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Posted by: Castigate.5470

Castigate.5470

Hello everyone! What do you guys think will happen to Mesmer in the upcoming balance patch? What will be nerfed? What will be buffed/tweaked? What about Mesmer will change in PvE, PvP, WvW? I’m curious to know what others think.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Blur removed from sword 2, lands twice as many hits for twice as many retal procs.

Staff no longer deals any conditions, ever. Phase retreat teleports you to exactly the same spot as you were standing when activated.

Alacrity buffed by 1%

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Posted by: Senqu.8054

Senqu.8054

Dont forget the 1200 portalrange

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Posted by: Carighan.6758

Carighan.6758

Also Portal CD nerfed to 180s because people still used it.

And Chronomancer well FX reduced because an Elementalist died in sPvP. Can’t have that.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: aelfwe.4239

aelfwe.4239

- Moa Duration reduced to 5 sec.

- Portal cd nerfed to 180 sec.

- Shield Block will now block 1 single attack rather than blocking for the whole duration of the skill

- Clones will be showed on a different color to help people target chrono.

- Scepter atk speed increased

- Moar hpwr using unusefull utilities\traitlines

- Fixed server crash

Aelfwe Dark Asura Mesmer\Thief,
FREE PYRO

(edited by aelfwe.4239)

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Posted by: Curunen.8729

Curunen.8729

- Moa Duration reduced to 5 sec.

- Portal cd nerfed to 180 sec.

- Shield Block will now block 1 single attack rather than blocking for the whole duration of the skill

- Clones will be showed on a different color to help people target chrono.

- Scepter atk speed increased

- Moar hpwr using unusefull utilities\traitlines

- Fixed server crash

lol, the scary thing is that looks believable! :o

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Posted by: Mikkel.8427

Mikkel.8427

-Signet of Humility changed to Mantra of Humility.
-Mantra of Humility- Gain 2 (3 traited) charges of Polymorph. 120 sec recharge.
-Polymorph- Turn all targets in a 180 radius into Moas for 3 secs. 10 sec recharge between casts.
-Portal Exeunt can no longer be cast while in combat.

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Posted by: Soothsayer.9206

Soothsayer.9206

Some of this stuff is great! Still laughing, but reality is setting in starting to cry some. This stuff is going to be prophetic, has to be – sometimes reality is stranger than fiction.

Having stated that:
Continuum Shift cd from 90 to 120
Portal duration from 60 seconds to 20 seconds

Staff buff .75 to .67 Winds of Chaos, bounce 3 targets instead of 2

Kyrie eleison…Dies irae, dies illa…Quando judex est venturus

(edited by Soothsayer.9206)

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Posted by: Fay.2357

Fay.2357

  • Portal cd and range reduced
  • Blurred inscriptions distortion reduced to .5 seconds
  • Moa cooldown increased to 240 seconds
  • Healing prism icd increases to 14 seconds
  • Confusing images range buffed to 1000

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Posted by: Xyonon.3987

Xyonon.3987

It’s a bit sad that I lost track on who is trolling and who is serious – so let us be serious for now because the thread is acuatlly about a good topic.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: SlimChance.6593

SlimChance.6593

- Time Warp quickness duration reduced to .5 sec per pulse, CD increased to 360
- Tides of Time no longer stuns, now triggers the /laugh emote. CD reduced to 30 seconds
- Arcane Thievery CD increased to 60 seconds (just cuz), no additional corrections
- New and Improved Scepter! – projectile speed increased by 2%, damage reduced by 10%
- Illusion Reversion now requires 5 illusions to generate a clone
- Chornophantasma, resummoned phantasms are dazed for 5 seconds.

Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build - Forum Post

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Posted by: skcamow.3527

skcamow.3527

It’ll be very interesting to see how they balance mesmer without totally gutting core specs (moa, signet of illusions, inspiration line etc). If there’s any nerf at all of current specs, they’re gonna have to unfortunately focus on chrono again. Hoping we don’t get the hammer …

That said, I don’t think mesmer is in a bad state really aside from maybe bringing a couple other build styles back into play (i.e. power shatter). We have a place in most of the game except WvW where we still remain utility bots.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Dethl.2875

Dethl.2875

inspiration will probably be kill, restorative illusions is the only reason we can survive in pvp right now, so it’ll be touched in some way. mental defense will probably get a shave of some sort as well.

i wouldn’t be surprised if they finangled with MtD again either

shield 4 will get some sort of reduction, probably by making deja vu worse then the initial block.

scepter will be buffed by some amount that no one really asked for or wanted, and it won’t make a difference to how it will be used.

the blind on pistol 5 will be changed to weakness

some server who knows
Foolsworn (M) | Dehtl (M) | Iofo (G) | Foolburt (W) | Fooloop (T)
Fools Foolentine (EN) | Fooliqi (EL) | Fooniols (N) | Foylshen (R )

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Posted by: Alpha.1308

Alpha.1308

Well of Precognition 2 pwrfl
reduced to 1 pulse of aegis over 1 second
removed endurance refresh

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Posted by: Castigate.5470

Castigate.5470

I have a strong feeling that portal and moa will definitely be looked at for sure. Also hahaha all of these nerf predictions are so funny and sad at the same time.

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Posted by: Azukas.1426

Azukas.1426

In all honesty I would prefer them to make power shatter meta over condi shatter.

How to do that in today’s game is A LOT of work, but I think the starting of nerfing the HoT elites is key.

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Posted by: Xaylin.1860

Xaylin.1860

  • Blurred inscriptions distortion reduced to replaced by .5 seconds Aegis

Ahh… sorry… feeling salty today.

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Posted by: dayrinni.3958

dayrinni.3958

Funny. I haven’t played GW2 for a few years and was thinking of trying it again. I thought to myself: I wonder if they stopped nerfing the mesmer. Let’s go find out.

This is the first thread I read.

Perhaps I should try a new class.

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Posted by: Ananeos.4587

Ananeos.4587

Remember that mesmer’s last few nerfs have been 50% reductions on important things with no buffs to compensate.

  • moa reduced by 5 seconds
  • portal range decreased by 50%
  • fixed a server crash
Hailsec – Asuran Mesmer | EVOS
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS

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Posted by: Curunen.8729

Curunen.8729

Alright lets have a go:

Restorative Illusions – added a 10s ICD. Requires shattering one illusion plus self to function.
MtD – reduced torment duration to 4 seconds.
F5 – Increased cooldown to 120s. No longer functions with elites. Can use a maximum of 3 skills within the duration – using a 4th skill instantly snaps you back to the rift.
Moa – Increased cast time to 3s, halved duration to 5s.
Portal – reduced exit duration to 5s. Increased cooldown to 120s.
Echo of Memory/Deja Vu – reverted to single block.
Tides of Time – now has a max target cap of 5.
Flow of Time – reduced alacrity duration to 0.5s
Blink – increased cooldown to 60s.
Decoy – increased cooldown to 60s
Shattered Concentration – added 5s ICD

Oh, and…. Focus buffs!
Temporal Curtain – raised the height by 2%
iWarden – increased attack radius by 20.

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Posted by: Castigate.5470

Castigate.5470

^^^ i will literally faint if they increase cd of blink and decoy rofl

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Posted by: Curunen.8729

Curunen.8729

^^^ i will literally faint if they increase cd of blink and decoy rofl

Part of me wants to see it happen, just for the all chaos that would follow.

Especially blink – slap that on a 60s cooldown and I wonder what effect it would have.

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Posted by: apharma.3741

apharma.3741

Continuum Split: Increased cool down to 120s.
Signet of Humility: Decreased duration to 5s, reduced cool down by 30s.
Restorative Illusions: Reduced the healing by 25%, increased healing coefficient by 25%.
Persisting images: Decreased retaliation to 5s.
Maim the Disillusioned: Decreased torment duration to 4s.
Illusionary Retribution: Decreased confusion duration to 2s.
Persistence of Memory: Reduced the recharge bonus to 1s.
Mistrust: Reduced to 3 stacks of confusion on interrupt for 3s.

But wait, we are buffing plenty of stuff!

Phantasmal Swordsman: Increased damage by 5%.

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Posted by: aelfwe.4239

aelfwe.4239

so let us be serious for now because the thread is acuatlly about a good topic.

On the last balance patch they tryed to totally kill chrono pvping.

It has just been a clumpsy attempted murder where balance team put any effort to put us out of any pvp meta.

The mercenary amulet and the “not doubling class” rule from esl are the only things that, accindentally, saved us from being totally trashed out from pvp.

So now on the next balance patch they will come back to complete their job by nerfing the only 2 skills (portal and moa) that give us some reason to play a chrono in pvp. And they wont give us anything usefull in exchange. And for sure it will be as it has been till now, they won’t read or taking into consideration anything we gonna write here…

So what about being serious?

It’s a clumpsy balance from a team that want to kill us anyway, so if we cannot have fun in game at least let us have fun on forum xD

Btw i think the best build for a chrono after next balance patch will be “warrior”.

I expect they gonna introduce a new stance for warrior: The Norris Stance™

“When you enter the Norris stance the enemy team lose, your mates lose, everyone else doing a pvp match lose. You win.”

#Fixed server crash

Aelfwe Dark Asura Mesmer\Thief,
FREE PYRO

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Posted by: Curunen.8729

Curunen.8729

Anyway, for some serious buffs to Focus I’d like to see

1. Reduced ICD between Temporal Curtain and Into the Void to 0.5s
2. The iWarden now pulses aegis to allies within its attack radius while attacking (5 allies max, 1 second aegis every second => 5 pulses total per attack).
3. Moved Warden’s Feedback to adept tier in Inspiration. Moved Restorative Mantras to Master tier.

I really really want to use Focus again in pvp and not feel as if I’m shooting myself in the foot.

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Posted by: apharma.3741

apharma.3741

Realistically I’d like to see F5 removed but instead they buff alacrity generation across the board by buffing flow of time (1.5s per clone), making improved alacrity be a straight up all alacrity you generate lasts 50% longer even to allies and reducing well cooldowns by 5-10s.

In an idle world mesmers wouldn’t have their DPS tied to phantasms either so shattering is something they always do even in PvE so maintaining 100% alacrity with the minor and improved alacrity on self would be doable but a lot easier with alls well that ends well.

I’d also like to see them do similar things to other classes to bring them in line with core specs so hammer nerfs for scrappers, druid staff nerfs (ancestral grace is RtL on steroids), DH virtues etc.

Possibly would like to see some changes to Moa and timewarp too like reduced effects but reduced cool downs too. I generally only find TW good for the first 5s before people have moved out of it in PvP/WvW. The long cool down also means I find I waste some of it on boss fights as the boss has phased or moved away halfway through Time Warp leaving me feeling that Feel My Wrath is a better elite for quickness due to it’s low cool down.

(edited by apharma.3741)

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Posted by: skcamow.3527

skcamow.3527

Anyway, for some serious buffs to Focus I’d like to see

1. Reduced ICD between Temporal Curtain and Into the Void to 0.5s
2. The iWarden now pulses aegis to allies within its attack radius while attacking (5 allies max, 1 second aegis every second => 5 pulses total per attack).
3. Moved Warden’s Feedback to adept tier in Inspiration. Moved Restorative Mantras to Master tier.

I really really want to use Focus again in pvp and not feel as if I’m shooting myself in the foot.

I’m with you on the focus buffs. It’s honestly my favorite OH still to this day. I disagree about the swap of warden’s feedback/restorative mantras. Restorative Illusions is still way too compelling in that case.

Rather, I’d say move warden’s feedback to minor and remove the absolutely useless persisting images altogether. That would permit taking the focus trait + restorative illusions and open up more potential play for the focus. It still wouldn’t trump shield for OH in the current meta but I would certainly use sc/f – sw/sh.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Curunen.8729

Curunen.8729

Anyway, for some serious buffs to Focus I’d like to see

1. Reduced ICD between Temporal Curtain and Into the Void to 0.5s
2. The iWarden now pulses aegis to allies within its attack radius while attacking (5 allies max, 1 second aegis every second => 5 pulses total per attack).
3. Moved Warden’s Feedback to adept tier in Inspiration. Moved Restorative Mantras to Master tier.

I really really want to use Focus again in pvp and not feel as if I’m shooting myself in the foot.

I’m with you on the focus buffs. It’s honestly my favorite OH still to this day. I disagree about the swap of warden’s feedback/restorative mantras. Restorative Illusions is still way too compelling in that case.

Rather, I’d say move warden’s feedback to minor and remove the absolutely useless persisting images altogether. That would permit taking the focus trait + restorative illusions and open up more potential play for the focus. It still wouldn’t trump shield for OH in the current meta but I would certainly use sc/f – sw/sh.

Trouble is no weapon trait is a minor, and it would be a useless minor if you don’t take Focus.
EDIT: oops I think I just realised what you meant when you said minor – you mean adept major in place of persisting images?

Yes right now traiting Focus makes you lose Restorative Illusions which is a huge handicap in the current state of the game – and for an offhand weapon trait it doesn’t make sense to be above Adept tier. I agree persisting images is a mediocre trait and can easily move/be deleted if necessary – perhaps swapped with Warden’s Feedback and then replaced by something else in Master major?

I’ve been playing a bit of Sc/F Sw/T and agree it is sad what has happened to Focus – arguably our most fun weapon, currently in a poor state (left behind in HoT power creep, and completely outclassed by Shield). Although from my brief testing people seem to have forgotten how to dodge Into the Void recently (I imagine because the majority are using Shield or Torch) which can be quite funny.

(edited by Curunen.8729)

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Posted by: skcamow.3527

skcamow.3527

EDIT: oops I think I just realised what you meant when you said minor – you mean adept major in place of persisting images?

I meant move warden’s feedback from current master tier to adept tier, replacing persisting images.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Simonoly.4352

Simonoly.4352

Moa or its interactions with F5 might see some changes, but apart from that, I don’t foresee much in the way of nerfs. However, Anet nerfed some really random things last time (that glamour resistance nerf) so we might be unpleasantly surprised.

As for buffs, we all know what is in need of buffs – every single off-hand except shield – but likely we will see buffs to certain power orientated traits and also more sceptre stuff of course

Gandara

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Posted by: cyyrix.6105

cyyrix.6105

Continuum Split: This skill no longer affects elite cooldowns
Maim the Disillusioned: Reduced duration of torment to 4s
Echo of Memory & Deja Vu: Reduced block duration to 1s
Time Catches Up – Shattered clones now gain swiftness instead of superspeed

I do wonder if the Continuum Split change will be too much work for anet on the technical side. It’s a lot easier to change a cooldown/duration/damage modifier/buff stack. Perhaps they’ll just throw a band-aid on it with something like a duration nerf on Moa.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

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Posted by: Anzriel.1398

Anzriel.1398

Honestly I’m not expecting anything for mesmer. Some bug fixes and that’s about it. I have no real reason behind it, it’s just a feeling I have. Maybe some nerfs on a couple cooldowns and that’s it.

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Posted by: FJSAMA.2867

FJSAMA.2867

I dont even believe bug fixes will be made… They didnt acknowledge them in know issues tracker…. Chronophantasma not working in some maps, phantasmal haste not giving 20% to most phantasms and not working at all with shield phantasms, shield phantasm spawn/summoning can be evaded by enemy resulting in no phantasm, etc….
I just expect number tweaks, mostly nerfs, just cause… and also some indirect nerfs like happened last patch with mechaninc/sigils/runes/amulets/ whatever nerf/removed (energy sigil for power mesmer).

Since i brought energy sigil up, Deceptive Evasion could see a 50% passive increase in endurance regen splaped on it.

At least they could do QoL adittions to mesmer… for example illusion inspiration trait could have somekind of icon indicator (like other classes traits) when the signet of inspiration triggered from this trait is ready. But i doubt…

(edited by FJSAMA.2867)

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Posted by: Vague Memory.2817

Vague Memory.2817

Well now that Colin has left, it will be interesting to see what direction they go in for class balance. At the moment I think this is not so predictable. If they are serious about balancing there will be huge nerfs across the board for several elites to bring them in line with other classes, as opposed to continuing the current ridiculous arms race of increasing damage/survivability, and nerfing according to Proleague wisdom.

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Posted by: Fay.2357

Fay.2357

Well now that Colin has left, it will be interesting to see what direction they go in for class balance. At the moment I think this is not so predictable. If they are serious about balancing there will be huge nerfs across the board for several elites to bring them in line with other classes, as opposed to continuing the current ridiculous arms race of increasing damage/survivability, and nerfing according to Proleague wisdom.

If you think Colin leaving will have even the most miniscule effect on class balance, you should think again.

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Posted by: apharma.3741

apharma.3741

Well now that Colin has left, it will be interesting to see what direction they go in for class balance. At the moment I think this is not so predictable. If they are serious about balancing there will be huge nerfs across the board for several elites to bring them in line with other classes, as opposed to continuing the current ridiculous arms race of increasing damage/survivability, and nerfing according to Proleague wisdom.

If you think Colin leaving will have even the most miniscule effect on class balance, you should think again.

To be honest we don’t really know. With Mike at the steering wheel he might be redistributing some man power a little to help the class balance get into a better state like it was just before HoT.

He’s already said he intends to do something about the content droughts and not long after we got SAB. Sure no new world but it was something to do. I guess if we keep getting little bits of living world/festivals to do until the next season we’ll know it was him driving that and how big of an effect he is having.

So yeah while Colin leaving might not have an effect, Mike stepping up might have an effect other than to boot the legendary crafting team to do something more productive.

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Posted by: Fay.2357

Fay.2357

To be honest we don’t really know. With Mike at the steering wheel he might be redistributing some man power a little to help the class balance get into a better state like it was just before HoT.

A broken clock is still right twice a day. The marginally better balance before HoT was nothing but a temporary fluke.

He’s already said he intends to do something about the content droughts and not long after we got SAB. Sure no new world but it was something to do. I guess if we keep getting little bits of living world/festivals to do until the next season we’ll know it was him driving that and how big of an effect he is having.

Mo taking over has nothing to do with SAB. Any given release pushed to live has been in the works for multiple months already. 2-3 months down the road is when we will start seeing the first actual effects of the leadership change.

So yeah while Colin leaving might not have an effect, Mike stepping up might have an effect other than to boot the legendary crafting team to do something more productive.

Effects that are driven by management are different than what you seem to think they are. Mo can/might change things on an overall directional level. He can allocate resources and direct the broad goals of the company.

What he won’t be doing is interfering in the specifics of what each team does. He’s not going to go to the balance team and instruct them to balance better, just like he isn’t going to go to the raid team and tell them that they need to make the sloth arena a bit bigger. Maybe he would put more devs onto the balance team, but do you really think piling more monkeys onto the typewriters is going to result in an improvement?

Improving class balance doesn’t require more people, it requires smarter people.

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Posted by: apharma.3741

apharma.3741

I dunno Pyro, I don’t work at ANet and thus we don’t know whether the balance team is undermanned (as in just Karl) or not. However Mike can certainly shake things up and move people around where he feels they weren’t going in the right direction before.

I guess I just like to hope he’s moving ANet in a more sustainable direction and part of that is either solving problems of the balance team or switching people around so we get fresh balance ideas.

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Posted by: phokus.8934

phokus.8934

What he won’t be doing is interfering in the specifics of what each team does. He’s not going to go to the balance team and instruct them to balance better, just like he isn’t going to go to the raid team and tell them that they need to make the sloth arena a bit bigger. Maybe he would put more devs onto the balance team, but do you really think piling more monkeys onto the typewriters is going to result in an improvement?

Improving class balance doesn’t require more people, it requires smarter people.

But that’s the thing, Mike could very well be doing those things. I work in software development for a very large firm and the CEO/Partner would literally dictate every direction of software development. From the colors, to the nomenclature, to even what we would be working in. Time will certainly tell and so far he’s already telling us what he’ll do but there’s a lot to be desired from the so called balance team.

You hit the nail right on the head – we need smarter people directing the balance in this game. Right now, I feel like they have the wrong people making the wrong decisions.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Chorazin.4107

Chorazin.4107

Continuum Split: This skill no longer affects elite cooldowns
Maim the Disillusioned: Reduced duration of torment to 4s
Echo of Memory & Deja Vu: Reduced block duration to 1s
Time Catches Up – Shattered clones now gain swiftness instead of superspeed

I do wonder if the Continuum Split change will be too much work for anet on the technical side. It’s a lot easier to change a cooldown/duration/damage modifier/buff stack. Perhaps they’ll just throw a band-aid on it with something like a duration nerf on Moa.

Maybe some icd’s to chronophantasma and Illusionary Reversion. They still serve the function of mesmers not relying constantly on deceptive evasion for clone generation even if they have a low icd. But an icd serves to slow down how fast the shatters arrive as the mesmer either waits for ICD’s or opts for the 2nd shatter early but has to spend time rebuilding his clones/phantasms afterwards.

I wondered what all the hype was about so looked up metabattle, found the build and just patched it up with some WvW cheese(perplexity) to roam on.

It is horribly busted in small scale scenarios, Id had 0 playtime on this build when i started and the only 1v1 i lost out of about 30 fights roaming was to an exact mirror build that landed his moa b4 i did. Oh and a gunflame whereby i started the fight looking at my second monitor and the first i knew i was hit for 16k.

But for large scale conflicts the build is virtually useless, your clones/phantasms die so quickly in larger scale conflicts it’s hard to set up any kind of burst, condi or otherwise. The nerfs will come from PvP where there is some pro league players saying chronophantasma is a bit over the top.

But i think it will be ok because Condi reaper, Power Rev, and scrapper are all in line for a bit of down tuning as well.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Fay.2357

Fay.2357

What he won’t be doing is interfering in the specifics of what each team does. He’s not going to go to the balance team and instruct them to balance better, just like he isn’t going to go to the raid team and tell them that they need to make the sloth arena a bit bigger. Maybe he would put more devs onto the balance team, but do you really think piling more monkeys onto the typewriters is going to result in an improvement?

Improving class balance doesn’t require more people, it requires smarter people.

But that’s the thing, Mike could very well be doing those things. I work in software development for a very large firm and the CEO/Partner would literally dictate every direction of software development. From the colors, to the nomenclature, to even what we would be working in. Time will certainly tell and so far he’s already telling us what he’ll do but there’s a lot to be desired from the so called balance team.

And how did that go for you?

Let me rephrase. If Mo tries to get into the nitty gritty of every team’s operation and meddle with things, anything he tries to do that for will get worse not better. Management should manage, because it’s generally all that they’re good at. When they try to micromanage tasks is when things really go bad.

You hit the nail right on the head – we need smarter people directing the balance in this game. Right now, I feel like they have the wrong people making the wrong decisions.

Yep, exactly.

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Posted by: cyyrix.6105

cyyrix.6105

Continuum Split: This skill no longer affects elite cooldowns
Maim the Disillusioned: Reduced duration of torment to 4s
Echo of Memory & Deja Vu: Reduced block duration to 1s
Time Catches Up – Shattered clones now gain swiftness instead of superspeed

I do wonder if the Continuum Split change will be too much work for anet on the technical side. It’s a lot easier to change a cooldown/duration/damage modifier/buff stack. Perhaps they’ll just throw a band-aid on it with something like a duration nerf on Moa.

Maybe some icd’s to chronophantasma and Illusionary Reversion. They still serve the function of mesmers not relying constantly on deceptive evasion for clone generation even if they have a low icd. But an icd serves to slow down how fast the shatters arrive as the mesmer either waits for ICD’s or opts for the 2nd shatter early but has to spend time rebuilding his clones/phantasms afterwards.

I wondered what all the hype was about so looked up metabattle, found the build and just patched it up with some WvW cheese(perplexity) to roam on.

It is horribly busted in small scale scenarios, Id had 0 playtime on this build when i started and the only 1v1 i lost out of about 30 fights roaming was to an exact mirror build that landed his moa b4 i did. Oh and a gunflame whereby i started the fight looking at my second monitor and the first i knew i was hit for 16k.

But for large scale conflicts the build is virtually useless, your clones/phantasms die so quickly in larger scale conflicts it’s hard to set up any kind of burst, condi or otherwise. The nerfs will come from PvP where there is some pro league players saying chronophantasma is a bit over the top.

But i think it will be ok because Condi reaper, Power Rev, and scrapper are all in line for a bit of down tuning as well.

ICD on Chronophantasma sounds plausible. I’m not saying it’s good, but it’s inline with the sort of nerfs Anet makes (i.e., tweaking numbers instead of adding new functionality).

That said, using wvw roaming as a basis for balance is bad. From what I remember about roaming there are hundreds of ridiculously broken things. Not to mention, wvw roaming is completely dead (organized dueling next to SMC is not roaming).

The devs only slightly care about wvw balance, and have zero concern for small-scale wvw. The fact that perplexity runes exist is evidence enough. It’s really too bad they don’t just make wvw use the pvp gear/trait system.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

Upcoming Balance Patch (April)

in Mesmer

Posted by: Ananeos.4587

Ananeos.4587

Continuum Split: This skill no longer affects elite cooldowns
Maim the Disillusioned: Reduced duration of torment to 4s
Echo of Memory & Deja Vu: Reduced block duration to 1s
Time Catches Up – Shattered clones now gain swiftness instead of superspeed

I do wonder if the Continuum Split change will be too much work for anet on the technical side. It’s a lot easier to change a cooldown/duration/damage modifier/buff stack. Perhaps they’ll just throw a band-aid on it with something like a duration nerf on Moa.

Maybe some icd’s to chronophantasma and Illusionary Reversion. They still serve the function of mesmers not relying constantly on deceptive evasion for clone generation even if they have a low icd. But an icd serves to slow down how fast the shatters arrive as the mesmer either waits for ICD’s or opts for the 2nd shatter early but has to spend time rebuilding his clones/phantasms afterwards.

I wondered what all the hype was about so looked up metabattle, found the build and just patched it up with some WvW cheese(perplexity) to roam on.

It is horribly busted in small scale scenarios, Id had 0 playtime on this build when i started and the only 1v1 i lost out of about 30 fights roaming was to an exact mirror build that landed his moa b4 i did. Oh and a gunflame whereby i started the fight looking at my second monitor and the first i knew i was hit for 16k.

But for large scale conflicts the build is virtually useless, your clones/phantasms die so quickly in larger scale conflicts it’s hard to set up any kind of burst, condi or otherwise. The nerfs will come from PvP where there is some pro league players saying chronophantasma is a bit over the top.

But i think it will be ok because Condi reaper, Power Rev, and scrapper are all in line for a bit of down tuning as well.

ICD on Chronophantasma sounds plausible. I’m not saying it’s good, but it’s inline with the sort of nerfs Anet makes (i.e., tweaking numbers instead of adding new functionality).

That said, using wvw roaming as a basis for balance is bad. From what I remember about roaming there are hundreds of ridiculously broken things. Not to mention, wvw roaming is completely dead (organized dueling next to SMC is not roaming).

The devs only slightly care about wvw balance, and have zero concern for small-scale wvw. The fact that perplexity runes exist is evidence enough. It’s really too bad they don’t just make wvw use the pvp gear/trait system.

How would that even work, would it trigger the icd on one resummon or on a max of 3? Phants don’t all shatter at the same time you know.

Hailsec – Asuran Mesmer | EVOS
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS

Upcoming Balance Patch (April)

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Wait … CP is … broken? o.ô I find this an essential trait for the Chrono to play with. ICD would ruin it completly …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Upcoming Balance Patch (April)

in Mesmer

Posted by: Chorazin.4107

Chorazin.4107

Wait … CP is … broken? o.ô I find this an essential trait for the Chrono to play with. ICD would ruin it completly …

The clone generation from these 2 traits combined is just too good. And no an ICD would not ruin it completely, it would just mean you have to think more about that second shatter.

How would that even work, would it trigger the icd on one resummon or on a max of 3? Phants don’t all shatter at the same time you know.

Quite easy, did the trait trigger, if the answer is yes ICD triggers, we will say 5 seconds for an arbitrary number. Say you had 2 phantasms out and shatter them, the 1st would trigger chronophantasma and be re summoned, thus putting the trait on the 5 sec ICD, when the second phantasm arrives in said shatter CP is on an ICD and is thus not replaced.

Lets say the first shatter triggers both your illusionary reversion and chronophantasma(thus activating an internal CD of say 5 secs for both traits). Then you have to think a little more about the timing of the 2nd shatter. If you feel it can really put you on top you go for it and lose your clones phantasms and have to rebuild from there. Or alternatively you play cautiously waiting on that 5 seconds ICD, knowing that CP and IR will help you sustain.

That said, using wvw roaming as a basis for balance is bad. From what I remember about roaming there are hundreds of ridiculously broken things.

I agree Perplexity should of been removed or eaten a serious nerf, along with the Dire armour set. The foods should have been 10% bonus to condi duration or 20% to 1 specific condi. Everyone knew 40% was busted as kitten.

The devs only slightly care about wvw balance, and have zero concern for small-scale wvw.

I agree, it’s also why i mentioned that the nerfs will come from PvP where some of the pro league players were saying the spec is just too good. But they also mentioned things like Power Rev, Condi Reaper and Scrapper being a little over tuned as well. The point is a strong build in PvP translates generally into an even stronger build with all the toys in WvW

https://www.twitch.tv/guildwars2/v/59358678

about 25mins in

Chorazin
[lion]~ riperonis
[tRex]

Upcoming Balance Patch (April)

in Mesmer

Posted by: phokus.8934

phokus.8934

IR was already nerfed and I don’t see it requiring any sort of ICD or additional change to it.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Upcoming Balance Patch (April)

in Mesmer

Posted by: Chorazin.4107

Chorazin.4107

IR was already nerfed and I don’t see it requiring any sort of ICD or additional change to it.

It’s Anet, who knows what could happen to this trait if they get a hold of it. I just get the feeling with the pro league players saying the spec is over the top that Anet will swing the nerf bat, and that nerf bat is random as hell.

They nerfed glamours last patch reducing the resistance from 3 seconds to 2 in glamour fields. Why? can anyone tell me what this change was in aid of? Why it happened? Why the balance team did this? Am i missing something blatantly OP and obvious about glamour builds? All those OP as hell glamour mesmers in WvW/PvP/PvE?

Chorazin
[lion]~ riperonis
[tRex]

Upcoming Balance Patch (April)

in Mesmer

Posted by: cyyrix.6105

cyyrix.6105

That timestamp is misleading. If you watch the whole thing, it’s clear they feel like most elite specs, including chrono, need to be tuned down. Sam is the only one who is particularly harsh on the mesmer, and that viewpoint isn’t surprising considering his Pro League team doesn’t have a mesmer main.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

Upcoming Balance Patch (April)

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I’m fine with them (stream) suggesting to exclude elite skills from CS, aslong as you adjust their cds to the current playstyle (like 90s cd on TW) -> no changes for chrono, buff for mesmer elite skill wise. It’d be great for chrono, not to feel bad if you use CS without your elite skill.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Upcoming Balance Patch (April)

in Mesmer

Posted by: Ananeos.4587

Ananeos.4587

inb4 Well of Precog nerf (again)

Hailsec – Asuran Mesmer | EVOS
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS