Wardens change targets without my permission

Wardens change targets without my permission

in Mesmer

Posted by: frifox.5283

frifox.5283

I was messing around with Veteran Giant (speedkill favorite) and noticed something odd. I summoned two iWardens and after attacking the targeted mob once both of them decide to walk away and chase some other target. Since when did our phantasms gained the ability to change targets?

ps: I recorded it on video, probably can upload it to youtube if someone wants it

Wardens change targets without my permission

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

I was messing around with Veteran Giant (speedkill favorite) and noticed something odd. I summoned two iWardens and after attacking the targeted mob once both of them decide to walk away and chase some other target. Since when did our phantasms gained the ability to change targets?

ps: I recorded it on video, probably can upload it to youtube if someone wants it

Yeah, so here’s what I believe is happening.

Certain mobs, such as the giant, or the nightmare tree in TA, have a very high center of their hitbox. The warden attempts to get in range, fails, and wanders off like a dope.

Wardens change targets without my permission

in Mesmer

Posted by: Nretep.2564

Nretep.2564

Well, I’ll also throw around my “theories”.

- Sometimes when you managed to summon an illusion and the target was unavailable during that time (like stealth), the illusions sometimes charge to your new target.

- When a mob dies and another mob with the same ID spawn again the illusion’s death will be prevented. It’ll go attacking another/ the newly spawned mob again.

I don’t think it’s the hitbox. That’d be very reproducible. I haven’t managed to get the technical reason, but I keep observing a “change of target”. I got the feeling that it sometimes happens “on target death” and sometimes “on target stealths”.

Wardens change targets without my permission

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Well, I’ll also throw around my “theories”.

- Sometimes when you managed to summon an illusion and the target was unavailable during that time (like stealth), the illusions sometimes charge to your new target.

- When a mob dies and another mob with the same ID spawn again the illusion’s death will be prevented. It’ll go attacking another/ the newly spawned mob again.

I don’t think it’s the hitbox. That’d be very reproducible. I haven’t managed to get the technical reason, but I keep observing a “change of target”. I got the feeling that it sometimes happens “on target death” and sometimes “on target stealths”.

Go spawn wardens on the nightmare tree in TA. Reproducible 100% of the time, and it never stealths or even moves. This never happened pre-patch.

Wardens change targets without my permission

in Mesmer

Posted by: Nretep.2564

Nretep.2564

OK, haven’t been in TA for a while. Just shared by rare observations of “target changing illusions”. And I also thought that pWarden just idles when he can’t get in range (not attacking structues or on steep slopes).
Does the same thing happen with cSwords ?

Now I remember … most target changing illusions were cSwords …

Wardens change targets without my permission

in Mesmer

Posted by: frifox.5283

frifox.5283

I did an interesting test earlier today. At the end of CoE p3 I aggro’d Alpha to the usual los corner at the bottom of the stairs and jumped on top of that glass wall (a glitch really, since you can’t and probably shouldn’t be able to get there by normal means). I essentially then had line of sight to alpha but no actual walkable pathing to him. Then, I summoned swordsman who spawned on top of that glass wall too. I proceed to jump down and fight alpha as usual. Halfway through the fight swordsman started attacking alpha’s essence. He kept doing that randomly till alpha was dead.

It seems that this patch phantasms may have gotten smarter. If they can’t reach their target they may swap aggro to a nearby mob they can actually reach and will attack him instead. Of course, this is only a theory so I’ll need to test more to be sure…