, I use a dire maim variant for it’s beefiness and it’s nasty condition damage. It allows you to take on 1 or more serious opponents. It still requires skill and timing like a glkittenter mesmer but is more forgiving due to your higher vitality and toughness. As it stands, maim is balanced but leaning towards the op end of the spectrum.
If I solo roam on a rabid maim pu mesmer in the future and Anet wants to give me twice as much stealth uptime and access to more bleeds and ways to apply confusion then I don’t mind. I won’t complain at all. And during the stream, the developer talking about mesmer made the comment about maim that they might consider buffing it in the future.
What I fear however is that a lot of other people will complain about these specs and the nerf hammer will smash kitten through our trait lines like before.
What are your thoughts?
(edited by fluxit.8247)