DragonBrand – [Agg] Aggression
Time to buff other aspects of mesmer
DragonBrand – [Agg] Aggression
O only feel like our sword auto attack could use a buff in damage i’m all for phant nerf if they buff our base output
There are two ways to buff phantasm damage, traiting + might. There are countless ways to buff our normal damage. No, they should not nerf phantasm damage unless they allow them to take normal damage modifiers in to account.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Mind Stab needs to be bigger and be a blast finisher, or atleast make it bigger and give it more dmg.
Chaos Armor needs to have longer lasting boons/debuffs now that they completely kitten it with the ICD, 3 seconds of boon/debuff is nothing when it only procs every 1 second at MOST, it was only good when being hit by tons of small hits anyway, this would be a good change so slower hits are punished.
Sceptre needs some serious help, mainly just the auto, it’s just awful, clone spawn doesn’t make sense, it’s slow, it does no dmg, it’s a condition weapon… just wtf? Why is this not fixed yet?
If they changed combo fields to give the owner credit for people using finishers in it mesmers would be so much better off in PvE aoe, laying down a chaos field and getting credit for all the confusion it pops would be amazing, atleast make it SHARE the credit between the mesmer and others.
If they changed combo fields to give the owner credit for people using finishers in it mesmers would be so much better off in PvE aoe, laying down a chaos field and getting credit for all the confusion it pops would be amazing, atleast make it SHARE the credit between the mesmer and others.
Oh my god, this idea is actually VERY good! 10000+ rep to you from me.
remember this would also be very good for mesmers playing WvW
i dont see why this should not be done, since this promotes better teamplay and more fun for mesmers!
We Be Chilling Core
GH
Vaffelman that wouldn’t be very good in WvW to be honest, chaos fields are USELESS in WvW. Chaos fields just get in the way of other useful fields. And I’m I forgot to mention I’m talking about WvW in the post Knote not PVE.
DragonBrand – [Agg] Aggression
Why bother even talking about that? Clearly anet doesn’t even read all those countless good, bad, nice, ugly, overpowered, balanced suggestions. They have their own vision of mesmer. Or don’t. We don’t know. Too busy to tell us.
Festivals are clearly more important than class balance, didn’t you know.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Well I’m going to retire my mesmer for now until something is done about it, it’s so broken it isn’t even funny. Going to play guardian. They have absolutely no use other than veil in group play and even that isn’t worth it. The coolness factor has worn off after 500 hours of trying to keep up with the group play tactics.
DragonBrand – [Agg] Aggression
(edited by CrazyDuck.4610)
I don’t think mez should be getting any buffs. I can bet you that when current meta is gone/changed mesmers will be the primary class receiving nerfs after nerfs (damage wise) with very minor and not even worth mentioning buffs to things people don’t care nor will ever use. Mesmers are strong but have two major weaknesses, Mobility (not combat mobility mind you) and condi removal. im perfectly fine with that. If these two problems are gone you can be sure the class will be nerfed to oblivion and back then to oblivion AGAIN.
Nuka what about blast finishers, sustained DPS, any decent group fields? When you run group composition with a guild you will realize how horrible mesmer fits in. They are only “allowed” in because of veils.
DragonBrand – [Agg] Aggression
Vaffelman that wouldn’t be very good in WvW to be honest, chaos fields are USELESS in WvW. Chaos fields just get in the way of other useful fields. And I’m I forgot to mention I’m talking about WvW in the post Knote not PVE.
Useless? You are crazy. They are FAR from it, they can eaisly be effective if you are using them right. Combine that with the Perplexity runes and you have AoE Confusion. The damage is solid the conditions are solid.
I use it ALOT, you have to find the right time and place but when you do it can be deadly, especially combined with Feedback.
Well I’m going to retire my mesmer for now until something is done about it, it’s so broken it isn’t even funny. Going to play guardian. They have absolutely no use other than veil in group play and even that isn’t worth it. The coolness factor has worn off after 500 hours of trying to keep up with the group play tactics.
Then you are playing it wrong. We offer SO much more then just Veil. Feedback is a killer, AoE Confusion, AoE stuns, Nullfield. To say that we offer nothing apart from veil just shows you little you understand of the class. Maybe spend MORE time in WvW and less of that 500hours in PvE and you will understand just how strong we can be to group fights
(edited by ArmageddonAsh.6430)
-Condition removal is very weak, null field isn’t worth having in utility bar, neither is mantra condition removal. But I can deal with this.
Agree with this, though in WvW running solo and small groups i rarely find condition builds so i dont see that as a problem, though its a bigger issue in S/TPvP
-No blast finishers…. Yes yes I know torch is a blast finisher but it’s a horrible blast finisher, almost like a horse with 3 legs.
Doesn’t bother me, i get on perfectly fine without them. Not every class should get all the same finishers. I would take Etherreal fields over them myself and for my build.
-Stability mantra/stability needs a buff! Long cast time, long cool down and only lasts 2 seconds for each mantra which makes it pretty useless for “pushing” into anything.
Mantra’s overall are pretty weak, not just this one, Though i rarely need stability anyway.
-Lowest damage output out of all classes, again I’m fine with this aslong as we have a “perk” somewhere else. Don’t bring up clones/phantasms because in WvW the only reliable phantasm/clone for decent damage is #4 greatsword.
“Lowest Damage”? My ele laughs at that, Mesmer is far from the lowest damage. Now you take out ALL the Phantasms and i would agree. Currently we are far from the lowest, even if the 20% nerf to Phantasms comes i still think that we would be higher then Ele unless they get some VERY welcome love.
-Staff nerfed chaos armor/very slow phantasm orbs/very slow auto attack making it basically useless in any fast paced fights in WvW.
Staff rocks, sure the Chaos Armor nerf was kind of annoying but it doesnt really change how good the weapon is. Have you even used the Staff in group fights? It is VERY strong and its NOT meant to be a 100% nuke down weapon its more defensive but with the conditions from Auto attack, clone conditions as well as the conditions from Chaos Armor and Chaos Storm the iLock can hit HARD.
SO while it is more of a defensive weapon, it works very well going offensive as well. I run it in my build and have not thought kitten i wish this was stronger, it works fine the way it is
-The ONLY reason mesmers are needed in WvW is for veil and the occasional port up into the keep because someone fell off the wall. That’s about it.
I have already replied to how silly this comment is, i dont think it is needed again.
-No swiftness signet, forced to use focus and/or centaur runes on gear.
I agree with this, it is annoying having to swap out to Focus just to get swiftness and how we get no trait or signet to boost out of combat speed.
-No water fields making mesmer even more useless in group play.
Most classes dont have water fields, only Ele and Engineer if i remember correctly, would you rather ALL classes have access to ALL of the fields? Again this is not needed, Ele needs all of that as they have the lowest health, lowest armor and lowest damage without that healing they would be useless.
We have stealth, dodges, Phase Retreat, Clones, Distortion and other skills to help our defense, they have healing and thats pretty much it and even then that wont be enough to stop them getting killed most of the time.
-Worst AOE class in the game without speccing into full condition glamour builds.
Again, i disagree – to me it sounds like most of your time in PvE with terrible weapons and expecting amazing results. Feedback, Chaos Storm, iZerker, AoE Stun, AoE Confusion, Mind Wreck, iWarden
we have plenty of AoE skills, maybe try using different weapons and utilities once in a while and you might just see how strong they are.
(edited by ArmageddonAsh.6430)
You also forgot Ranger, ArmageddonAsh: Water field on Healing Spring, indeed the longest duration Water field in game, iirc.
As for class strength, let’s be honest here. The great strength and weakness of Mesmers is how Trait-dependant we are. Take this current biz with Perplexity Runes, for example. With our access to Traited Interrupts/AoE Interrupts, it is rather easy to stack a reasonable amount of AoE Confusion. Ironic as hell, since the last time we could do that, what happened again? (-cough!-nerfed like punks-cough!-)
Other 80s: Any but Warrior
(edited by Advent.6193)
You also forgot Ranger, ArmageddonAsh: Water field on Healing Spring, indeed the longest duration Water field in game, iirc.
Just seen that, that is one VERY powerful healing skill. Does the cool down start as soon as its used? having a water field every 15 seconds would be insane. 30 second cool down for4,920 healing and 6 stacks of regen (another 2,340 heal) and the water field for 15 seconds….
And that is before any traits, or healing stats.
People keep underestimating Healing Spring. If I had to pick just one healing skill as the strongest in the game, I’d always pick that one.
Provided that you have tons of people who are ready to blast it. If I had to pick most useful everywhere, I’d pick consume conditions.
I don’t disagree with recent nerfs, but I’m upset that we haven’t had buffs in other areas.
There are some serious cons with mesmer that make me very frustrated.
-Condition removal is very weak, null field isn’t worth having in utility bar, neither is mantra condition removal. But I can deal with this.
-No blast finishers…. Yes yes I know torch is a blast finisher but it’s a horrible blast finisher, almost like a horse with 3 legs.
-Stability mantra/stability needs a buff! Long cast time, long cool down and only lasts 2 seconds for each mantra which makes it pretty useless for “pushing” into anything.
-Lowest damage output out of all classes, again I’m fine with this aslong as we have a “perk” somewhere else. Don’t bring up clones/phantasms because in WvW the only reliable phantasm/clone for decent damage is #4 greatsword.
-Staff nerfed chaos armor/very slow phantasm orbs/very slow auto attack making it basically useless in any fast paced fights in WvW.
-The ONLY reason mesmers are needed in WvW is for veil and the occasional port up into the keep because someone fell off the wall. That’s about it.
-No swiftness signet, forced to use focus and/or centaur runes on gear.
-No water fields making mesmer even more useless in group play.
-Worst AOE class in the game without speccing into full condition glamour builds.
Need I go on?
/rantfinished
I can understand you! that should be done!
ok i have a question.. example on an open field, there are 2 groups; competitive, team oriented-organized, 25players. they will do sandbox gvg match.. (with wvw customization, (no res ing death, no weapon stacks, limited area, round fights)
-why would you choose to take a mesmer class in your 25 group..
-and which with build/role/mission
-except 1 meser which is for veil with this meta..
as this meta i see that mesmers needed for veil, portal, tw,
as these groups(guild vs guild)
did i miss something? why this is the meta, 1 or 2 mesmers for as gvg groups for veils,
cuz of lack of overall effectiveness rather than other classes..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
You pretty much hit it on the head. Mesmer drops a veil, melee train runs through and stomps the other group.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
You pretty much hit it on the head. Mesmer drops a veil, melee train runs through and stomps the other group.
Because the projectile reflection, condition removal, AoE stuns/interrupts, AoE confusion and everything just means nothing….
Organised groups rarely use projectiles (+ guards have WoR), guardians and even warriors can use soldier runes (guards have pure of voice too), warriors have hammer stuns, guardians have binding blade, and confusion means jackall when it’s either cleansed or they’re using -X% condi duration food + melandru runes (which isn’t as stupidly excessive as it sounds), plus there’s the negligible damage it does in the first place.
Mesmers really aren’t as good in WvW as you think they are.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Mesmers really aren’t as good in WvW as you think they are.
I have no issues on mine. I win alot more 1 Vs 1 then i lose, i win or draw more 1 V x then i lose as well and i am happy with the way i perform in groups as well. I would say Mesmers really aren’t as bad in WvW as you think they are
Well done, you can win duels with a dueling class.
I didn’t claim mesmers were bad in WvW either, what I’m trying to say is they’re narrow, and you can’t stack them as well as you can other classes.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Well done, you can win duels with a dueling class.
I didn’t claim mesmers were bad in WvW either, what I’m trying to say is they’re narrow, and you can’t stack them as well as you can other classes.
You were saying they arent as good as i think, i think they are fine. Sure could use a tweak here and there but they are far from being a Veil bot or anything. NO class should be amazing at both duels and big group frights, so we lose a bit in group fights we make up for that in smaller fights
Personally, I dropped my WvW mesmer with “go to hell” yell when anet restricted us to drop phantasms on walls. Now I’m running guardian, this class can simply run forward, spam 1, shoutfaceroll and get ten time more kills than mesmer.
Very balanced.
(edited by Winds.3087)
You were saying they arent as good as i think, i think they are fine.
You tried to claim mesmers were useful for projectile reflection, condi removal, AOE confusion and AOE stun/interrupt. I told you that in all these cases they’re either replaceable or not needed. Therefore mesmers aren’t actually as good as you thought they were.
NO class should be amazing at both duels and big group frights
Except warriors, guards, necros and probably more I’m forgetting are solid in duels and group fights.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
You were saying they arent as good as i think, i think they are fine.
You tried to claim mesmers were useful for projectile reflection, condi removal, AOE confusion and AOE stun/interrupt. I told you that in all these cases they’re either replaceable or not needed. Therefore mesmers aren’t actually as good as you thought they were.
NO class should be amazing at both duels and big group frights
Except warriors, guards, necros and probably more I’m forgetting are solid in duels and group fights.
Engi 21 stacks of confusion in 3 seconds , forgot about those
You tried to claim mesmers were useful for projectile reflection, condi removal, AOE confusion and AOE stun/interrupt. I told you that in all these cases they’re either replaceable or not needed. Therefore mesmers aren’t actually as good as you thought they were.
So they can be replaced, just like all the other classes that can do it as well.
Except warriors, guards, necros and probably more I’m forgetting are solid in duels and group fights.
I cant remember the last time i lost to any of these in 1 Vs 1, Warrior isnt that great in group fights, Guards dont do much other then support. Necro though i can agree with to an extent.
None of these classes are amazing at both group fights and at duels and thats the point. Mesmer might lose a bit in Group fights but they make it for it in other situations
So they can be replaced, just like all the other classes that can do it as well.
No they can’t, because they’re the most optimal for the things you mentioned. If I say a mesmer can be replaced in a dungeon for reflects by a guard, I say “replaced” because the guard will output more DPS in addition to the reflect they can provide, thus making them better.
If you understand the WvW meta, it’s melee pain trains full of heavy classes with some support on the side from medium/light classes, and if you have a class that can provide everything a mesmer can and in some cases do it better (warrior’s hammer stun versus mesmer stun), and then on top of that can burn down enemies faster in addition to having more survivability, it makes them far less replaceable.
I cant remember the last time i lost to any of these in 1 Vs 1
Then you’ve never played against a competent one.
Warrior isnt that great in group fights
Except the fact that basically every WvW guild ever stacks warriors as they offer DPS, survivability, condi-cleanse and CC. Mesmers can DPS but aren’t going to be cleaving like a warrior can (or AOE), mesmers have a difficult time going in to the thick of zerg fights and being useful at the same time, null field is questionable since fights move too quickly and iDisenchanter just dies instantly. Mesmer focus pulls are good when pulling guys off walls but that’s about it for strong CC.
Guards dont do much other then support
It’s not like they’re providing a bunch of damage in the thick of a ZvZ or anything with AOE, cleave and a better pull with binding blade.
None of these classes are amazing at both group fights and at duels and thats the point. Mesmer might lose a bit in Group fights but they make it for it in other situations
Except… they are. GD, one of the strongest WvW guilds in Europe uses a large melee pain train with guardians and warriors in addition to support classes using more offensive gear and push their enemies in straight vectors, melting everything in front of them because they CC in front then cleave and AOE burst everything down.
Solo, well just look at stunningstyles’ guardian gameplay, just look at necros in PvP and find some obnoxious warrior gameplay in PvP or even WvW as well. Mesmers are lucky since they can crap out stunbreakers, but if you’re on a class that can’t a stunlock warrior can eat you alive.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
(edited by colesy.8490)
Then you’ve never played against a competent one.
Right so because i dont lose, it has nothing to do with our strong our class/build is and all down to the build/skill of the other person? As i said – NO class is perfect for EVERYTHING. Every class has its strengths and its weaknesses.
To say that Mesmer is nothing more then a Veil, Quickness or Portal bot is seriously under valuing the class and the abilities that we have to offer.
Right so because i dont lose, it has nothing to do with our strong our class/build is and all down to the build/skill of the other person?
Mesmers are a strong dueling class, but if your opponent knows half a thing about mesmers (and judging by the braindeads in the PvP section, most people don’t bother)they can evade a lot of the burst.
As i said – NO class is perfect for EVERYTHING. Every class has its strengths and its weaknesses.
No class is perfect, but some classes are more well rounded than others.
To say that Mesmer is nothing more then a Veil, Quickness or Portal bot is seriously under valuing the class and the abilities that we have to offer.
So rather than actually respond to what I said you’ve gone back to harping your original point. If you’re not going to actually respond to my posts, then don’t reply, it’s a waste of both of our time.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I have no issues on mine. I win alot more 1 Vs 1 then i lose, i win or draw more 1 V x then i lose as well and i am happy with the way i perform in groups as well. I would say Mesmers really aren’t as bad in WvW as you think they are
Yeah but duels aren’t a “valid” (as far as game design goes) mode of combat in a MMO game.
Yeah but duels aren’t a “valid” (as far as game design goes) mode of combat in a MMO game.
By duels i mean fights out in the open against other people 1 Vs 1. I know some people meet up for proper duels as well but i am not one of them. When i fight someone 1 Vs 1 its rarely set up, i meet the odd person in wvw and have a few duels against them but nothing with rules or anything.
Mesmers are a strong dueling class, but if your opponent knows half a thing about mesmers (and judging by the braindeads in the PvP section, most people don’t bother)they can evade a lot of the burst.
No class is perfect, but some classes are more well rounded than others.
So rather than actually respond to what I said you’ve gone back to harping your original point. If you’re not going to actually respond to my posts, then don’t reply, it’s a waste of both of our time.
Not everyone that plays Mesmer runs a burst build, so that doesnt matter. Plus even if people know how to dodge them, we have ways of making sure they cant like going Stun > Zerker or Warden for example.
Mesmer isnt really a burst down in 2 seconds and laugh kind of class. We have plenty of ways to get around during combat, several stealth skills that can be used to set up “burst” from Phantasms for example.
I personally think that Minus a few tweaks, such as 20% nerf to Phantasms and 20% increase to actual mesmer damage we are pretty solid. The thing that i dont like is just how much of our damage comes from Phantasms and thats even without Phantasm traits taken.
You seem to cross WvW and PvP, i am talking abotut WvW. I know Mesmer is weak in PvP and thats pretty much down to the way gear and stats are set out in PvP, along with the condition Meta, 1 Vs 1 in WvW against a condition class is not the same as it would be in PvP thanks to all the gear changes so that doesnt really matter.
Once PAX is over and they finally set out some real changes nerfs and buffs then we can see what is going on currently its mostly just tweaking to text for PAX and they dare not change the META before then.
Not everyone that plays Mesmer runs a burst build, so that doesnt matter. Plus even if people know how to dodge them, we have ways of making sure they cant like going Stun > Zerker or Warden for example.
And players have dodges, stability, stunbreakers or even being proactive and stunning you first.
Mesmer isnt really a burst down in 2 seconds and laugh kind of class. We have plenty of ways to get around during combat, several stealth skills that can be used to set up “burst” from Phantasms for example.
Like I said, a competent player knows that a mesmer stealthing if their health is high normally means setting up burst so it’s pretty much count to two then dodge or pop some other sort of defence.
I personally think that Minus a few tweaks, such as 20% nerf to Phantasms and 20% increase to actual mesmer damage we are pretty solid. The thing that i dont like is just how much of our damage comes from Phantasms and thats even without Phantasm traits taken.
So a whole build should be nerfed because you dislike how phantasms are a major source of damage for us.
You seem to cross WvW and PvP, i am talking abotut WvW. I know Mesmer is weak in PvP and thats pretty much down to the way gear and stats are set out in PvP, along with the condition Meta, 1 Vs 1 in WvW against a condition class is not the same as it would be in PvP thanks to all the gear changes so that doesnt really matter.
And I am mostly talking about WvW too, when you raised the point of classes and their use in groups. I’ve already said mesmers are a strong dueling class so that point isn’t going anywhere.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
And players have dodges, stability, stunbreakers or even being proactive and stunning you first.
Like I said, a competent player knows that a mesmer stealthing if their health is high normally means setting up burst so it’s pretty much count to two then dodge or pop some other sort of defence.
So a whole build should be nerfed because you dislike how phantasms are a major source of damage for us.
And I am mostly talking about WvW too, when you raised the point of classes and their use in groups. I’ve already said mesmers are a strong dueling class so that point isn’t going anywhere.
And we also have access to Dodges, stuns, stunbreakers and stability, your point being? So they ASSUME something, i dont dodge to only set up a burst, i can do it to get into a better position, to get range, heal and swap weapon as well . Stealth has more then one use and people assuming thakittens only for bursting when they are high health are kinda silly in my opinion.
Not only would this NOT be nerf to those builds, its a transfer of damage ALL the damage is still happening its just not coming from the Phantasm but the player which in my opinion they should have gone in that direction to begin with. Then you wouldn’t have all these people complaining that most of the damage form the Mesmer isnt actually coming from the Mesmer. So not only would that not be a nerf to them as the damage is NOT being removed, its moved moved from Phantasm to Mesmer. This would also increase other build potential as well.
Now tbh only mentaly challenged players or other classes than mesmer players say that mesmer is not nerfed to the ground ! sorry armagedon ! i think you should spend more time to play the game than on forums givin random advices ! I dont know what tier of wvw you play , but here on t1 mesmer is crap !
yes.. 1v1 duel fights mesmers are very nice.. effective..
But the question i asked.. so answer is.. Mesmers are veil bot on gvg play(20/25vs20/25 or 15).. not effective..
*lack of role.. what mesmer do? :S
*projectile reflection: anyway there not much projectile on gvg, guardians WoR is enough for regroups..
*condition removal: u mean on shatters? oh no.. in 9 rounds example how much conditions u clear total? let eles to do it.. while u sacrife other skills to gm inspiration.. nullfeed.. ? bah necros wells are better imo.. anyway for support almost all gvg mesmers have nullfield, other is blink(mandotary – cuz lack of stun-breakers, and for mobility, and last skill probably veil :P)
*AoE stuns/interrupts: domination gm trait? %50 chance stun on dazes? or imbued diversion? for random daze 1 sec while have 34sec (with trait) and on random chance to hit, delayed, while illusions dying.. staff? if u want to be crowd controller why not warior? hammer stuns blast 3sec Stun.. with 35sec to staff or 10 sec Hammer War? while u can tank.. anyway the team u re fighting have stability orders.. is not WvW.. random fights..
*AoE confusion: bah u change most of your build to aeo conf.. i prefer go power.. u ll do more damage total..
Yes these.. sounds nothing to me to compare total effectiveness with other classes.. Why should i take mesmer to my group.. it should not be a Hack&Slash game..
Yes they are not good as others in competitive, group based, team oriented groups to fight with the same enemy group..
Wars and guards? probably u never watch/play any gvg match or organized group fights.. u can start with youtube gvg showdown series.. with Ogre.. its nice..
yes maybe TW can increase effectivenes of group in 1 round +%0…to%10 in 10sec(25 players, TW limit 5 ppl with +%50 quickness)while Banner can(if 5 ppl downed and banner rally them-> when teams effectiveness decreased to %80 when downed with Banner rally.. effectiveness can back to %100 again in round time.. +%0…to %20 with round time if 1 player rallied %4 in round time(rounds can long more than 5mins..)
there re some roles can wars can do..
tank(take aggro,take damage)
bunker(hold the lines, wall, leave safe place to supporters, skirmishes, rangers, squishy guys, strikers)
Crowd controller-initiator (Hammer Stun 3sec, 10sec cd +blast +damage) cripple(sword burst)
secondarly
can support, cleanse, heal, warhorns..
Guardians.. burst gs, pulls, Rings….. more more
SO WHAT CAN U GIVE ROLE TO MESMER, OR CHOOSE MESMER INSTEAD OF OTHER CLASSES? WHY..
https://www.youtube.com/watch?v=kczbF1laPe8 CoN vs UNIT
https://www.youtube.com/watch?v=qWJ39whrsLQ CoN vs CTRL
example my last 2 gvgs pov mesmer.. i record them to watch and can spec my mistakes, how i can improve.. bla bla.. i am not perfect just want to improve.. is a heavy shatter build.. these videos looks is some effective.. but if u watch other classes pov u can see the difference.. (were some training gvgs)
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
Now tbh only mentaly challenged players or other classes than mesmer players say that mesmer is not nerfed to the ground ! sorry armagedon ! i think you should spend more time to play the game than on forums givin random advices ! I dont know what tier of wvw you play , but here on t1 mesmer is crap !
Lol the ONLY place where Mesmer is weak is in S/TPvP. Everywhere else they are fine, sure they could use tweaks. Play a ele, play an ele and say Mesmer is “nerfed to the ground”
They are far from the weakest and again i am talking about WvW, everyone knows they along with ele are the weakest classes for S/TPvP but thats it, They are fine in PvE and they are fine in WvW.
Saying they are “nerfed to the ground” shows one thing and that it is you that should maybe spend more time playing the game rather then talking on forums.
Now tbh only mentaly challenged players or other classes than mesmer players say that mesmer is not nerfed to the ground ! sorry armagedon ! i think you should spend more time to play the game than on forums givin random advices ! I dont know what tier of wvw you play , but here on t1 mesmer is crap !
Lol the ONLY place where Mesmer is weak is in S/TPvP. Everywhere else they are fine, sure they could use tweaks. Play a ele, play an ele and say Mesmer is “nerfed to the ground”
They are far from the weakest and again i am talking about WvW, everyone knows they along with ele are the weakest classes for S/TPvP but thats it, They are fine in PvE and they are fine in WvW.
Saying they are “nerfed to the ground” shows one thing and that it is you that should maybe spend more time playing the game rather then talking on forums.
So you are a ele on a mesmer forum telling mesmer is op ? haha i think you are mental mate , go get some help !
So you are a ele on a mesmer forum telling mesmer is op ? haha i think you are mental mate , go get some help !
Or just a thought…Maybe i have both. Shock someone that doesnt only play one class. and not ONCE have i said Mesmer is over powered. So maybe actually READ what i ahve been saying. Other then a few tweaks i think Mesmer is —→BALANCED <-—
When people are making out thakittens pretty much nothing but a Utility bot i just agree with, we are far more then that.
Mesmer is balanced Inside.. if a-net see there is meta they nerf that..
is not balanced to compare to other classes as a fights vs same amount, team oriented, competitive matches, for challenging matches.. as sanbox, unoffical guild vs guild..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
Not only would this NOT be nerf to those builds, its a transfer of damage ALL the damage is still happening its just not coming from the Phantasm but the player which in my opinion they should have gone in that direction to begin with. Then you wouldn’t have all these people complaining that most of the damage form the Mesmer isnt actually coming from the Mesmer. So not only would that not be a nerf to them as the damage is NOT being removed, its moved moved from Phantasm to Mesmer. This would also increase other build potential as well.
Except mesmer DPS is pitiful so increasing it by say, 20% won’t make much of a difference. 20%+ on staff autoattack is 1.2k in full berserker w/ascended, vulnerability and might stacking. -20% on phantasm DPS brings 10k from a duelist down to 8k.
Buffing the mesmer and weakening phantasms just buffs shatter builds and nerfs phantasm ones, which reduces build diversity.
A fully stacked mesmer with three duelists out is apparently some of the highest DPS in the game, so transfering that DPS to a mesmer’s weapons just makes us completely stupid broken.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Delete mesmer class , give all portal – problem solved ! In 2 days we forget mesmer even existed !
i use shatter cuz anyway i can make role of some burst damage, why cuz its better than other classes (as i sens on my previous post link) but on challenging fights its getting killed u, no needed.. with retal, chaos armor, and others..
https://www.youtube.com/watch?v=yecRyBzCbW0
or this https://www.youtube.com/watch?v=MjoiI_32ywY
unfair..
if i cant do them what i will do? let other classes do then..
SO WHAT CAN U GIVE ROLE TO MESMER, OR CHOOSE MESMER INSTEAD OF OTHER CLASSES? WHY.. HOW?
is not a random play, hack&slash game for me its ``GUILDWARS2``
if u say play what ever u like to play..
maybe there is still not have offical gvg, but in wvw its happening guild vs guild..
ofc i gave money to this game, they have says, and i am giving my precious TIME to this game its right to ask, judge thigs ?
ofc i could miss things, as most of all.. so if we are here we try to learn knowladge..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
So
Duels
Mesmer is the undisputed champion of 1v1 dueling. Nothing else even comes close. This is not really up for discussion. That being said, efficacy in 1v1 dueling has extremely limited application to other game modes.
PvE
Mesmer brings strong support along with pretty decent damage in PvE. There’s a decent number of really unique things mesmers can do that nobody else can. Mesmers are in a pretty decent place for PvE.
PvP
In PvP, mesmers are still viable. Normal offensive kill team comps are still viable, theoretically. The problem is that that sort of team has to play at a really high level to work properly, and condition spam/spirit rangers/etc are very easy to play, and provide almost the same effectiveness as an extremely well coordinated and skilled team running a kill comp.
This, however, is not a mesmer problem. It is a PvP meta and balance problem that affects all classes.
WvW
Mesmer has a lot of very unique things they can do in WvW. Portaling, veil, feedback, null field, aoe stuns, aoe dazes, confusion spreading, boon sharing. These are all pretty unique things that mesmers can do that other classes can’t. A mesmer put into the proper comp will enhance the effectiveness of everyone there.
Mesmers are also fantastic for roaming kill groups due to their fantastic team support and good kill mechanics.
Except mesmer DPS is pitiful so increasing it by say, 20% won’t make much of a difference. 20%+ on staff autoattack is 1.2k in full berserker w/ascended, vulnerability and might stacking. -20% on phantasm DPS brings 10k from a duelist down to 8k.
Buffing the mesmer and weakening phantasms just buffs shatter builds and nerfs phantasm ones, which reduces build diversity.
A fully stacked mesmer with three duelists out is apparently some of the highest DPS in the game, so transfering that DPS to a mesmer’s weapons just makes us completely stupid broken.
Do you not actually read my posts? I said 20% of the damage, we all know that Phantasms ARE going to get a nerf would you rather have that nerf and nothing else or rather have that nerf and the Mesmer attacks increased a bit?
Thats what i thought.
You are also ignoring the fact that Mesmers dont just play Shatter or Phantasm builds. Increasing the actual mesmer damage a bit could help bring some new builds to the front. Currently they are lagging behind Shatter and Phantasm due to how much damage Phantasms do.
So
Duels
Mesmer is the undisputed champion of 1v1 dueling. Nothing else even comes close. This is not really up for discussion. That being said, efficacy in 1v1 dueling has extremely limited application to other game modes.
PvE
Mesmer brings strong support along with pretty decent damage in PvE. There’s a decent number of really unique things mesmers can do that nobody else can. Mesmers are in a pretty decent place for PvE.
PvP
In PvP, mesmers are still viable. Normal offensive kill team comps are still viable, theoretically. The problem is that that sort of team has to play at a really high level to work properly, and condition spam/spirit rangers/etc are very easy to play, and provide almost the same effectiveness as an extremely well coordinated and skilled team running a kill comp.
This, however, is not a mesmer problem. It is a PvP meta and balance problem that affects all classes.
WvW
Mesmer has a lot of very unique things they can do in WvW. Portaling, veil, feedback, null field, aoe stuns, aoe dazes, confusion spreading, boon sharing. These are all pretty unique things that mesmers can do that other classes can’t. A mesmer put into the proper comp will enhance the effectiveness of everyone there.
Mesmers are also fantastic for roaming kill groups due to their fantastic team support and good kill mechanics.
THIS.