Hello all!
I wanted to post a speculative WvW build based on the upcoming April 15 balance changes and new grandmaster traits. Let me know what you think!
Please note: This build is speculative. I have not been able to test it fully at this point because the primary mechanics do not yet exist in-game. Also, I do not take full credit for this build; many of the vital features are taken from existing builds founded by other theory-crafters.
Let’s get started:
Core Build:
4/6/0/0/0 or 0/6/0/0/4
The essence of this build lies in the new Dueling grandmaster trait Triumphant Distortion and the fact that it has no internal cooldown. Triumphant Distortion grants 3 seconds of distortion (invuln) every time you get a kill, which makes maintaining near-100% distortion uptime in large-scale fights possible due to the lack of internal cooldown.
This naturally couples well with the Mesmer’s greatest source of AoE damage: Confusion procs from Glamour skills. The more you tag, the more you kill, the more you stay alive. This comes from two possible sources: 1.) 4 points in Illusions for the combination of Dazzling Glamours and Blinding Befuddlement, 2.) 4 points in Domination for Confusing Enchantments
The Illusions line has the benefit of proccing Confusion from more sources than just the Glamours, but it is limited to affecting only 5 players at a time with the actual Glamours. The Domination line allows the Confusion proc on an unlimited number of enemies with only one major trait, but it does not benefit from the blind and limits your use of Confusion when your Glamours are on cooldown. Both lines are viable, but I find I have more valuable trait options left over if I choose the Domination line.
Sample Build – Triumphant Dissipation (link)
4(v,viii)/6(i,x,xiii)/2(v)/0/2(iv) Sw/F-Sc/T
or 4(v,viii)/6(i,x,xiii)/2(v)/2(ii)/0
Rabid/Dire mix, Rune of the Traveler or Perplexity
This variant utilizes a combination of Glamour Confusion for big groups as well as clone on-death traits to focus-fire single players and smaller groups. The Glamours will serve to assist in controlling your enemies’ movements and tag each member of the opposing team with at least one hit of Confusion, and each clone death will result in an AoE burst inflicting 3-4 seconds of Cripple, 3-4 seconds of Confusion, and randomly either Bleeding, Vulnerability, or Weakness.
This build suffers from a lack of reliable condi removal when Null Field is on cd, but it has otherwise been quite survivable in tests even without the keystone trait. Damage is not as great as a pure shatter build, but a well-timed spike of Scepter 2 or 3 followed by a dodge roll and a shatter can knock down a scout class from full. Shift around the gear to have higher damage or toughness until you find the right balance for yourself.
Points can be placed in either Inspiration or Illusions depending on group size. In a large group, you will likely be getting a large number of tag kills over the course of the fight and will benefit greatly from Masterful Reflection giving you near-permanent reflect uptime. In a small group, you will likely benefit more from the reduced cooldown on your Glamour skills that the Inspiration line can offer.
I will continue refining and try to post some video once the new traits are published. I am not claiming for this to be the optimal build for Mesmers in WvW, but I am hoping someone will benefit from this guide and maybe even have a little fun while they’re at it.
Thanks for reading, and please let me know what you think or if you have any questions, comments, or suggestions!
EDIT: Masterful Reflection has no synergy with Triumphant Distortion. Thanks to Xaylin for the correction!
(edited by Ardent Heretic.8216)