With the reveal just a week or so past, and the lack of concrete information, I feel the need to speculate and make my wishes for the new Mesmer Specialization! Obviously there isn’t much to go on, but here is a list of effects I’d personally enjoy seeing — feel free to leave a comment on your own wishlist or changes to my own!
Class mechanic wish: Fast Casting.
Lots of people are expecting the specialization to draw from the ‘Chronomancer’ idea, and mesmer’s original mechanic (in GW1) was ‘fast casting’ which allowed for faster skill use. Now, most skills have 1s or less cast time, but here’s a few effects that fall into the same thematic niche:
Replacing the shatter skills with (but keeping clone skills):
F1: Time Freeze: your next attack applies a 2s Stun on effected Targets. 80s CD
F2: Rewind: Your next weapon skill is instantly recharged. 60s CD
F3: Slow Time: Your next attack applies -50% move speed to effected Targets for 5s. 60s CD
F4: Fast Forward: All non-weapon skills have their cooldowns decreased by 5s. 80s CD
Healing Skill:
“Illusion of Pain”: Apply a buff to self for 8s. After 8s, heal self for twice the damage sustained during during the buff. 30s CD
Elite Skill:
“Guilt”: Apply a debuff to target (and glow effect to their character model) for 8s. After 8s, damage self for twice the amount of out-going damage during the debuff.
— Mesmers are more than just a deception class, the original was a PUNISHMENT class. I for one would really like to see them implement a punishing mechanic that can be strictly controlled (rather than confusion, which multiple classes get, and multiple skills apply).
weapon skills:
We know we are gettin a shield, but even with the trailer showing A skill, we don’t know if that was a shield skill (could have been something like the ‘time freeze’ i suggested).
4: “Phantasmal Avenger”: Create a phantasm that knocks back foes every 8s. 30s CD.
5: “Backfire”: Block for 3s. Attackers take 100% of blocked damage. 40s CD
Utility Skills:
“Energy Drain” — steal 50% of target foes endurance. kitten CD
“Extend Conditions” — double the durations of conditions target foe is effected by. 75s CD
“Keystone Signet” — Passive: Other signets have their effects increased by 50%. Active: Reset all other signet cooldowns. 90s CD.
Traits:
“Accumulating Pain”: When applying a condition to foe, deal XXdmg per unique condition on that foe.
“Mirror of Disenchantment”: when a boon is removed from self by a foe, remove one boon from that foe. 10s CD
“Auspicious Incantation”: When casting a Mantra, gain Vigor for 5s.
“Clumsiness”: When blind you apply is removed, foe takes XXdmg.
“Crippling Anguish”: When applying cripple, apply 5stax of Torment for 5s. 10s CD
“Drain Enchantments”: On interrupting a foe, remove 1 boon. 15s CD
“Delirium”: When applying a condition to a foe, if that foe has 3 unique conditions, apply 2s daze. 10s CD
“Persistence of Memory”: Your interrupted spells recharge instantly. 30s CD
“Shared Burden”: Movement-impairing effects you inflict effect nearby enemies (600radius). 20s CD
“Spirit Shackles”: When struck by a critical hit, foe loses 25% Endurance. 10s CD.