Just tried to catch up on major changes from the patch release notes, but wanted to check if there’s anything I’ve missed and ought to know about.
IC now master minor trait? Fantastic, might have to shuffle some talent points now.
New heal signet is a strange one – mixed feelings about that. Bit of a long cooldown – will try it out but probably stick with ether feast.
No new weapons yet? Kitten, I would have hoped for some more new skills by now.
Veil is now actually a light field as per description? Hmm, interesting, could work nicely for retaliation.
Ooh, mender’s purity now does 2 conditions? Nice.
What? Illusionary counter has reduced recharge? That’s… unexpected. But I’m not complaining! Good for confusing images though.
Also seems PU is the new flavour of the season/enemy #1, which is a shame because the last build I had was a PU power/crit hybrid – don’t really want to have to change from that yet, but also don’t want to come across as “that PU noob/troll”. I suppose it’s not a condition build, and if I hybridise more for some shatter it should be a bit less annoying for other players. shrug
Any other things not in the patch notes that are worth knowing about?
Cheers.
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