[Tpvp]Ultimate Shatter Condition Mesmer

[Tpvp]Ultimate Shatter Condition Mesmer

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Posted by: Forsaken.6259

Forsaken.6259

First thing i have to say, is that i havent seen any other build like this, but im pretty sure that someone must have the same idea as i do.

Okay heres the build.
http://gw2skills.net/editor/?fhAQRAsa7fl0npMtNqxNNcrNyqBdqlg6ssmgW6LktAA-TZRAwAAeAAx2focZgAHBAPnEAA

·Vital Traits

Since PU trait is quiet useless in tpvp and CD has inflict in 3rd trait in Chaos, i consider remove the whole Chaos line in this build.

Critical Infusion: The main survival trait in this build. Dont waste a sigal dodge since this trait has been nerfed. It require a lot of experience on dodging the burst skill of your enemy.

Deceptive Evasion: The main sorce of damage in this build. Combine with Confusing Combatants, you can cover confusion all over a combat, though it’s not lethal enough.

Harmonious Mantra & Mender’s Purity: Combine with Mantra of Recovery, will give you a high level of Survivbility. And also inflict with burning if you use Rune of Balthazar.

Maim the Disillusioned: The sorce of damage in this build.

6 points in Illusions line will Maximize the condition damage.

Rune & Sigil

Rune: Im still wandering in using Balthazar and Centaur. Balthazar can improve the condition damage since you fighting in a point, but also Centaur will give you huge amount of swiftness. They are both good choice i suppose.

Sigil: Energy is a must in this build. Agony shall be with pistol and Smoldering shall be with Torch.

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Posted by: Forsaken.6259

Forsaken.6259

Weapon and Skills

There are 2 sets of weapon in this build

Sword Pistol/Scepter Torch:

Probably the best choice in this build:

Sword 1: Good melee skill and inflict with vulnerability and boons removal.
Sword 2: Not only a attacking skill, but also a defense skill, use it properly
Sword 3: Not only get close to your enemy but also combine with F3 to do an interupt.
Pistol 4: Inflict with bleeding, increase the damage a bit because you will shatter it at once.
Pistol 5: An awesome control skill, use it properly.

Scepter 1: Slow but create many clones.
Scepter 2: Your strongest defense and attack skill.
Scepter 3: Inflict many confusion, quite a good skill.
Torch 4: Always combine it with Mantra of Recovery since Decoy can stun break. And also it can inflict burning and blind, so it can be a good damage skill.
Torch 5: Inflict with 3 confusion but it will shatter soon.

The second set is Staff/Scepter Pistol(Torch):

This set must combine with Balthazar Rune

Staff 1 & Clones Staff 1 : The main Damage skill of this set.
Staff 2 : A cool skill.
Staff 3 : Only for shatter.
Staff 4 : Good Defense skill
Staff 5 : Usually combo with Pistol 4 to inflict confusion and combo with Staff 2 to create a Chaos Armor.

Healing skill:

Mantra of Recovery: The most powerful healing skill in this build.

Slot Skills:

Blink & Decoy : A must in this build, they all can stun break.

Arcane Thievery: A must in this build. Since this build cant remove boons as other shatter mesmer, this skill become really vital. During a team fight remove the stability of some profession. Since might has been stronger in this patch, Stealing a high stack of might to provide a high burst in this build during a 1v1

Port: If your team have a good boon removal profession you can consider bring a Port.

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Posted by: Forsaken.6259

Forsaken.6259

Main Rotation:

Start with Sword Pistol:
Pistol 4 – Pistol 5 – Dodge – Sword 3 X2 – Sword 2 – F3 while casting – weapon switch – Torch 5 – Scepter 2 – Torch 4 – Scepter 3 – F2 while casting.

That will inflict 11 stack of torment, 14 stack of confusion, 5~6 stack of bleeding and 3 sec of burning, make your enemy to 50% health.

Tips:

Sword 2 to evade attack.
Scepter 2 to block burst skill.
Blink points.
Stealth to cast Mantra.
Inflict burning with Mantra

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Posted by: Wyrden.4713

Wyrden.4713

u should get a poison sigil instead burn duration maybe

just my ytb channel

FeintFate~

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Posted by: Forsaken.6259

Forsaken.6259

u should get a poison sigil instead burn duration maybe

1st theres no poison inflict skill, i tried poison sigil but it wont effect well.

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Posted by: Wyrden.4713

Wyrden.4713

just my ytb channel

FeintFate~

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Posted by: Fay.2357

Fay.2357

Well, this build has quite a few issues.

Firstly, you’re taking Maim. This trait simply isn’t strong enough to be effective. It doesn’t give enough damage for what you’re sacrificing when you actually use a shatter. This makes the build inherently weak. Note that I actually love the trait, I think it’s really fun to play with and I wish it were good, but it’s not.

Next, you have no good boon stripping in this build. Yes, you have Arcane Thievery, no that’s not good boon stripping. 3 boons every 45 seconds assuming they don’t dodge/blind it isn’t good boon stripping. In this meta, the majority of people you fight are going to be maintaining upwards of 18 stacks of might, and being unable to effectively remove that consistently is very very painful.

Next, you’re taking HM…for just 1 skill, the heal mantra. That’s an awful lot of points into the dueling line for a single extra charge on that mantra. This might be worth it if you had decided to go for the daze mantra or stab mantra or w/e as well, but as is…not so much. You’d be much better off using those points differently.

Some other issues. You’re using balthazar runes…but you only have 2 sources of burning: The Prestige and the aoe burn from balthazar. This really isn’t a lot of burn, especially considering you’re spending both a full set of runes and a sigil to try and make use of it. Burn certainly is nice, but without staff for consistent burning procs, I question using balthazar runes.

You’re also using a sigil of agony (bleed duration)…despite having absolutely no good access to bleed. Your only bleed access is duelist, and since you don’t have phantasmal fury, the duelist bleeds won’t be particularly reliable. The duelist will also squish quite easily, since you have no phantasm boosting traits. Lack of debilitating dissipation and being a shatter build means you don’t have really any way of stacking bleeds well.

Overall, not a great build really. You’re not going to kill anyone that’s bunkery, you can’t even remotely approach the burst of a standard shatter, you can’t boon strip like standard shatter, and you actually end up with worse survivability because of lacking instant daze and invuln from IP.

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Posted by: Nazer.7301

Nazer.7301

http://gw2skills.net/editor/?fhAQNArfWlknpQttpxMNUrNCrBh6rkmfSyBEgSWhrB-TJRHwAC3fIZZABnCAAPBAA

I use this but never in tpvp, more of a fun super troll thing. Ill try yours this evening, but I would guess that everything Fay says is true. Just on a side note don’t let popular thoughts influence your builds, play what you like. Team builds for Tpvp need to be a little more helpful for the team imo, super boon rip, TW, crap like that.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I dueled my friend (who plays axe/shield + GS warrior) couple of times with similar build yesterday, but with mirror images and mantra of distraction, scepter/pistol + staff. I still have the upper hand due to large number of dazing (2xdiversions, magic bullet, chaos storm, 3xpower lock). But torment just isn’t the primary damage in those battles, confusion is. Many times I survived by the skin of my teeth because he was able to maintain 15+ might on him many time.

(edited by NICENIKESHOE.7128)

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Posted by: Forsaken.6259

Forsaken.6259

To Fay:

Thx for your reply, they are worthy.

First of all, torment damage usually combine with a high burst, like 11 stacks in total. And also you can release them periodly if you face a condi remove class or condi transfer class. They will replace the damage of dead clones, and also they are all aoes. I think not using IP is not a problem, since scepter is your main weapon, there will be plenty of clones to shatter. During a team fight, if no one else using a Form skill we can consider stealing their mights, but indeed 45sec cd is too long.

Secondly, it has been proved that Mantra healing will give you a strong survivability, since you can heal 7500 per 12 sec and also, poison wont be able to effect you. Using other Mantra will be in concern.

Finally things about sigil and rune. Im still looking for the best choice, my friend has prove that nightmare can be a good choice especially doing Farpoint assault. The 2 condi duration inprove can be replace by Doom.

Theres also a different version still in test, 04406, condi when clone dead and Mirror of Anguish.

And thx for your reply again.

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Posted by: Nazer.7301

Nazer.7301

Ya 0/4/4/0/6 maim is fun to, i lose 20% condi duration off the top but its more defensive, usually go between staff cd and manip cd. I have a love/hate affair with AT. For me it would look like.

http://gw2skills.net/editor/?fhAQNArfWlknpQttpxMNUrNitBZyL0BUPkqsySGghB-TJRHwAC3fIZZABnCAAPBAA