Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
I’m putting this up because I have yet to see another self-shatter-heal healing bunker mesmer ingame and it got me wondering if there are any builds out there people have used that you just never see.
So to start things off: Self-Shatter healing bunker build! I use shatter skills on top of Mantra of Healing and phantasms for a constant stream of minor heals to keep my life total up and let me sustain through an opponent’s burst, leaving them vulnerable when everything is on cooldown
Most of the time people choose one secondary healing options and just avoid damage which is why you don’t see mesmers grabing every heal they can in their build.
Healing builds can work well though, if elementalists are any indication, so mabye you post a build yes?
I’d really like to see that build actually!
My build isn’t very unique or unusual actually, I’m just running a normal damage shatter build that’s fun to play with.
That’s a little walkthrough I did recently on my build, I’ve tweaked it since then by swapping out Signet of Midnight with Feedback to rock the Ethereal fields with the Prestige (for AoE chaos armor) and illisionary leap when it feels like working properly. I also (while still accurate to the video) changed my 10 in domination to 10 in duelist for sword cooldown reduction and vigor on crits, letting me switch out vigor on shatter with glamour cooldown reduction.
ps: I mention spamming all shatters at once in the video, while it is a great heal-burst, I actually use Mind Wrack and Diversion as my main healing shatters, and save CoF for when I need to pile on retaliation. The only exception is if a thief is about to backstab me I’ll pop diversion for an interrupt and keep them locked up for a moment
(edited by TheComet.6471)
I dont like Shatters, don’t ask me why, I just don’t like ’em.
so I run with an hybrid build using Staff + GS/Sword-Pistol/Sword-Focus and Knight Gear + necklace, with rampager trinkets, weapons and back slot
my build goes like this
http://www.guildhead.com/skill-calc#mmmc0mMM0MMmxmMMmxmaf0pGcMmVca
and I think i do pretty good DPS between my direct damage and bleeds, also that toughness gives me the exact level of survivability i need
so there you have it, my build is not that “weird” but i dont know of other fellow mesmer using it xD so it qualifies as “unusual”
I’ve always wanted to do a Shatter/Heal build, but I just find it so hard to give up Deceptive Evasion, and I don’t think I could ever take Illusionary Persona out of my build no matter what I am going for.
How do you find the lack of Deceptive Evasion is treating you?
Also a question that should be raised whenever talking about any heal trait.. is the heal large enough to be worth it, and/or how much Healing Power do you need for it to be suitable as a heal?
My current setup, while not as different from standard popular builds as a Heal/Shatter build, doesn’t seem all too common. My build started as a more Phantasm focused crit/bleed build, which valued both Toughness for survivability and Power for a little extra front loaded punch… while mixing in some shatter combos (having both decent Power/Cond, both offensive shatters are strong). Through Anet’s adjustments to the Mesmer class, my build has shifted as well, but still keeps the basic concept and play style. I’ve kept the 0/20/10/10/30 traits the entire time, although there has been a whole lot of changes to the major traits there.
But yeah, I receive a whole lot more comments about being a Charr Mesmer making me different than I do about my build making me different.
(edited by Surbrus.6942)
you need….alot of healing power….
Personally I find that anything under 1k healing power at 80 isn’t too effective, the way it scales is something akin to 1024+(Healing Power*0.4) for minor heals, such kittenter heals, mantra of healing heals (although they can trigger rune heals on top of them), and other minor healing abilities.
My heals are around 1500 or so on my current setup, which works nicely, if I’m running Rune of Water/Flock I double that heal for mantra uses
(edited by TheComet.6471)
For dungeons, I run a different build than for outer world pve. 0-20-15-15-20 with Staff and sceptre/pistol. The build allows you to keep up semi-permanent protection buff (with careful positioning) with duelist and phantasmal healing and illusionary membrane. With + boon duration runes/consumable and combined with all rabid gear, I reduce damage more than 67%. Works best with champs, vets, bosses or groups of 3 or so. For mass mobs, I stick mostly to Staff and + condition duration runes.
Build is not for DPS of course—mostly for support and staying alive but works well for me.
I’m currently working on what I call an “Enchanter” build, having some dps, support, and interrupts/controls. It’s a 10/0/30/0/30 build which is unusual since majority of builds use Dueling traits. However, this build is to have boons and give them to your party. It’s more like a “buffer” role, but can still do damage/support/control. This build also utilize condition damage, especially from staff.
http://www.guildhead.com/skill-calc#mzmc0z0MzMwMhmMwMhma0x0xoVaqMkb8khs707khs7070M7kGW70V
I use carrion armor set with rune of undead so that my illusions can take an extra hit or two; for weapons, I use soldier’s greatsword (one from AC dungeon works) and carrion staff, both with sigil of battle to have as much might as possible. Signet of Inspiration is key here and the other two utilities can be swapped out for other skills depending on situation.
So far, this build allows me to stay alive well and keeps me buff with boons; not only that, teammates and allies appreciate the boons I give.
Note: The original build idea was shared to me by a user named Cereal in GW2Guru forums.
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