“Gw2, It’s still on the Table!” – Anet
(edited by Swish.2463)
Edited 09/10
Warden (and all Phantasms) still do not attack summoned creatures
Warden seems to change targets without player input and will chase them (the wrong target) for a short period of time before returning to the correct Target.
Warden does not receive the intended bonus from Phantasmal Haste (yet again)
Warden can still completely Fail to ever attack (much more rare than pre-patch)
Warden can still bug and stop attacking after attacking previously (also very rare post-patch)
Will Edit and add as/if more info is found.
Adding FriFox’s findings on the Increased attack time on Warden, more info Here
(edited by Swish.2463)
It seems to fail to attack things like Tequatl’s fingers. I haven’t tested it on other similar objects. (Ex. Ac burrows.) I haven’t seen it fail to attack a normal mob yet.
I’ve also noticed that when you summon iwarden, it decides it wants to switch targets and run to a different target. So..I guess thats not fixed.
I’ve also noticed that when you summon iwarden, it decides it wants to switch targets and run to a different target. So..I guess thats not fixed.
I’ve noticed that aswell.
!#$
you anet devs. Get your @#n kitten together…
So yeah, PH doesn’t apply to the warden anymore. Re-testing other phantasms as I type…
!
#$
you anet devs. Get your @#n kitten together…So yeah, PH doesn’t apply to the warden anymore. Re-testing other phantasms as I type…
/signed
Sorry had to run to work. Noticed this in PvP mostly
Warden spawns and must move into range means it may cause the never attack bug or it will miss a single attack
Target moves and warden later follows after summon and first attack was about a twenty-five chance of breaking and just staring at the foe
I’ll try more tonight when I’m off work
Tested, luckily warden is the only one that was broken. Phantasmal Haste still does affect other phantasms as intended.
Well, after I go finish banging my head against the wall, I would appreciate a dev response to this because I would like a fix before the next feature pack.
Generally incompetent. ‘Fix’ means they have been spending time with it, but not testing it enough to actually confirm its fixed.
aight, heres what i found thus far.
Warden is much more at risk of what i’ll call “Missing the Window” bug.
This is, When a Phantasm has to move into its attack range, if it is still moving when its attack CD is up, it has about a 1-2s window where it can attack and then its attack will go back onto CD period.
Warden can end up moving through this window and then, not attacking until its next window shows up… which feels like forever.
Warden still has Target issues, 3 times, just kiting the Dummy profession test NPC’s around, Warden followed for a time before running towards one of the Other NPC’s (they were always Inert and out of combat, no other player interaction with them at the time) Warden usually only made it about half way to these before it remembered what it was supposed to be attacking…
few times Warden still ended up just not attacking ever either on summon or after a few attacks.
This was all tested with an Untraited focus and no Phantasm or clone related Traits taken.
My conclusion is that Warden is “better” but Anet still hasn’t figured out everything wrong with this Phantasm.
Also i’ll just Update the OP with what you all are finding.
Don’t worry, it will be “fixed” as intended in the next feature pack and that fix will be considered another “upgrade” for the mesmer class.
Seems like while other classes are getting buffed to outrageous extremes, the mesmer is stuck getting the raw end of the deal with fixes considered as buffs.
Maybe when GW2 draws to an end the mesmer will finally work as it should have intended before Anet broke it, but by then all other classes will be power house giants.
I just love how Anet developers are like “Look we fixed the mesmer with the iw working as intended, congrats mesmer’s that is one of your buffs.” We cheer and jeer due to the fact that it finally was considered fixed but it shouldn’t have been an upgrade, than that fix turns out to have another incandescent flaw.
I have yet to see my Warden fail on normal melee mobs post patch. I Don’t think I have tried summoned creatures like Tequatl’s Fingers yet, but I only remember Warden failing on those pre-patch.
It fails, just like it did before “we fixed it”.
Not on nails not on barrels , it didnt work on those lovely dredges that shoot from range.
Its the old fault i see here. It didnt attack me so the warden doesnt do anything to him, so the dumb phantasm doesnt spin.
2nd fail was on harpy fractal where u want stability or reflects. MY WARDEN WAS CHILLING I WAS FLYING.
Working as intended
I’ve seen it fail twice in WvW since patch. Once whilst capping a camp where it seemed to get confused by the the many NPCs surrounding it. And the second time when I casted a Warden on a keep cannon and it simply stood there doing nothing. Definitely fails less than pre-patch, but still…
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