Good morning all! While I had trouble sleeping last night I was thinking about my sexy mesmer and some of it’s more underutilized traits. The main trait I was thinking about was “Bountiful Disillusionment”. Its a skill that gives the mesmer retaliation, might, fury and regeneration on demand.
Thinking about this gave me the idea to make a mesmer in the same vein as a celestial d/d elementalist, i.e. a giant boon hoarder. Through selective traits, gear and runes its entirely possible to have even better might stacking capabilities than a d/d ele plus every other boon in the game.
This is just a theory-crafting thread so please comment with your input/changes/opinion. If you’re extra awesome, give it a whirl in the open world. I’m poor and don’t pve very often so crafting celestial gear will take me forever so I can only test it in pvp.
The Build (wvw/pve):
http://gw2skills.net/editor/?fhAQNAW7cl0npTtlpxNNcrNivBZ6GEgLeuSg2dUEA-T1CBAB4p+zdKNsSZwVKxuZ/BAuIAe8AASR3grKBfw8XGHBASB41yI-w
In Brief
In an ideal world where butterflies fly with rainbows and sparkles trailing behind you have here a mesmer with the potential to have 2,500 power (with 25 might stacks), 2700 armor +33% damage reduction with lots of nasties like torment/confusion/retaliation, decent sources of heals and multiple sources of condi cleanses.
The Theory
0/0/6/3/5
“:o a build that doesn’t use deceptive evasion? Blasphemy!”
The idea behind this build was to choose traits that supported boons. While this build utilizes shatters to get boons, the number of clones you shatter isn’t as consequential since bountiful disillusionment doesn’t stack per illusions shattered. Shattered Strength gives you 16sec of might per illusion shattered yes, but staff is a good clone spawn factory so we won’t have to worry too much about never having clones up.
The Boons
You have multiple sources of might stacking, your best coming from bountiful interruption (5 stacks with no icd…op). Its very possible to make it to 25 stacks by yourself. In theory of course.
Illusionary Membrane grants 5.5 sec of protection when you have regeneration. It has an icd of 15 sec which means due to your ample access to regeneration you should have protection 36% of the time. This number can further increase due to random traits, like chaos armor and bountiful interruption and earth runes. In reality the figure would probably be more like 50% but its random.
You also have high up time on retaliation and regeneration. Regen heals for 2.3K on distortion, 3K on metaphysical rejuvenation, and 700 from phantasms.
All the other boons are bonuses.
The Rest
-You have a decent spread of cover conditions like torment, confusion and bleeding you should also have decent damage reduction and decent damage output with all your boons.
-This build has no stability, but unlike the elementalist it has stealth and two blinks.
-There is a lack of swiftness so maybe focus would be a better offhand for the scepter.
-Scepter does good condition damage, scales well with power and like the staff produces a lot of clones.
So here’s the theory folks. What are your ideas? What do you think? I will probably test it tonight in pvp, see how it goes even though it’s not optimal for pvp…maybe.
(edited by fluxit.8247)