WW@ Powerblock mesmers?

WW@ Powerblock mesmers?

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Posted by: Zepidel.5349

Zepidel.5349

I started running it again a couple days ago in team/solo que TPvP and been having a lot of success with it, even though its almost completely useless against classes like thieves. But, now I’ve tried everything I could think of rune/sigil/utility/wep wise, and was wanting to know other people have came up with.

So far I’m using…

6/6/0/2/0, grabbing halting strike, power block, triple mantra, menders purity, clone on dodge, phantasmal fury, boon strip on shatter,

S/P – GS – The most interrupts possible from weapons, good ranged and melee, and power based abilities.

Zerker, with scholar runes or mesmer runes, scholar is nice when you can sit back with gs and hammer interrupts on the focus target while others beat on him in melee, pretty useless in melee or 1v1 situations.

mantra heal with 3 casts and 2 condition cleanse each time. All the condition cleanse you will really need on top of a great heal.

Daze mantra / stun sig / decoy – 4 interrupts, I run the sig because the 3 second stun is the only thing that is going to let you kill good thieves, using it to set up a massive chain stun. Decoy obviously for our stun break and “Get out of Dodge” ability, I’ve tried blink, its nice as it can be used offensively as well, but sometimes the best place to port isn’t always visible and you lose time trying to get it or choose to port someone were you will be picked up immediately.

GS – Air/Battle S/P – Force/battle, I think air is really great on GS because of the auto attack, not so good on sword… I think the 5% extra damage ends up doing more in most cases. battle runes I like because its close I think to 5% extra damage and it lingers for 20 seconds enough to keep 6 stacks up forever, which translates into 10% extra damage after the 2nd swap? ( I could be wrong).

Timewarp – since you will be going mid 99% of the time with this build, the 10 seconds of haste for the people there is huge for winning that 1st fight.

Playstyle/Role – Obviously you aren’t doing any kind of 1v1 or bunkering, I think this is one of the best zerker setups to run with the group that fights on/for objectives in a lot of strats. Don’t ever be the 1st person to run into a fight, always stay back with GS until some of the beef shows up, against a good group they will always target you the second they see you knowing you are squish, so be sure to only go in balls deep if you know you can get away with it. You need to constantly watch for stability and certain buffs like warrior invuln, whether it be on their buff bar or from animation ques. Even deeper you need to know at least all the meta specs for every class and what abilities you really need to shutdown, when they are going to use them, and what the animation looks like. You should be the one calling targets always, the person you are on is going to have their active heals and mitigation (hopefully) put on 10 sec cooldowns meaning focus fire against that target is going to be really effective. This also means you need to be able to pick out the best/easiest target out of 2/3 people when you start fighting. No one on the other team should ever get a res off if you are up.

I’m wondering what other powerblock mes is running for everything from runes/sigils to play style etc… I know there is a lot I could be doing better specifically boon removal for stability beyond shatters, but I’m not sure what I can give up. And of course what sigil/rune are going to give the best results for this type of build.

(edited by Zepidel.5349)

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Posted by: Raunchy.6891

Raunchy.6891

I would consider Blink over Decoy. Other then that it’s not a bad build. Also Moa isn’t a bad thing to test out either. I’m a fan of Time Warp though.

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Posted by: Zepidel.5349

Zepidel.5349

I would consider Blink over Decoy. Other then that it’s not a bad build. Also Moa isn’t a bad thing to test out either. I’m a fan of Time Warp though.

Ya I think I taking decoy was another byproduct of thief hate, blink is pretty much useless against a thief, iir HS has the same range as blink untraited, then if steal is off cd you are screwed as well. If the other team happens to have a thief, without decoy you are just a free kill most of the time.

(edited by Zepidel.5349)

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Posted by: Zepidel.5349

Zepidel.5349

No one using power block anymore?

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Posted by: agroovywalrus.3821

agroovywalrus.3821

I stopped using it after they “fixed” it, I personally just went back to 20/20/0/0/30 shatter

Groovywalrus
FA [BLNT]

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Posted by: Xaurniven.2065

Xaurniven.2065

I stopped using it after they “fixed” it, I personally just went back to 20/20/0/0/30 shatter

What did they fix now?? >.>

Fury By Furry |Given Fury | Furiously Small | Furiously Risen | Serayath

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Posted by: Neurophen.9738

Neurophen.9738

Power Block sounds good on paper but its underwhelming in practice. Chaotic interruption is so much more rewarding (gives you a few seconds breathing space).

4/4/6 lockdown works but unless its skyhammer you might just as well go power shatter and blow stuff up and not have to worry about recharging your daze mantra mid fight.

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Posted by: Xavi.6591

Xavi.6591

4/4/0/0/6 boon stripping shatter works pretty well.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Zepidel.5349

Zepidel.5349

Power Block sounds good on paper but its underwhelming in practice. Chaotic interruption is so much more rewarding (gives you a few seconds breathing space).

4/4/6 lockdown works but unless its skyhammer you might just as well go power shatter and blow stuff up and not have to worry about recharging your daze mantra mid fight.

I’d really hate to lose triple mantra and double cleanse on heal, thats a utility slot loss for a worse cleanse no matter what you do. You are also giving up 300 worth of power based stats for 300 toughness, and some defensive traits, mesmer already underperforms compared to just about every other class in the SPvP meta (look at all dem mesmers in ToL) and we can’t bunker or decap (I mean you can but, come one now there 100x better classes for that), so losing a whole bunch of damage, an extra interrupt, and a free utility slot hurts really bad. All for an on interrupt effect that always works vs one that works really good some of the time and is dependent on user skill.

It seems like 90% of abilities in the game are 3/4 second casts, so you gotta really be fast picking them up, I’m pretty sure most people just spammed interrupts whenever they were off cooldown when trying out power block without any direction or purpose. Hence why a lot of people got angry at the auto attack changes that stopped rewarding spammy gameplay.

4/4/0/0/6 boon stripping shatter works pretty well.

I know but I’m just so tired of phant/shatter, want to play something that feels kind of like a mesmer from GW1 even though this is still a farcry from it. The lockdown spec Neurophen posted is cool, but I just don’t like what you lose to get CI.

(edited by Zepidel.5349)

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Posted by: Xavi.6591

Xavi.6591

I hear ya.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I stopped using it after they “fixed” it, I personally just went back to 20/20/0/0/30 shatter

What did they fix now?? >.>

It used to be good.

Snow Crows [SC]

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Posted by: sendmark.4731

sendmark.4731

Alas poor powerblock, it was a fun 3 days or so.