(edited by Acidicore.3264)
Theorycraft- Improving Clones and Confusion
ether clone does not inflict confusion and never did. the clone’s attacks used to cause confusion during beta, but that is no longer the case
ether clone does not inflict confusion and never did. the clone’s attacks used to cause confusion during beta, but that is no longer the case
Okay, I’ll edit that part as I didn’t know if it actually did as it implies, partly because I used the scepter during the beginning of the game until a sword dropped. Anything you’d like to add besides that though?
Interesting idea however I have some issues with it:
1. Mesmers aren’t the only class with Confusion so how would it interact with them?
2. It would render Cry of Frustration (confusion shatter) redundant. What’s the point of destroying your clones to add a condition that makes them more likely to attack clones.
Obviously if this was implemented CoF would be changed
I’d also want to clarify if Confusion still does damage on spell use.
If it doesn’t I don’t really like it.
Interesting idea however I have some issues with it:
1. Mesmers aren’t the only class with Confusion so how would it interact with them?
2. It would render Cry of Frustration (confusion shatter) redundant. What’s the point of destroying your clones to add a condition that makes them more likely to attack clones.
Obviously if this was implemented CoF would be changedI’d also want to clarify if Confusion still does damage on spell use.
If it doesn’t I don’t really like it.
Valid points, I’ll edit the main post tomorrow morning (dead tired from this week, be the first time I’ll sleep more than four hours tonight…hooray) to better describe my intention for the change.
1- I figured it would be a profession-specific benefit, consider it a glamour effect if you wish. Other professions can stack it along with the mesmer, increasing the effectiveness of the mesmer’s clone control, meaning additional synergy from other professions, so if an engineer is in a group with a mesmer, they could utilize the benefit of confusion to take the heat off themselves or party members; like dropping an iWarden in an elementist’s healing rain which spreads around the healing. It be a combo, but without the need for a primer and finisher. Though, to be honest, from 1-80 on my mesmer, I rarely saw anyone but a mesmer applying confusion. A few rare times I’ve seen others apply it, but like I said, rarely.
2. In a clone factory build, you could use CoF to stack more confusion to create a higher probability that the clones will be attacked, and when they die (if traited) will add more confusion. This would also cause the enemy to stack it in greater amounts, leading to confusion being easier to stack like bleeds and maintain the stack, so if and when they do use an ability, they take a nasty hit. On a clone factory build, or any shatter build, when MW is on cd, you’ll be using CoF as a means of dps anyways.
To be honest, I’d be logical to see this as a trait, so it’s not necessary for the player to have, but they can grab it if they so choose that route. You also have to take into account that if you want to use it as a control build, you’ll be grabbing confusion traits and utilizing abilities and shatters that cause confusion to benefit more from it. Bear in mind, that it’s not a guarantee that the enemy always attack the clones, which is why depending on how many stacks of confusion times the amount of clones on the battlefield will change the percentage of when they focus fire on the clones.
Let’s take the percentage down to a measly 1% for kicks. 1 confusion appliance will give 1% chance they will deviate to a clone, with 3 on the board, that’s 3% chance. Now let’s elevate that more, you attack, shatter them on contact immediately, stacking 3%, pop out 3 more clones and use confusion images on the scepter, meaning you have 6 applications from shattering them with CoF and trait to add 1 per clone upon death, and because you used confusing images, that’s another 3, so a total of 9%. With the 3 clones out, you have a 27% chance they enemy will deviate to one of your clones, each with a 9% chance per clone. It’ll escalate from there. If you could somehow manage to get max stack applied, you’d have a highly successful chance of deviating the enemy from you to your clones. In an event with allies using abilities all around, this would further aid you in creating a safety bubble in which the enemy will focus down something else.