They finally fixed arcane thievery!

They finally fixed arcane thievery!

in Mesmer

Posted by: Radmage.3741

Radmage.3741

For a while you had to be facing the enemy to steal/send boons/conditions and if you canceled the skill it would go on full cool down. but until recently they finally fixed it so you can now send immobilize back even if they are behind you. and if you cancel the skill by dodging/casting another skill you just have to wait 5 seconds.

They finally fixed arcane thievery!

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Posted by: Fay.2357

Fay.2357

I’m pretty sure this was fixed quite a long time ago. I could be wrong though.

They finally fixed arcane thievery!

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Posted by: Vieux P.1238

Vieux P.1238

No it was’nt.. twas broken that infamous last patch ive noticed.

They finally fixed arcane thievery!

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Posted by: Clownmug.8357

Clownmug.8357

I thought the real problem was that it randomly doesn’t work most of the time.

They finally fixed arcane thievery!

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Posted by: Vieux P.1238

Vieux P.1238

No it works awsome magic now.. like it was suppose to.. Try it on a warrior when he buff stability.. hihihi XD

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Posted by: MailMail.6534

MailMail.6534

I’m pretty sure this was fixed quite a long time ago. I could be wrong though.

I must assume that when you say “a long time ago” you must mean like a month ago, because that’s the last time I heavily used it, and it was not fixed as the OP describes.

I’ll be testing it out soon. Hopefully it really was changed to work efficiently.

eta- Now I’m just waiting for them to combine the Manipulation traits, and it’ll make AT a lot more viable!!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

(edited by MailMail.6534)

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Posted by: Calypso.2578

Calypso.2578

I’m pretty sure this was fixed quite a long time ago. I could be wrong though.

I must assume that when you say “a long time ago” you must mean like a month ago, because that’s the last time I heavily used it, and it was not fixed as the OP describes.

I’ll be testing it out soon. Hopefully it really was changed to work efficiently.

Yeh, I tried using it ~3 weeks ago and I had to face the warrior to steal his SoR buffs. Annoying to remember to do this when I cast behind my back as mesmer and power necro often. I’ll test right now. Thanks OP for the thread!

Kaalypzo ~ Twitch ~ YouTube

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Posted by: Vieux P.1238

Vieux P.1238

not entirely sure its fully functioning yet.. Need to test it more. Any 1 can confirm?

They finally fixed arcane thievery!

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Posted by: Krispera.5087

Krispera.5087

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

They finally fixed arcane thievery!

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Posted by: Kraljevo.2801

Kraljevo.2801

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

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Posted by: sephiroth.4217

sephiroth.4217

I’ve never has an issue with this, always worked for me.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ve never has an issue with this, always worked for me.

There was a time (assuming its changed) that you had to be facing your target for it to work. Failure would put AT on full CD.

Also, targeting was manual. So you couldn’t stand till and cast it hoping the skill would auto rotate your character to land the skill.

So yeah, AT has had a bad history.

They finally fixed arcane thievery!

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Posted by: Fay.2357

Fay.2357

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.

They finally fixed arcane thievery!

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Posted by: The Primary.6371

The Primary.6371

Wonder if blind still screws it up…someone tests this as I am cbfed to care about this utility.

They finally fixed arcane thievery!

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Posted by: messiah.1908

messiah.1908

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.

depends on the situation
if i manage to steal 10 might stacks , regen, protection from a necro while transfer him back some conditions my burst will be deadlier

They finally fixed arcane thievery!

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.

depends on the situation
if i manage to steal 10 might stacks , regen, protection from a necro while transfer him back some conditions my burst will be deadlier

The crux is “as a condition removal”. Mantra is 100% reliable. AT is not.

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Posted by: Daishi.6027

Daishi.6027

Yay they fixed it, to bad I’ll rarely run it… Cuz 45 sec 3 condis Hrmm :/

Btw I haven’t tried mimic or AT against the new stability application. Does it steal the refresh rate as well? Or does it just take the short duration with a couple stacks? And if it does steal will it remove the refreshing boon from the target?

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: MandJ.8965

MandJ.8965

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.

depends on the situation
if i manage to steal 10 might stacks , regen, protection from a necro while transfer him back some conditions my burst will be deadlier

Yea, but your burst will be away if your enemy gives you 8 stacks of confusion and 8 stacks of Torment, maybr some burning too? And then? No condi remove at all so bye bye

Momekas
Momekas Namu

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Posted by: Sebrent.3625

Sebrent.3625

In my opinion for Condition Cleanse:
1st = Mantra of Recovery (w/ Mender’s Purity)

  • Shortest cooldown by far and gives you a nice heal. Cleanses 2 conditions just like Mantra of Resolve.

2nd = Mantra of Resolve

  • Shorter cooldown than other cleanse utilities and instantly cleanses 2 per use for a total of 4 per cooldown.

3rd = Null Field

  • Can support allies, provide Etheral combos, strip enemy boons. Still a shadow of its former self from years back though :-(

4th = Arcane Thievery

  • Can only handle 3 conditions (and 3 boons) and has the longest cooldown of all the options
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Vieux P.1238

Vieux P.1238

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal. [/quote]

Your prolly right. But Dont see Arcane thievery as a condi remover. But more like a Boon strip with the bonus of exchange. Especially vs Warriors. I equip this if there’s no ranger on the opposite team.

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Posted by: Sebrent.3625

Sebrent.3625

But we have Shattered Concentration, MH Sword, Greatsword, Null Field, and Phantasmal Disenchanter for removing boons … all on shorter cooldowns (if a cooldown at all).

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

They finally fixed arcane thievery!

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Posted by: MailMail.6534

MailMail.6534

But we have Shattered Concentration, MH Sword, Greatsword, Null Field, and Phantasmal Disenchanter for removing boons … all on shorter cooldowns (if a cooldown at all).

There’s drawbacks and advantages to all those skills you listed. Also, if you aren’t running power shatter, your use of utilities become instantly much more variable. AT is not a great skill by far, but when functioning properly, I see niche uses where it is pretty effective.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

They finally fixed arcane thievery!

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Posted by: Sebrent.3625

Sebrent.3625

Oh, it definitely has its niches … but they are niches. It isn’t a great ability to be competitive with imo.

Think on most condition builds. They have awesome re-application capabilities. They also are often quite good at cleansing conditions from their selves (example: look at Condi Ranger with SotF).

Due to the re-application, that long cooldown is going to be killer.
Due to the condi-build having their own ample cleansing capabilities, giving them back their conditions isn’t going to be very effective either.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

They finally fixed arcane thievery!

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Posted by: Fay.2357

Fay.2357

But we have Shattered Concentration, MH Sword, Greatsword, Null Field, and Phantasmal Disenchanter for removing boons … all on shorter cooldowns (if a cooldown at all).

There’s drawbacks and advantages to all those skills you listed. Also, if you aren’t running power shatter, your use of utilities become instantly much more variable. AT is not a great skill by far, but when functioning properly, I see niche uses where it is pretty effective.

Generally speaking, AT is a worse boon strip than almost every other option in every build. It’s also a worse condition removal than almost every other option in every build.

AT is only worth putting on your bar if you get mileage out of the actual steal…and that’s incredibly unreliable unless you know exactly what and how you’ll be fighting.

They finally fixed arcane thievery!

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Posted by: Quadox.7834

Quadox.7834

Last i used it i couldnt use it behind me. Also, it would be obstructed randomly (does it still?).

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Ross Biddle.2367

Ross Biddle.2367

But we have Shattered Concentration, MH Sword, Greatsword, Null Field, and Phantasmal Disenchanter for removing boons … all on shorter cooldowns (if a cooldown at all).

There’s drawbacks and advantages to all those skills you listed. Also, if you aren’t running power shatter, your use of utilities become instantly much more variable. AT is not a great skill by far, but when functioning properly, I see niche uses where it is pretty effective.

Generally speaking, AT is a worse boon strip than almost every other option in every build. It’s also a worse condition removal than almost every other option in every build.

AT is only worth putting on your bar if you get mileage out of the actual steal…and that’s incredibly unreliable unless you know exactly what and how you’ll be fighting.

I’m going to add to this that unless AT is double traited it has no place on the bar. Failing because your target happened to slip out of 900 range is just horrible. Being unable to reach your target because they’re fleeing even while still within the 1200 range effect of other ranges skills just makes the whole thing redundant.

Without the CD reduction, the skill should be wholly deleted from the game. AT is something you make work when you’re taking two traits to bulk up your Blink, and just so happen to benefit AT.

They finally fixed arcane thievery!

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Posted by: MailMail.6534

MailMail.6534

But we have Shattered Concentration, MH Sword, Greatsword, Null Field, and Phantasmal Disenchanter for removing boons … all on shorter cooldowns (if a cooldown at all).

There’s drawbacks and advantages to all those skills you listed. Also, if you aren’t running power shatter, your use of utilities become instantly much more variable. AT is not a great skill by far, but when functioning properly, I see niche uses where it is pretty effective.

Generally speaking, AT is a worse boon strip than almost every other option in every build. It’s also a worse condition removal than almost every other option in every build.

AT is only worth putting on your bar if you get mileage out of the actual steal…and that’s incredibly unreliable unless you know exactly what and how you’ll be fighting.

I’m going to add to this that unless AT is double traited it has no place on the bar. Failing because your target happened to slip out of 900 range is just horrible. Being unable to reach your target because they’re fleeing even while still within the 1200 range effect of other ranges skills just makes the whole thing redundant.

Without the CD reduction, the skill should be wholly deleted from the game. AT is something you make work when you’re taking two traits to bulk up your Blink, and just so happen to benefit AT.

This is usually when I use it. lol

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”