Video of Phantasmal Berserker bug

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Posted by: Ofek.1743

Ofek.1743

Video (sorry forgot to unmute sound): iZerker bug

Number of hits:

3
2
1
2
1
2
3
2
3
2
3
2

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Posted by: Namu.5712

Namu.5712

Video (sorry forgot to unmute sound): iZerker bug

Number of hits:

3
2
1
2
1
2
3
2
3
2
3
2

You forgot to add the one where it totally missed even though the izerker went right through you lol.

Stuff like this is irritating and sloppy design.

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Posted by: Tricare.2946

Tricare.2946

lol seems legit

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Posted by: Fiorrello.8126

Fiorrello.8126

nice work, just commenting here to bump up your post

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Posted by: Ishbaal.1503

Ishbaal.1503

now we need the same test video with the berserker before they broke him so that the devs cants say that he has always hit like this. anyone happen to have video showing the berserker landing hits more reliably from before Feb?(i think that was the patch that broke him?)

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Posted by: Navi.7142

Navi.7142

There should be some videos because berserker has been broken before and I think I remember some people making videos to prove what happened after this certain patch that broke him before.
They were finally able to fix him back then, but the fix (resulting in a again decent/ normal working berserker) only lasted until the 26th February patch and they broke him again.

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Posted by: MysticHLE.7160

MysticHLE.7160

Unless I’m seeing it wrong…it went through twice without even inflicting damage…but merely cripple. How does that even work? -_-

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Posted by: leungclj.4915

leungclj.4915

bumping this for more attention or full explanation from anet.

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Posted by: Odaman.8359

Odaman.8359

They won’t explain. They’ll say working as intended…. never understood why devs can’t admit they kittened things up hardcore and just fix it.

Odaman 80 Mesmer
Maguuma

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Posted by: Ofek.1743

Ofek.1743

As a poster mentioned, my video does in fact show the floater bug Mr. Peters touched on too I just realized at 1:16. Thus, there is a hitting bug AND a floater bug, with the former being the much more critical one obviously.

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Posted by: leungclj.4915

leungclj.4915

thank you for testing these out and reporting back to the mesmer community !

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Posted by: Carighan.6758

Carighan.6758

The hitting bug doesn’t seem that weird to me. The Berserker seems to proc 4 AEs along the path, which in theory could all hit the same target (there’s a space in which all four overlap), but this would assume that the target didn’t move and is in the very centre of the whirl-line.

In the case of this video, for some reason the first charge left the Berserker very far away from you, instead of halfway of his whirl-distance. After that, it makes sense that each time he only hits you with 1~2 of the AEs, until it “corrected”.

I don’t really see the big issue with this. At least not design wise. Yes, against a single target it’s annoying as hell but nothing about the Berserker (or other such whirlwind-attacks) bills them as single-target-centric attacks. Their very nature is to whirl through a group or ideally a line of targets.
In other words, the dev’s “Works fine” might very be the correct answer, just that they don’t see it as a single-target attack.

To compare, this is probably the same as an Elementalist wanting Meteor Storm to hit with all impacts if used on a single target.

What they changed in the patch when it broke, I suspect, is the charge-distance. I get the distinct feeling that the Berserker covers the same horizontal distance as a Warrior now. Which puts the 4 individual hits further apart, increasing the chance that they will not all hit a single target, but increasing the total space covered with the AE.

Not saying that it doesn’t hurt (for single target damage), but it very much sounds intentional, and most of all consistent with other such attacks. One thing they should change though is that against a static target, the Berserker could keep halfway-distance (so that all 4 hits connect every time).

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: wads.5730

wads.5730

The hitting bug doesn’t seem that weird to me. The Berserker seems to proc 4 AEs along the path, which in theory could all hit the same target (there’s a space in which all four overlap), but this would assume that the target didn’t move and is in the very centre of the whirl-line.

In the case of this video, for some reason the first charge left the Berserker very far away from you, instead of halfway of his whirl-distance. After that, it makes sense that each time he only hits you with 1~2 of the AEs, until it “corrected”.

I don’t really see the big issue with this. At least not design wise. Yes, against a single target it’s annoying as hell but nothing about the Berserker (or other such whirlwind-attacks) bills them as single-target-centric attacks. Their very nature is to whirl through a group or ideally a line of targets.
In other words, the dev’s “Works fine” might very be the correct answer, just that they don’t see it as a single-target attack.

To compare, this is probably the same as an Elementalist wanting Meteor Storm to hit with all impacts if used on a single target.

What they changed in the patch when it broke, I suspect, is the charge-distance. I get the distinct feeling that the Berserker covers the same horizontal distance as a Warrior now. Which puts the 4 individual hits further apart, increasing the chance that they will not all hit a single target, but increasing the total space covered with the AE.

Not saying that it doesn’t hurt (for single target damage), but it very much sounds intentional, and most of all consistent with other such attacks. One thing they should change though is that against a static target, the Berserker could keep halfway-distance (so that all 4 hits connect every time).

except thats not how the warrior skill works. if you start your spin close to your target, you’ll hit 4 times. and if you start spinning far away, and just barely reach your target by the end of the spin, then it’ll hit once.

this was how the berserker used to work, not anymore.

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Posted by: Carighan.6758

Carighan.6758

Really? I thought it was exactly different, based on experimenting with the Fiery Greatsword! :O

Hrm… then I would love to see their hit models. I mean, how the AE circles are lined up along the line.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: jportell.2197

jportell.2197

Unless I’m seeing it wrong…it went through twice without even inflicting damage…but merely cripple. How does that even work? -_-

I saw that too… That is definitely WRONG!

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

give them 2 years, should be fixed by then.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: wads.5730

wads.5730

Really? I thought it was exactly different, based on experimenting with the Fiery Greatsword! :O

Hrm… then I would love to see their hit models. I mean, how the AE circles are lined up along the line.

yeah the fiery greatsword spin doesn’t work the same way as the warrrior spin, the firey GS spin travels like over double the distance.

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Posted by: Henrik.7560

Henrik.7560

bullcrap. now greatsword is fked.

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: Dementia.9543

Dementia.9543

how do you play like that?

Onskii – 80 Asura Necromancer
Chillynipps – 80 Human Elementalist
[TSYM] – SOR
(Undefeated)

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Posted by: Ofek.1743

Ofek.1743

how do you play like that?

I have Muscular Dystrophy so all I can use is an On-Screen Keyboard lol

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Posted by: alemfi.5107

alemfi.5107

lollll… so not only was the the confusion-glamour build murdered, but they bugged the most reliable source of damage for phantasm builds as well (again)? Did I miss the memo for “Mesmers are only intended to play shatter builds”? Or was it the memo for “Stop playing mesmers” that I missed?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: zaxon.6819

zaxon.6819

i see people saying the izerker is kinda like the warrior now..

Warrior sucks in pvp… so .. that dosent make me feel any better.

make it work like it did. not like a kitten of a pvp profession.

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Posted by: Bornthisway.4609

Bornthisway.4609

Wow. I knew it was off but this is really unacceptable.

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Posted by: Undertow.2389

Undertow.2389

except thats not how the warrior skill works. if you start your spin close to your target, you’ll hit 4 times. and if you start spinning far away, and just barely reach your target by the end of the spin, then it’ll hit once.

This is completely false. Just did several whirlwinds straight through mobs, starting point blank in melee range:

2 hits
3 hits
2 hits
3 hits
2 hits
2 hits
1 hit
1 hit
2 hits
3 hits

And when I whirled into a wall, so I was right on top of the mob for the whole spin?:

4 hits
4 hits
4 hits
4 hits
4 hits

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Posted by: jportell.2197

jportell.2197

And how much damage does WW do? I’m willing to bet one hitmore than pZerker did pre Feb 26 when it was working

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: wads.5730

wads.5730

except thats not how the warrior skill works. if you start your spin close to your target, you’ll hit 4 times. and if you start spinning far away, and just barely reach your target by the end of the spin, then it’ll hit once.

This is completely false. Just did several whirlwinds straight through mobs, starting point blank in melee range:

2 hits
3 hits
2 hits
3 hits
2 hits
2 hits
1 hit
1 hit
2 hits
3 hits

And when I whirled into a wall, so I was right on top of the mob for the whole spin?:

4 hits
4 hits
4 hits
4 hits
4 hits

i must have been thinking of WW with quickness pre nerf then, which i guess makes sense, the 4 attacks would have been spaced closer together.

but regardless, whether or not WW hits 4 times or not, it does a hell of a lot more damage with full GC gear than the phantasm does.

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Posted by: Fiorrello.8126

Fiorrello.8126

just bumping this thread up a bit, don’t mind me