Toughts on this build

Toughts on this build

in Mesmer

Posted by: Frog.8217

Frog.8217

So yeah, i’ve tweaked some parts of a friend’s build, and it came out like this

http://gw2skills.net/editor/?fgQQJARWlwzipXVTqGaNJipCEHKFaX2RSRrlalUgbXIA-jUCBYLBimGiKBIBqIaslhht2ZIaKJYKTER1eDFRrWKgIGGB-w

what do you guys think, is it any good for wvw?

Kalevala – Far Shiver Peaks

Toughts on this build

in Mesmer

Posted by: Wayne.9714

Wayne.9714

I am no good at build synergy but 2 things that jumps out at me. One is the lack of mobility. Looks like you have about 7 1/2 sec of speed buff off of chaos armor/ storm combined and blink up every 24 sec for port. It will leave you feeling like a boat anchor for the other 16.5 sec. (this at times will hurt in WvW)
Also I have found Time Warp good for very little (buffing golem’s at a door) in WvW.
Mass Invisibility would give you an escape and the cool down is the best in the elite’s.
Don’t know if these will help, just my 2 cents.

Oxtie Mes,Hi Oxtane Engi,
Oxnar War, Oxnar Blades Thf, Oxnar Ripclaw Rng,
Ox Nar Ele, Oxett Necro, Oxann Grd.

Toughts on this build

in Mesmer

Posted by: Kira.2903

Kira.2903

I have really no idea what you want with this build, if you can provide a description on what you like for this build to do it will be more easy to help you trim it.
As the build is now it makes no sense to me really. I see its a wvw build but is it intended for zerg play or roming or something ells?

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

Toughts on this build

in Mesmer

Posted by: Frog.8217

Frog.8217

a bit of both, mostly on the zergs, is to survive and pop feedbacks, teleport for golems, that kind of thing.
i dont usually run around on my own, i’m always it at least 2-3 people.

Kalevala – Far Shiver Peaks

Toughts on this build

in Mesmer

Posted by: Kira.2903

Kira.2903

Well playing in a zerg and playing with a single party will most likely require different builds.

The first thing I notice is the sigils with longer condition duration, you barly have any condition dmg to start with so wont help you much.
The other thing is the mix of staff(a highly condition based weapon) and gs (purly dmg based).
You have high focus on crit in your build and very little condition dmg and that will make stafkittend of useless.

I would never play with both of them in the same build, even more so when I play against players. You also describe that you want to use be kind of supportive with glamour skills but you dont have any traits to support that, like reduce cooldown on glamour skills.

If I where you I would first decide if you like to go a power or condition build or a little of both. Atm it looks like you put all effort in power so I would most likely remove the staff and use 1h sword+pistol/focus.

I also recommend you to change the runes to something more useful because atm the only source of protection you have is chaos armour aside from the 5% chance from the runes.
If you remove the staff you will get protection even less.
In a zerg there are other professions that are way better to apply protection then mesmers.

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

Toughts on this build

in Mesmer

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Honestly? Take at least the 10 points in Chaos and put them into Illusions. Get Illusionist’s Celerity if you are already this far down the road…

Toughts on this build

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

So there’s multiple issues with this build.

The biggest problem is that your traits are just completely unfocused. They don’t seem optimized to really do anything. You have a couple shattery traits, a couple weapon damage traits, a phantasm trait, and then 2 glamours without any glamour traiting.

It just doesn’t really make any sense.