Ok I can’t be bothered to put any more effort into thinking about this so I’m just going to post it here anyway. I’ve been looking at ideas posted by various people on here and given our current situation tried to see what a few changes might do.
I know this is totally out of context in a little bubble, but I wanted to keep it simple. It’s not finished and by no means comprehensive, and I’m still not happy with some things so if anything looks kitten or wrong then please say so.
Related changes that would be needed along with the trait changes:
“Elite” spec concept scrapped – now the “elite” trait lines are simply additional normal trait lines that provide a different playstyle – either focusing on damage, support, control, or class utility.
Chronomancer renamed to Chronomancy. Unique trait line Icon removed.
Shield access removed from Chronomancy and added as standard to mesmer.
Wells access removed from Chronomancy and added as standard to mesmer.
F5 available for base mesmer – no longer a shatter skill or Chronomancy exclusive. Continuum Split deleted.
Portal is now F5 for all mesmer builds (removed from Glamour). Cooldown increased to 90 seconds.
=> One new Glamour utility skill needs creating (any ideas?)
F2 – deals 1 stack of torment for 4 seconds baseline. Cooldown reduced to 21 seconds.
F3 – AoE up to 5 targets made baseline. AoE daze only occurs on self in melee range – illusions proc single target daze.
Scepter – 20% attack speed made baseline.
Focus – iWarden pulses aegis (1 second, 1 second ICD) during it’s attack to allies standing within the radius of the bubble.
Into the Void – reduced ICD to 0.5s.
Mirror Blade – restored extra bounce.
Staff 4 Chaos Armour – cooldown reduced to 20 seconds. Also gives up to 5 allies in 240 radius chaos armour.
Mirror Images – cooldown reduced to 30 seconds.
Arcane Thievery – cooldown reduced to 20 seconds.
Veil – changed to 240 radius circle, pulses 2s stealth to allies and 2s reveal on enemies inside the Veil (2s between pulses, 8s duration, 60s coodlown).
Moa – reduced duration to 5s and cooldown to 90s.
Time Warp – Cooldown reduced to 120 seconds. Time Warp also gives alacrity to allies (1 second per pulse).
Reflects – no longer break stealth or cause reveal.
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Domination
I thought this line should be about debilitating and controlling your enemies, so for me it makes sense to put all the torment, vulnerability, lockdown benefits and damage enhancements in here.
Minors:
Dazzling – Dazing OR interrupting a foe inflicts vulnerability (merged)
Rending Shatter
Compounding Power – increased to 5% power and condition damage per illusion
Adept Major:
Empowered Illusions – phantasms deal more damage (15%) and illusions inflict bleeding on critical hits
The Pledge – Torch skills remove 2 conditions, and cooldown 20% faster.
Confounding Suggestions – Stun is now applied in addition to Daze. Increase Daze and Stun duration by 50%
Master Major:
Maim the Disillusioned – all shatter skills apply torment on hit (duration reduced to 4 seconds).
Harmonious Mantras – all mantras have 1 extra charge. Successfully charging a mantra replenishes 1 charge or halves the remaining cooldown of every other equipped mantra.
Induced Nightmare – gain Fury and summon an Illusionary Rogue when you daze or interrupt a foe (5s Fury, ICD same as iRogue on downed skill)
Grandmaster Major:
Mental Anguish – shatter skills deal 15% more damage and conditions applied by shatters last 15% longer (doubled to 30% if target is not using a skill at the moment of impact).
Imagined Burden – Greatsword skills deal 20% more damage and debilitate opponents (Spatial Surge inflicts 1 stack of torment 0.5 second per hit (includes clones), Mirror Blade 2 seconds of cripple per bounce, Mind Stab 2 stacks of torment for 4 seconds, iZerker 1 stack of torment for 2s per hit, iWave 3 seconds of cripple). Cooldown is reduced by 20%.
Power Block
Duelling
I felt that blinds, confusion and evasion were the main themes of Duelling.
Minors:
Critical Infusion
Blinding Dissipation
Ethereality – illusions gain Blur (1s) when hit (9s ICD per illusion).
Adept Major:
Ineptitude
Duelist’s Discipline
Evasive Mirror
Master Major
Befuddlement – all shatter skills apply 4 seconds of confusion on hit.
Blurred Inscriptions
Phantasmal Fury – phantasms have fury and pulse fury to nearby allies (5s duration, 5s ICD, 240 radius, up to 5 allies)
Grandmaster Major:
Misdirection – interrupting an enemy dazes (1s), blinds (3s), and inflicts AoE confusion (same as current) in the area around them.
Fencer’s Finesse – Sword and Spear damage is increased by 20% and cooldown is reduced by 20%. Sword and Spear attacks from you and illusions inflict 4 seconds of confusion on critical hits (no ICD).
Deceptive Evasion
Chaos
Primarily RNG boon manipulation. (fall damage traits moved to wvw/pve Mastery system)
Minors:
Chaotic Persistence
Shattered Concentration
Illusionary Defence – 5% damage reduction (power and condition) per illusion
Adept Major:
Illusionary Membrane – gain regen if you take a hit while you have at least one boon (5s regen, 9s ICD). Gain protection whenever you gain regen (3s protection, 15s ICD).
Hall of Mirrors – incoming cc effects are transferred to nearby illusions (30s ICD per enemy. The same illusion cannot take any cc twice.). Does not work without any summoned illusions which must be within 900 range. I’m not entirely happy with the passive nature of this trait but I’m struggling to think of alternative ideas – anyone got any ideas?
Chaotic Transmutation – when you apply a boon to yourself, convert one condition into another random boon (9s ICD)
Master Major:
Bountiful Disillusionment – gain might for each illusion shattered (1 stack for 5 seconds). F1 gives 2 additional stacks of might, F2 gives vigour, F3 gives 3 stacks of stability, F4 gives regen. (merged Shattered Strength)
Master of Manipulation
Neutralisation – gain “Neutralisation” (icon) when suffering from 3 or more unique conditions (or upon hitting your target when they have 3 or more unique boons). Your next attack that hits your target will also summon an iDisenchanter (ICD same as iDisenchanter).
Grandmaster Major:
Chaotic Interruption – replaced Cripple with Weakness.
Chaotic Dampening – Staff and Trident damage and condition duration is increased by 20% and recharge faster while you have Chaos Armour (3.5% per pulse). Chaos armour also gives protection (4s) and the boon/condition proc ICD is reduced to 0.5s.
Prismatic Understanding
(edited by Curunen.8729)