Trait suggestion for phantasm builds

Trait suggestion for phantasm builds

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

This is for phantasm build. I was thinking, since mes has pretty bs aoe and if you’re running a phantasm build (which is completely irrelevant right now) the ONLY aoe you have is iZerker. Why not add a grandmaster trait (instead of useless ones the game have) that deals half the phantasm damage in aoe. That way you have high single target damage from a phantasm like iWarlock and it deals 50% of its damage around his target. Not only will that make mesmers not the worst class in the freaking game to tag mobs in orr but a phantasms build could be really strong for dungeons. Hopefully anet fixes sig of illusion one day as well.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Trait suggestion for phantasm builds

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Posted by: sinican.9250

sinican.9250

Haven’t had AoE issues with the Mes myself… so really can’t relate to your issue.

Trait suggestion for phantasm builds

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Posted by: Hockmed.9417

Hockmed.9417

Mesmers can suffer in DEs, true. This solution, however, is the wrong way to do it. Why would you want more eggs in one basket? Too much is already tied into our illusions. I think a trait is probably something workable, but not to add more to phantasms that already have enough problems.

Maybe something that would be applied at the end of a dodge roll, or added to a 1 attack. If we could preplace our aoe it would be fine (or at least much better). However all but 1 of our most powerful aoe needs an existing target to even fire. And all the other aoe from others prevents that after considering the rendering bug built into the game engine. Chaos Storm is just too slow for tagging as well.

So, I think there is a better way than just traiting more into our phantasms. I think other things could be tweaked to give us more flexibility.

Trait suggestion for phantasm builds

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Posted by: MLieBennett.9031

MLieBennett.9031

Scepter improvement AND AoE in one go.

Scepter #1 chain attacks are turned into explosive shots that hit up to 5 targets.
For a ranged attack, they are already hindered by being a max of 900 units, relatively slow projectiles, and having a casting time ALONG WITH the inability to start casting the next bolt while the previous is still in the air.
This would give Scepter Clones a place of their own as well, AoE Bleed chance from Sharper Images.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

Trait suggestion for phantasm builds

in Mesmer

Posted by: Hockmed.9417

Hockmed.9417

Scepter improvement AND AoE in one go.

Scepter #1 chain attacks are turned into explosive shots that hit up to 5 targets.
For a ranged attack, they are already hindered by being a max of 900 units, relatively slow projectiles, and having a casting time ALONG WITH the inability to start casting the next bolt while the previous is still in the air.
This would give Scepter Clones a place of their own as well, AoE Bleed chance from Sharper Images.

I could get behind this.

Trait suggestion for phantasm builds

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

Of course i would prefer scepter/torch to be overhauled first and also mind stab on GS but this was just a random idea because the lack of good phantasm traits and mesmer has way too many useless traits that no1 on the planet ever ran/tried since beta weekends (i bet this is on all classes tho)

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.