Thinking with portals

Thinking with portals

in Mesmer

Posted by: K U R O I T S U K I.4980

K U R O I T S U K I.4980

Hello, my main is a mesmer and I love it, but it seems that I am lacking on the portal department, I would love any of you guys to show me how you use it to max range or if you have any trick to know when you are reaching the max. It doesnt have a range meter so I keep messing the portals when i need them.

[LH]La Hermandad-Guild Leader
Kuroitsuki Lvl.80 Mesmer/La Biribiri Lvl.80 Elementalist
Sorrows Furnace SF (since Aug-25-12)

Thinking with portals

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

As a general rule of thumb, look at the default distance of your mini map. If you run outside of your first placement on their, you’re boned.

The best thing to do is to try it out. Test it a lot. The terrain is always there, always the same. You’ll run the same paths more or less over and over. Use it and get an idea of where it can stretch to. More than anything though, place the first bit somewhere adventagous. Use LOS to effectively disapear from your enemy.

Thinking with portals

in Mesmer

Posted by: K U R O I T S U K I.4980

K U R O I T S U K I.4980

Did some practice with some guys, if I get some results safe I will give any interested some tips for this xd

[LH]La Hermandad-Guild Leader
Kuroitsuki Lvl.80 Mesmer/La Biribiri Lvl.80 Elementalist
Sorrows Furnace SF (since Aug-25-12)

Thinking with portals

in Mesmer

Posted by: VoxShatterfall.5470

VoxShatterfall.5470

OK so I’ve used portals extensively in dungeons and some in JPs – heres some advice which may help you utilize portals more effectivly:

The range is based on a straight line from the entrance to exit – this includes the Z-axis.
In your “compass mini map” zoom out until you loose terrain detail then dial it back in till you get terrain detail back. Anywhere on even grounding will let you create a successful portal pair with the entrance or exit at your location anywhere you can see on your mini map.

Unlike other teleport skills you don’t need line of sight, just you physically tossing both the entrance and exit down in their locations. Using a map or dungeon WP allows you to go on the other side of the “really big wall” or help your team mates clear an instant death button pressing puzzle (here’s to the balls o flame in CoF path 1, and the lasers in CoE path 1 and 2). How I use it is almost 90% of the time to save time in a Fractal when someone falls and dies in “cliff side” and “uncategorized”.

Portals do not despawn on use of a WP or even on character down. If you map travel into another instance yes it will despawn. I have mixed experience with character defeat and the portal despawning.

The words entrance and exit don’t really mean anything, as the portal is a 2 way wormhole. Thus on the instant death traps you can clear thru without armor and not waste the activation on an accidental set of deaths longer than 1 min so that you place the entrance on the opposite side, use the WP and create the exit on the entrance side of the death trap.

Portals can be used thru obstacles which have invisible thin walls – if your teammate is stuck in one toss a portal entrance down on the invisible thin wall and put the portal exit in an area which is clear of debris.

Portal recharge will only occur after the portal exit is placed and expires or the uses are met. If you made a mistake you can force a recharge (but not a despawn of the portal) by simply swapping out the secondary with another one. The fact that the despawn doesn’t occur doesn’t matter, as the portal will NEVER recharge faster than the 60 sec it lasts for.

Portal duration is 60 secs after which it will despawn, once you place the exit you have 10 seconds to use it or 20 total transports (both ways) before it despawns (whichever occurs first).

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

Thinking with portals

in Mesmer

Posted by: Ojimaru.8970

Ojimaru.8970