Time Catches Up buff

Time Catches Up buff

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Heya, dear Chronos!

I’m not sure how much of a “must have” trait this in pvp and wvw is, but for pve perspective it’s just … gross :<

Our profession is handycapped by not getting full buffs from Alacrity and Quickness, how ironic… It’s the same issue we already have with Runes and Sigils and their modifiers – Phantasms don’t get them and so while other professions get a neat 33-50% damage boost with perma quickness and alacrity, we just can’t.

So, how about “Time Catches Up” additionaly says:

“Alacrity you gain is copied to your phantasms:”

I’ll leave the effects of this change to your imagination, now tell me what you think about this!

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Time Catches Up buff

in Mesmer

Posted by: Lalainnia.3598

Lalainnia.3598

Would be awesome but I could see some possible sort of major QQ in pvp or wvw niche as it is 3 dischanters with alacrity would be pretty funny. or 2-3 swordsmen have potential for crazy burst. The only way I would personally see something like that happening is if it were pve only spvp and wvw would find some way to make it insane.

Time Catches Up buff

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I really have no clue about pvp and wvw right now, but from what I’ve heared is power pretty ded and iDisenchanter has never been used. If it gets used, does this automaticly mean it’s op? Or just something… new ;/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Time Catches Up buff

in Mesmer

Posted by: Lalainnia.3598

Lalainnia.3598

It’s not dead just safer to use the condi build, and in zergs Mesmer spec entirely for the team but your right on the new part for dischanter. It’s kinda funny just that mesmers when they get something new its almost a set in stigma it’s going to be crazy strong and possibly be broken I’m literally just afraid of what it might cause and then possibly end up with someone else being taken away if it ends up being to powerful, either way I would be all for this as it’s a much needed change for pve.

Time Catches Up buff

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

It wouldn’t make Chrono OP in PvP because if you get 3 phantasms on an enemy and they can’t kill them quickly before alacrity makes a difference, your enemy deserves to die 1 second faster than they otherwise would have. Furthermore, main source of alacrity in PvP is shatters which is kind of mutually exclusive with phantasms as CP would create a new phantasms and the alacrity wouldn’t be on the new one. Only situation that this becomes “problematic” is for the shield phantasms but they already give themselves alacrity when the number of allies is low so… it wouldn’t be a problem.

However, because people would still complain, perhaps try to make this a bit more PvE specific by making it mutually exclusive with current PvP builds/exclusive with shatter builds. If it was attached to improved alacrity, then there would be a choice of IR for shatter builds or IA for phantasm builds.

As for the actual effect of this trait change for PvE: If PH was fixed for the avenger, it would have a ~6 second CD. ~4.5 seconds since they would give the Mesmer and therefore themselves alacrity with your trait. Having 3 avengers up means… well not actually much different from what Mesmers can already do with AWTEW but regardless of PH or not, team alacrity would be easier with just 1 Mesmer. Furthermore, dropping a Well for other utilities would be a lot easier to do from an alacrity perspective but you still wouldn’t want to drop wells from your bar because of Rune of Chrono for quickness. So the main benefit really comes through when you have 1 avenger/2dps phantasms. Sounds good.

Overall, I like the concept and as I’ve said before, all damage modifiers should also affect phantasms. Not just runes/sigils but all of our % modifier traits.