Thoughts on the Phantasmal Berserker Change?
Yes, instant nerf to power builds =D
oh by the way, even if you give your back to the target and cast it, you will still have the cool effect to get revealed
keep that in mind, if you look at torch 5 changes before, I honestly not sure if they play Mesmer.
Illusionary Reversion nerf will effect the Mesmer as well “alacrity time & healing on shatter +few other things” and incase you try to be smart and take the increase duration of alacrity I think they will also nerf that lol
They also doesn’t like shield on Mesmer.
And they don’t want Mesmer to be able to fight thieves at all it seems =p
I must admit, I started playing power mesmer cause I was tired of thieves just evading everything and I wanted to beat them at their own ganking game. However, that’ll definitely be a lot harder now without the burst sigils.
I must admit, I started playing power mesmer cause I was tired of thieves just evading everything and I wanted to beat them at their own ganking game. However, that’ll definitely be a lot harder now without the burst sigils.
If you want to take on thieves power Mesmer is pretty much the worst build in the game to do it.
slower cast animation makes it much easier to dodge the incoming burst, dont like.
[oof] Crystal Desert
I must admit, I started playing power mesmer cause I was tired of thieves just evading everything and I wanted to beat them at their own ganking game. However, that’ll definitely be a lot harder now without the burst sigils.
If you want to take on thieves power Mesmer is pretty much the worst build in the game to do it.
In a dueling sense, power mesmer is awful at fighting thieves but you used to be able to 1 shot them with the 1 trick pony mantra pu build if you got the first strike on them from stealth
Dont know about the other races but the animation sucks on asura (its just the kitten slow necro greatsword swing). It makes you hover acrpss the ground and looks kittened.
In terms of having an effect on combat, I am more worried about illusionary reversion. Maybe it was just kittenty rotations but I had alot harder time keeping up illusions tonight…
It mostly feels like a nerf. Slower cast time and an attack that does very little whilst also now revealing you. The animation looks rather odd too like the Mesmer should probably be doing damage around them but you just get a poor man’s Mirror Blade instead.
It’s the same for the Phantasmal Swordsman change but at least that looks quite cool. I’m pretty certain that phantasms do not benefit from Might though – so that addition is really odd unless they’ve changed that.
I haven’t had a chance to test anything, does the spin do anything? Or is it just flashy?
Would have been cool if it had some sort of defenseive component like a point blank knock down. The throw didn’t really need to be there, and I preferred stealth summoning my zerker. It might have more power as a ranged weapon because of it, but it removes options and just highlights you as the real Mesmer (not that it didn’t do that already) so I don’t get the point. Honestly the phant attacks should compliment them more, or make them significantly safer. (Warden was an interesting)
For a patch that was supposed to increase cast times, phant summons are still the biggest delay between cast and damage next to kill shot, and now they reveal us.
Would have been better design if we went back to the days where LoS was not required for a phant summon.
At least I can keep my stealth if they doge it. But I wouldn’t call that depth lol.
Might be reaching here, but I wouldn’t be surprised if giving our summons attacks is peroration for the new elite spec, where our new spec has buffed summon skills.
“Maybe I was the illusion all along!”
I personally am fine with the additional attacks revealing us. However, the added effects for Berserker, Duelist and Swordsman are just plain aweful.
iBezerker
- abysmal damage
- Vulnerability duration way too short to benefit from Fragility etc.
iDuellist
- abysmal damage
- way too slow
- neglectable effect
iSwordsman
- abysmal damage
- Might on Phantasm… haha.
This change definitely feels more like a nerf as you get revealed for doing like extra 100ish
damage.
Would like to see at least a little bit utility on the thing. Maybe give it one boon removal to make it worth.
I feel the damage on the skills pretty much is there to prevent you casting it from stealth. In fact there’s been a lot of stealth gank hate recently and in this patch with tethering effectively keeping enemies revealed.
The new attack probably needs an increase in vulnerability duration but now if you avoid the zerker you will probably be hit by the attack or vice versa at least from what I saw this evening.
Anyone know if it has a target limit on the attack? I was seeing loads of numbers when I cast it into a zerg last night and I know some of it was the zerker but makes me wonder if they forgot a target limit.
What I think is this is putting mesmer in a better position to move damage off phantasms and instead onto the attacks themselves. In this regard the boomerang attack I do like and would like if it did more damage at the cost of zerker doing less or non.
As far as the other phantasms are concerned I’ll pay closer attention and play with them on a golem or something where I can actually see what’s going on.
What I think is this is putting mesmer in a better position to move damage off phantasms and instead onto the attacks themselves. In this regard the boomerang attack I do like and would like if it did more damage at the cost of zerker doing less or non.
As far as the other phantasms are concerned I’ll pay closer attention and play with them on a golem or something where I can actually see what’s going on.
I think this is the actual goal of these changes. And I 100% applaud that goal of the balance team, but I think it could have been implemented better.
I haven’t been able to login today and test these new attacks, but they aren’t what I would have done. Still its better than nothing? Maybe?
Just curious if anyone could test it for me.
Does the bonus damage happen after illusion summon or before? If before it could help clear blind a little if thief is close enough
Just curious if anyone could test it for me.
Does the bonus damage happen after illusion summon or before? If before it could help clear blind a little if thief is close enough
Before
The question is, can this joke of “balance” get any worse ?
The question is, can this joke of “balance” get any worse ?
Increased the cool down of continuum split by 50% in all game modes.
The question is, can this joke of “balance” get any worse ?
In GW2, the answer to that question is always yes.
And they don’t want Mesmer to be able to fight thieves at all it seems =p
I thought it was just me!
After this patch, I suddenly have no sustain vs. Thief in PvP. None. Really frustrating.
Well besides the thief stealth there is this.
I typically see 10-11k and they’re marauder, that guy must have been berserker. Still it’s a bad joke when it reduces you to less than 50% in one hit and ooops, there goes the panic strike while still dazed and with poison and weakness on you.
If I can hit the thief on my new build then they will go 100-0 but the trouble is hitting them and I can’t have the daze mantra otherwise I have no cleanse.
Inb4 thief comes and says you should put on some toughness if you don’t want to be one shot.
While I don’t like that the phantasmal berserker skill will reveal you now, I can see why they did it. Reveal aside, I actually like that the skill applies vulnerability on enemies, as someone has mentioned already, goes great with domination. However, what I don’t like is the long animation. It just feels out of place and seems like it ruins the flow.
Schrödingers Clone: PvP Mesmer