Underwater Weapon Stats/Sigils Advice
I would simply go full zerker, since the jelly itself won’t oneshot you if it devours you. Just get some battle sigils for inspiration. It’s the best in general. Or energy – energy is cool too
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Full zerker, as Xyonon said, the toughness on the weapon will not help.
Since you are likely only sticking to your trident the entire time (or spear if your group is melee’ing) on the Jellyfish fight, you are getting no use out of a battle sigil. Force or accuracy would be fine. If you are confident you will not die on the trash, then perception/bloodlust would be great too…though I find bloodlust to be too expensive for an underwater weapon.
Also, a superior sigil of air could be fun on an underwater weapon.
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Thanks for the advice!
Defo agree on beserker for the spear… but would it be worth getting some condition dmg on trident for bleeds and confuse? Or should I just stick to zerk smashy smashy?