Current Season – Platinum (Soloq)
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oh and i decided to use miror for heal with runes of centaur as this allowed me with the extra boon duration to keep perma swiftness and the reflesct projectiles is quite handy for a heal when fighting a group
however i am aware that my gear will probably be wrong for this setup as i was just experimenting, i found it really fun and easy to fight multiple foes so if anyone can offer suggestions on how to improve this setup please let me know
Thanks
I actually don’t know anybody playing full zerk. It is something you can do in pve since you can predict attacks from bosses and therefore dodge / avoid most of it.
In WvW as soon as you want to do 1vX fights or have thieves, you might want to put some toughness into the equation. I play myself with about 75% crit dmg and 55% crit chance. Always run with about 20k HP and 1250 toughness ( dont have armor value atm ) which does quite a good deal.
Also, you play scepter / torch, so you might be a shatter mesmer, even though I am not sure scepter is the best choice to generate a clone ( you get one every 3 #1, which means you have to use #1 at least 3 times, which I usually rarely do in WvW since there’s so much more you can do ( #2 #3 #4 #5, or switch weapon ).
I play GS / sword – pistol with phantasm traits, but could work for shatter as well, mostly for its control options. #3 of sword is great help to :
- lock the target
- port to the target
- get armor of chaos ( considering you have an ether field in your utilities )
And then you have the great phantasm from pistol which does tones of confusion via combo as well as the #5, which locks up to 3 targets as well. Confusion being just here to add extra damage and/or stress the target, forcing it to slow down or cleanse while you do heavy direct damage.
It all comes together, but having minimal toughness / vitality, coupled with good defensive skills is really hard to beat. I mostly tend to use defensive skills in an offensive way to basically control the target and give it some fast burst before it can actually do anything.
well gs is dmg wep. staff is only for deff mainly. brek stun + lockdown aoe good for survive, but for dmg is to slow. and phantasm from staff do good dmg only if enemy have alot of conditions on self.
here u need decide or u try do more dmg faster than u die. or do low dmg and try to be annoyng for enemy and wait when he start do mistake
I actually don’t know anybody playing full zerk. It is something you can do in pve since you can predict attacks from bosses and therefore dodge / avoid most of it.
In WvW as soon as you want to do 1vX fights or have thieves, you might want to put some toughness into the equation. I play myself with about 75% crit dmg and 55% crit chance. Always run with about 20k HP and 1250 toughness ( dont have armor value atm ) which does quite a good deal.
Also, you play scepter / torch, so you might be a shatter mesmer, even though I am not sure scepter is the best choice to generate a clone ( you get one every 3 #1, which means you have to use #1 at least 3 times, which I usually rarely do in WvW since there’s so much more you can do ( #2 #3 #4 #5, or switch weapon ).
I play GS / sword – pistol with phantasm traits, but could work for shatter as well, mostly for its control options. #3 of sword is great help to :
- lock the target
- port to the target
- get armor of chaos ( considering you have an ether field in your utilities )And then you have the great phantasm from pistol which does tones of confusion via combo as well as the #5, which locks up to 3 targets as well. Confusion being just here to add extra damage and/or stress the target, forcing it to slow down or cleanse while you do heavy direct damage.
It all comes together, but having minimal toughness / vitality, coupled with good defensive skills is really hard to beat. I mostly tend to use defensive skills in an offensive way to basically control the target and give it some fast burst before it can actually do anything.
yeah i agree with you here, i use GS for the obvious power reason and scepter for the OP counter for thieves, torch i needed to have for its target break to give me piece in group fights the staff works really well at keeping distance
well gs is dmg wep. staff is only for deff mainly. brek stun + lockdown aoe good for survive, but for dmg is to slow. and phantasm from staff do good dmg only if enemy have alot of conditions on self.
here u need decide or u try do more dmg faster than u die. or do low dmg and try to be annoyng for enemy and wait when he start do mistake
im going to have to disagree with this, i have below average condition yes but the phatasm on the staff is extremely powerful to a GS build due to it scaling on base power, (i have 3500 power on average, the chaos storm works very well for “tagging” enemies and applying those dazes
im sorry but i didnt mention that, my traits are used to power up my phantasms with recuced damage from each illusion, btw i dont use the staff for power, i use it as a defensive wep aswell, but to have that phantasm do high damage is a bonus, to say it only does good damage when they have conditions is very false, the extra damage on unique conditions is really a bonus and not the factor in which you should use the wep
If you run 0/20/20/0/30, with illusionary elasticity, you can pull of some really good damage. Illusionary elasticity with staff deals like 800-900 damage per auto cast +2 conditions and 1 boon granted to you. Mirror Blade also does 4-6k damage. This, I believe, is a must for GS/Staff combinations since you benefit directly from it.
wont this effect my power output by 200? + the cooldown for greatsword +50 power, i do like the shorter cooldowns, i would also loose fury on phantasms :C,
i dont aim to do any damage with the staff really, i switch out to staff to initiate and to cancel out, switching for chaos armour
wont this effect my power output by 200? + the cooldown for greatsword +50 power, i do like the shorter cooldowns, i would also loose fury on phantasms :C
Give it a try in sPvP Take far reaching manipulation + manipulation cooldowns with Arcane Thievery +decoy + Blink
Hmm yes but ill loose reduced damage on clones and blink is far enough with the staff tele i dont want to exit the fight :P but could you elaborate on arcane theivery as im having difficulty thinking of the 3rd utility to use as i normally use a condition remover but i have sigil of purity on my staff and heal conditions on mirror heal
Hmm yes but ill loose reduced damage on clones and blink is far enough with the staff tele i dont want to exit the fight :P but could you elaborate on arcane theivery as im having difficulty thinking of the 3rd utility to use as i normally use a condition remover but i have sigil of purity on my staff and heal conditions on mirror heal
Arcane thievery transfers up to a maximum of 3 conditions from you, and rips 3 boons from your foe. Although you think you’d lose damage from clones, you’d actually be dealing out much more damage in terms of shatter frequency. With the combination of 1.2k blink range, staff blink, and GS. you can kite while dealing effective damage. It’s a nice addition to survivability without risking too much in terms of lost damage.
Hmm yes but ill loose reduced damage on clones and blink is far enough with the staff tele i dont want to exit the fight :P but could you elaborate on arcane theivery as im having difficulty thinking of the 3rd utility to use as i normally use a condition remover but i have sigil of purity on my staff and heal conditions on mirror heal
Arcane thievery transfers up to a maximum of 3 conditions from you, and rips 3 boons from your foe. Although you think you’d lose damage from clones, you’d actually be dealing out much more damage in terms of shatter frequency. With the combination of 1.2k blink range, staff blink, and GS. you can kite while dealing effective damage. It’s a nice addition to survivability without risking too much in terms of lost damage.
i see, when you say transfers, do you mean it removes the conditions and gives them to them or does it just copy and paste, the first one would be just godly amazing, and i worry about loosing the reduced damage for each clones as i have 3 clones out 99% of the time :S but i just gave a look at the skill mirror blade and i see what you mean, extra bounce would be quie a trmendous advantage power wise, it currently bounces 3 times, how many more bounces does it get with the trait?
arcana thievery good skill. example. u fight against 2: necro and thief. thief steal full buff. necro stuck on u 15 bleed, poison and weaknes. u know necro have much more hp than thief, so u transfer condition on u to thief, and steal 3 random boon from him
and about phandasm from staff. atack rate is long, + easy to avoid, slowpoke atack, very close range must be for it
yeah i noticed the speed of the beam xD i lol’d for sure but i only use that skill when defending close attackers, im wondering if i should use phantasmal defender as my third skill, would definitly add to my survivability without sacraficing my power
i like defender, but his dont work in zerg. but in 1 vs 1 its prety good+with staff master and 3% def from clone, u can take on self some burst easy
yeah, i actually dont need the 3rd utility so i could use idefender then for 1v1 or small groups im liking this build more and more
what about gear though, should i switch that around a bit to get more vit and toughness or is full zerk okay?
Also on the precision traits should i be using deceptive evasion (clones on evade) or far reaching manipulation for increased manipulation range, i was worried that if using idefender rolling on clones would be counter productive by overwriting my phantasm.
(edited by RedCobra.7693)
I’m a full zerker Mesmer with centaur runes and mirror; running around mainly in WvW with a GS/SW+Pi setup (hoping for Pi+Pi some day).
It’s pretty doable, so long as you keep at range, keep moving constantly, watch your health and don’t get dropped on by a thief. :P
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