Traits and Skills Discussion

Traits and Skills Discussion

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

I cant see the posts

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Traits and Skills Discussion

in Mesmer

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

dear fellow mesmer player,
i append herewith my feedback.

Wastrel’s Punishment
“Increased damage to foes who are not using a skill.”
Damage Increase: 15%

^ maybe a simple numbers adjustment may be a good start? its hard to find people who are not using skills though.

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Confusing Combatants
“Your illusions cause confusion to foes around them when they are killed.”
Confusion: 5 s (130 damage on skill use)
Number of Targets: 3
Radius: 240

^ 3 seconds is too short, i would simply increase the duration.

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“Protected Mantras”
“Gain toughness while channeling mantras.”
Attribute Adjust: 1000

^ u need to reword the name if you want it to lower activation time as well? i’ll just increase the toughness gained.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Blinding Befuddlement
“Cause confusion when you blind a foe.”
5 Confusion: 10 s (130 damage on skill use)

^ for a master major trait this is too weak. i would increase stacks and duration.
^ Dazzling Glamours itself is very weak and needs buff as well.
^ i can’t think of anyone would who use these 2 traits!

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Confusing Enchantments
“Glamour skills apply confusion to foes within their areas.”
Confusion: 10 s (130 damage on skill use)

Notes
Glamour skills pulse per second and apply 1 stack of confusion per pulse per second.

^ duration too short. i would increase the duration. per pulse apply confusion too.

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Traits and Skills Discussion

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

dear fellow mesmer player,
i append herewith my feedback.

Wastrel’s Punishment
“Increased damage to foes who are not using a skill.”
Damage Increase: 15%

^ maybe a simple numbers adjustment may be a good start? its hard to find people who are not using skills though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Confusing Combatants
“Your illusions cause confusion to foes around them when they are killed.”
Confusion: 5 s (130 damage on skill use)
Number of Targets: 3
Radius: 240

^ 3 seconds is too short, i would simply increase the duration.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

“Protected Mantras”
“Gain toughness while channeling mantras.”
Attribute Adjust: 1000

^ u need to reword the name if you want it to lower activation time as well? i’ll just increase the toughness gained.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Blinding Befuddlement
“Cause confusion when you blind a foe.”
5 Confusion: 10 s (130 damage on skill use)

^ for a master major trait this is too weak. i would increase stacks and duration.
^ Dazzling Glamours itself is very weak and needs buff as well.
^ i can’t think of anyone would who use these 2 traits!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Confusing Enchantments
“Glamour skills apply confusion to foes within their areas.”
Confusion: 10 s (130 damage on skill use)

Notes
Glamour skills pulse per second and apply 1 stack of confusion per pulse per second.

^ duration too short. i would increase the duration. per pulse apply confusion too.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMO. Confusing combatants should be 2 stacks for a GM minor trait tops. Hey deimos just give your Distracting Strikes trait! :p

For your Blinding Beffudlement comment, It has no ICD before, it was a strong master trait.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Traits and Skills Discussion

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Deimos you play Mesmer!? I thought you were Warrior all day errday! (Will offer feedback to thread when I’m not on phone. )

Traits and Skills Discussion

in Mesmer

Posted by: chaosmike.8405

chaosmike.8405

Wastrel’s Punishment – something like “5-8% more damage vs vulnerable targets.” Synergies with the other dom minors and rewards you for successfully interrupting by further increasing damage after high vuln stacks.

Confusing Combatants – not only is this skill lackluster, but it doesn’t even make sense in this traitline. This should be an adept trait in illusions or something. Also bump the stacks to 2.

Confounding Suggestions – conflicting trait. Either have the stun chance increased to 100% or scrap that altogether and increase daze duration by 50% or even 75% (it’s a kitten GM anyway).

Chaotic Interruption – this skill is fine, but I like the suggestion of scraping the random conditions and always adding 2sec immob, 3 sec chill.

Dazzling Glamours – move this up to master and have glamours pulse blind, every 2 seconds. This would encourage mesmers to build around glamours and provides more usefulness for Blinding Beffudlement, which I would buff to 2 stacks of confusion.

Chaotic Revival: lol why? How about something interesting like “daze everyone in 360 degree radius for 1 sec when beginning to res an ally.”

retal demise: Give you and your ally 8-10sec of retal when reviving an ally. 60 sec CD. This could be a great counter to people trying to dps you down when you’re trying to res.

Imbued Diversion: like the AoE daze, but not GM worthy imo. I agree with whoever said to have it also reduce the CD of Diversion by 20%. This would give Diversion a total CD of 27.6 sec. Sounds OP, but you have to consider that most interrupt mesmers don’t even touch the illusion line, so they’ll have to choose between important traits like DE, CI, and remove boon on shatter in addition to this.


Mantras. I’ve played a dedicated mantra build. I agree that we should either:

1) have 3 charges per mantra baseline. In this case, the trait that adds an additional charge should be reworked because 4 charges is over the top.

or

2) have harmonious mantras reduce activation time of mantras by 1 sec or maybe 50% in addition to an extra charge. That would make it GM worthy.

Protected Mantras: provide 2-3 sec of stab while charging mantra in addition to toughness boost. Another interesting option could be to provide 3-5 sec of retal when charging.

I also agree with those who said all mantra effects should be AoE ( except maybe MoD).