Vertical Teleports being removed?!?

Vertical Teleports being removed?!?

in Mesmer

Posted by: Neptune.2570

Neptune.2570

This is more rumor then anything, but from a worryingly reliable source. Apparently those few lucky enough to have play tested a small demo of a few HoT changes have reported that PvP teleporting spots have been removed aka: vertical teleports will no longer work.
This, if it was to go ahead, would be the single biggest kick in the balls anet have delivered to us thus far. Juking targets with vertical ports is about one of the few things that really let an exceptional Mesmer compete at a high level, not only that but it feels like our survivable has been balanced around this mechanic for the past 2 years.
Here’s a couple of threads discussing the subject, and as mentioned in them, the change could completely kill of upper mid/high tier Mesmers and even necros.

https://forum-en.gw2archive.eu/forum/game/pvp/Port-Changes-Coming-Tomorrow
https://forum-en.gw2archive.eu/forum/game/pvp/HoT-Demo-Possible-bad-news-for-thieves

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: phokus.8934

phokus.8934

Vertical porting isn’t being completely removed. Just some spots are not going to be able to be ported to. What/where this means seems to be up in the air and will really be a “wait and see”.

One thing’s for sure – if our mobility does go down, we’re going to be hurting quite a bit.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Vertical Teleports being removed?!?

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Posted by: Neptune.2570

Neptune.2570

Vertical porting isn’t being completely removed. Just some spots are not going to be able to be ported to. What/where this means seems to be up in the air and will really be a “wait and see”.

One thing’s for sure – if our mobility does go down, we’re going to be hurting quite a bit.

Either way it will hurt us, and I’m hoping it is only specific areas. but remember early in the game anet removed almost all vertical sports before undoing the nerf a week later due to all the bugs popping up. If it’s to the scale they did it last time, this is one hell of a nerf incoming.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Fay.2357

Fay.2357

One thing to note is that this won’t hit only mesmers. A change like this will produce a massive outcry from thieves, eles, and to a lesser extent necros as well. This doesn’t make it any less of a slap to the face to us, but it does mean that other classes will be clamoring for it to be removed as well.

Vertical Teleports being removed?!?

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Posted by: Neptune.2570

Neptune.2570

One thing to note is that this won’t hit only mesmers. A change like this will produce a massive outcry from thieves, eles, and to a lesser extent necros as well. This doesn’t make it any less of a slap to the face to us, but it does mean that other classes will be clamoring for it to be removed as well.

This is the case for sure, whether or not anet listens is another thing. The reason I’m so worried about Mesmer (and necro) especially is how much the really on vertical jukes and positioning as there main form of survivability. D/D bruisers and thieves use it moreso for mobility and gap closers, while this is a nerf for them as well, I dont think it will effect there viability nearly as hard.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Quadox.7834

Quadox.7834

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Yaniam [Mesmer]

^ Usually only characer that i play on

Vertical Teleports being removed?!?

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Posted by: Neptune.2570

Neptune.2570

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Ahh in this case there must be a vertical range max of around 400 or so perhaps? Can you go from the second to the top?

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Quadox.7834

Quadox.7834

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Ahh in this case there must be a vertical range max of around 400 or so perhaps? Can you go from the second to the top?

Apparently so, yes

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Dixo.3876

Dixo.3876

Maybe they fixed teleports failing on perfectly flat ground at the same time?

Vertical Teleports being removed?!?

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Posted by: Vieux P.1238

Vieux P.1238

Maybe they fixed teleports failing on perfectly flat ground at the same time?

Hahahahah haaahaha hahahaha hahaha….. oh,……you were serious!

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Posted by: Dixo.3876

Dixo.3876

Maybe they fixed teleports failing on perfectly flat ground at the same time?

Hahahahah haaahaha hahahaha hahaha….. oh,……you were serious!

Of course I wasn’t serious lol

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Posted by: Advent.6193

Advent.6193

Tell me about it. I main the two classes most rankled by this bit. And I absolutely doubt they’ve -in return- managed to fix pathing issues, for ’ports or otherwise.

(Hell, it also really frags over Necros … considering that after ANet’s “fix” of DS/damage overflow properties, Spectral Walk and Wurm are about it, for their escapes.)

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Mak.2657

Mak.2657

Hmm… Porting is the big part of sustain for mesmer… Now blink will not help against even enemy leap-like abilities?

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Posted by: StickerHappy.8052

StickerHappy.8052

One thing to note is that this won’t hit only mesmers. A change like this will produce a massive outcry from thieves, eles, and to a lesser extent necros as well. This doesn’t make it any less of a slap to the face to us, but it does mean that other classes will be clamoring for it to be removed as well.

Don’t forget guardians too.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Saturn.6591

Saturn.6591

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Ehhh… which ones of those described in the following link would that be? xD

http://metabattle.com/wiki/Guide:Phase_Retreat_-_Legacy_of_the_Foefire

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Posted by: Quadox.7834

Quadox.7834

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Ehhh… which ones of those described in the following link would that be? xD

http://metabattle.com/wiki/Guide:Phase_Retreat_-_Legacy_of_the_Foefire

Basically tier 3 is the highest up ledges and tier 2 are the ledges that are lower down.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Neptune.2570

Neptune.2570

Almost all teleport spots, yeah. For example on legacy graveyard you will be able to teleport to the tier 2 ledge but NOT the tier 3 ledge

Ehhh… which ones of those described in the following link would that be? xD

http://metabattle.com/wiki/Guide:Phase_Retreat_-_Legacy_of_the_Foefire

If it’s the same as the last time they were doing it, and according the way people are speaking it would effect pretty much all the foefire spots.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

It’s a shame really…mesmers are forced into a hit n’ run meta because we need to invest on extreme stats to deal reasonable damage as oppose to others, then they remove the run part.

Maybe they can buff illusion health to improve our effectiveness in teamfight?

lol

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Posted by: Neptune.2570

Neptune.2570

It’s a shame really…mesmers are forced into a hit n’ run meta because we need to invest on extreme stats to deal reasonable damage as oppose to others, then they remove the run part.

Maybe they can buff illusion health to improve our effectiveness in teamfight?

lol

I don’t mind hit and run, but when our hard-counter is an assassin class that will hunt us down and now the removal of vertical ports so we have no chance to juke off thieves it leaves me wondering how on earth are we gonna be viable?
Also in a side thought. How kittening strong is LB rangers going to become :P

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Saturn.6591

Saturn.6591

Also in a side thought. How kittening strong is LB rangers going to become :P

I know, right? Even with Rabid amulet; if you are fighting someone else and a Ranger walks up 1500 units away and Rapid Fire’s you, you’re usually dead. Other classes would take longer and/or would need to get close to you for the same thing.

Then again; most Rangers are toast if I can get close to them. But I often silently raged inside when they just snipe me down out of nowhere; before I even had a chance to actually see them. With Rabid amulet nonetheless. Not zerker. And on a really short cooldown. With 10-15 stacks of vulnerability.

I really need to continue leveling my Ranger. ;P

Vertical Teleports being removed?!?

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Posted by: Neptune.2570

Neptune.2570

Also in a side thought. How kittening strong is LB rangers going to become :P

I know, right? Even with Rabid amulet; if you are fighting someone else and a Ranger walks up 1500 units away and Rapid Fire’s you, you’re usually dead. Other classes would take longer and/or would need to get close to you for the same thing.

Then again; most Rangers are toast if I can get close to them. But I often silently raged inside when they just snipe me down out of nowhere; before I even had a chance to actually see them. With Rabid amulet nonetheless. Not zerker. And on a really short cooldown. With 10-15 stacks of vulnerability.

I really need to continue leveling my Ranger. ;P

For sure, there a brutal class to +1. Now imagine there on the top of clocktower in khylo. You cant blink up to him, you gotta run on the narrow step through his LB. Thiefs/guards cant use there port gap closers. Essentially they would have 100% control of clock tower.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Fay.2357

Fay.2357

Really, I’m interested in seeing the effect this change has on thieves. Mesmer already doesn’t exist in the meta, so that’s obviously not going to change. There’s a distinct possibility that this could make life incredibly difficult for thieves given smart positioning by rangers and such. It’ll be very interesting to see what happens.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Really, I’m interested in seeing the effect this change has on thieves. Mesmer already doesn’t exist in the meta, so that’s obviously not going to change. There’s a distinct possibility that this could make life incredibly difficult for thieves given smart positioning by rangers and such. It’ll be very interesting to see what happens.

The good news is that if Thieves do suffer, Mesmers get to step into the space. Only unlike thieves we have options that allow us to stick it out.

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Posted by: Menaka.5092

Menaka.5092

Just the other day it was mentioned how “under-represented” mesmers were in TPVP…
meh.

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Posted by: DavyMcB.1603

DavyMcB.1603

teleport like blink and shadowstep are only meant to take you to places where you can walk to (within the specified range). It was never meant to get you from the ground to the freaking rooftop (caugh battle of khylo caugh). This is how it always should have been. There’s a reason why we have “portal” and “shadowstep”.

it will kitten mes and, on a bigger extent, thief but this change makes the mechanic what it should have been in the first place. let’s just hope that they improve teleport pathing in the process.

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Posted by: Mak.2657

Mak.2657

teleport like blink and shadowstep are only meant to take you to places where you can walk to (within the specified range). It was never meant to get you from the ground to the freaking rooftop (caugh battle of khylo caugh). This is how it always should have been. There’s a reason why we have “portal” and “shadowstep”.

it will kitten mes and, on a bigger extent, thief but this change makes the mechanic what it should have been in the first place. let’s just hope that they improve teleport pathing in the process.

It’s already “take you to places where you can walk to (within the specified range)”. Search for some WoodenPotato video that shows how it works.
And who define “what it should have been in the first place”? In 1st place should be thing that works. And ports already works for fight style diversity from my standpoint.

(edited by Mak.2657)

Vertical Teleports being removed?!?

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Posted by: Neptune.2570

Neptune.2570

Really, I’m interested in seeing the effect this change has on thieves. Mesmer already doesn’t exist in the meta, so that’s obviously not going to change. There’s a distinct possibility that this could make life incredibly difficult for thieves given smart positioning by rangers and such. It’ll be very interesting to see what happens.

The good news is that if Thieves do suffer, Mesmers get to step into the space. Only unlike thieves we have options that allow us to stick it out.

I really hope so, but I just can’t see it happening. GS wars would will take the thiefs roaming spot due to better mobility and with guards/mes/thief without reliable gap closers LB rangers would have to be the second choice roamer. At least thats what I can see being the most effective.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]