UI Improvement

UI Improvement

in Mesmer

Posted by: thatmaskedman.4508

thatmaskedman.4508

In large fights, it can be difficult to pick your clones and phantasms apart from the goings on and figure out exactly what you have up. This can make it difficult to make decisions about shattering, which abilities you need to be casting, etc.

To help out with this, I suggest that the three illusion counter circles on the mesmer UI be filled with a different color depending on whether that illusion slot is filled by a clone or a phantasm (e.g. light purple for a clone, dark purple for a phantasm). Better yet, fill the circle with an icon marking out the type if the illusion is a phantasm, or just a solid color for an illusion (e.g. a weapon icon for a phantasm spawned by a particular weapon, shield for a phantasmal defender, etc, and the current solid color for clones).

This is obviously not an earth shattering priority but I think it’d be a solid quality of life improvement for mesmers.

[REV] – Blackgate

UI Improvement

in Mesmer

Posted by: Marius Verius.2530

Marius Verius.2530

That’s a cool idea. Hopefully they’ll polish the game to that level, which should mean that everything of higher priority would be all taken care of. =)

Since we’re on the UI train, I’d like a different cursor color, like neon green or something. Sometimes I just don’t know where my cursor goes.

UI Improvement

in Mesmer

Posted by: Quex Fehftir.7619

Quex Fehftir.7619

Lol yeah it would be really nice to know which were up. Maybe rather than color swapping, even placing a letter based on the phant, or just a solid colored circle for a clone would be hugely useful.