Tides of Time: Predicting the Future?

Tides of Time: Predicting the Future?

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

So I’ve been noticing some strange movements when using the new shield skill, Tides of Time. If you didn’t know, ToT basically sends out a mobile field in towards your target which stuns the enemies while quickening allies, then spins around and redirects back to your mesmer once its destination is reached. If you pass through it on the way back, it’ll give its own skill a reduction in cooldown.

What I’ve observed is that Tides of Time seems to be taking the mesmer’s current velocity into account when it redirects back, meaning that it isn’t aiming to where the mesmer is, but where he/she will be. If you’re running, it’ll aim for a little ahead of you so you’ll intersect. If you stand still, it’ll just aim right back at you.

Anyone else notice this? Was this mentioned and I just missed it? Thoughts on possible uses of this function beyond just getting that reliable CD reduction?

Tides of Time: Predicting the Future?

in Mesmer

Posted by: phokus.8934

phokus.8934

They mentioned this in the POI when they revealed Chronomancer. It does the same thing to a moving target. It does its predictive trajectory and the return does the same thing.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Tides of Time: Predicting the Future?

in Mesmer

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Yeah, I noticed that. Really love that feature.

Tides of Time: Predicting the Future?

in Mesmer

Posted by: Fjaeldmark.9043

Fjaeldmark.9043

You can blink ahead of it to keep it running in the same direction. Might be useful in PvP to catch people off guard.