[Trait Idea]Displacer's Sustainment

[Trait Idea]Displacer's Sustainment

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

I’ve had a thought. We, as mesmers, are close competition with thieves in terms of how many teleportation skills we have. Phase Retreat, iLeap, Blink, Portal, and even our blocks [apparently] count[if they don’t, then fix Spirit Watch![If they did, I didn’t notice]]. So, I’d like that we have a trait to upgrade our teleportation, given we can’t spam it with a certain shortbow:

Displacer’s Sustainment: Whenever you teleport gain Protection and Regeneration for 4 seconds. Whenever you or an ally passes through your portal, gain 3 seconds of Distortion.

The portal section, I thought, might be interesting in WvW for portal plays[since the issue in big fights is that portals can be focused very easily], so I just added that in. Is this GM worthy? Better than Disrupter’s Sustainment, which I hope it can replace? Thoughts on traiting teleports at all?

[Trait Idea]Displacer's Sustainment

in Mesmer

Posted by: MailMail.6534

MailMail.6534

Great idea on paper, but it’d definitely need some type of internal CD with the potential of having Phase Retreat at 6s. Depending on such, this is definitely GM worthy as the protection would provide a tremendous amount of sustain.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Trait Idea]Displacer's Sustainment

in Mesmer

Posted by: Aniltiger.9186

Aniltiger.9186

Like MailMail said, it looks good on paper but I think it could be easily abused. Remember the incident when mesmers would get protection on Chaos armor? It got removed because it was too strong and I fear your idea with protection + regeneration would be on the same border to be OP.

But I like the idea to have a trait based on teleportation! It just need some modification.
Swiftness instead of protection would be a good combination since we lack swiftness.