UnNerf Precognition well in PvE
Would be nice to see it changed in PvE. Unfortunately this might lie on the wrong side of the “We want skills to function the same, just with different modifiers/CDs/dmg in different game modes when splitting skills” line. I hope it doesn’t, but it might. Like you said, its not like we can’t already negate the green circles with distortion share.
Would be nice to see it changed in PvE. Unfortunately this might lie on the wrong side of the “We want skills to function the same, just with different modifiers/CDs/dmg in different game modes when splitting skills” line. I hope it doesn’t, but it might. Like you said, its not like we can’t already negate the green circles with distortion share.
We all know that what they said about wanting skills to function the same was just a poor excuse. If AN REALLY thinks this would confuse players, then they better start removing combo fields, defiance bar, CC, meta events, mesmers, engineers etc…. because these are hella complicated things, could probably melt down brains of many.
You’re asking ANet to admit they made a mistake?
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Would be nice to see it changed in PvE. Unfortunately this might lie on the wrong side of the “We want skills to function the same, just with different modifiers/CDs/dmg in different game modes when splitting skills” line. I hope it doesn’t, but it might. Like you said, its not like we can’t already negate the green circles with distortion share.
We all know that what they said about wanting skills to function the same was just a poor excuse. If AN REALLY thinks this would confuse players, then they better start removing combo fields, defiance bar, CC, meta events, mesmers, engineers etc…. because these are hella complicated things, could probably melt down brains of many.
I happen to enjoy all of those aspects of the game
The only things that I think needs to be explained better are breakbars and CC (there are so many people that don’t seem to know what they are, which is strange to me because its pretty straightforward. But I did spend a lot of time reading the wiki when I started so that might be why I think so), and combo fields.
Combo fields are straightforward, and actually quite easy to understand. But with no need to know how to use them anymore unless you are a speedrunner or extra competitive in PvP/WvW I find that a lot of people just don’t bother. And the little tooltip you get at level 30(?) that just says “Yay, you can do the combo fields with other players now” doesn’t even try to explain it.
Would be nice to see it changed in PvE. Unfortunately this might lie on the wrong side of the “We want skills to function the same, just with different modifiers/CDs/dmg in different game modes when splitting skills” line. I hope it doesn’t, but it might. Like you said, its not like we can’t already negate the green circles with distortion share.
We all know that what they said about wanting skills to function the same was just a poor excuse. If AN REALLY thinks this would confuse players, then they better start removing combo fields, defiance bar, CC, meta events, mesmers, engineers etc…. because these are hella complicated things, could probably melt down brains of many.
I happen to enjoy all of those aspects of the game
The only things that I think needs to be explained better are breakbars and CC (there are so many people that don’t seem to know what they are, which is strange to me because its pretty straightforward. But I did spend a lot of time reading the wiki when I started so that might be why I think so), and combo fields.
Combo fields are straightforward, and actually quite easy to understand. But with no need to know how to use them anymore unless you are a speedrunner or extra competitive in PvP/WvW I find that a lot of people just don’t bother. And the little tooltip you get at level 30(?) that just says “Yay, you can do the combo fields with other players now” doesn’t even try to explain it.
I don’t know man, if you gave random group of casual players two examples:
1) Combo fields and how they work
2) Skill X farts apples in pve, but in pvp it farts oranges.
I think most people would still choose combo fields to be a bit more confusing.
I mean, getting confused by second example would be like being confused because you can glide in open world, but you can’t glide in dungeons. Sure, first time you’ll be like “what, really?” but then it should be clear, nothing to be confused about.
Now combo fields… there are quite a few factors to consider here. What each field will do, what each finisher will do, who can trigger it (only field provider or whole party), how does it stack over other boons, is there limited amount of fields that can be deployed, do they overlap, do they cancel each other, etc… Those are all question new players could be asking themselve.
Of course I don’t want them to go away, I was just poking fun at AN about their silly statement, that people could get confused by skills acting differently in pve and pvp.