Was Chronomancer Supposed to be a Tank?
So defensive:
- shield, though before they changed it to a channeled block, it wasn’t such a great defensive weapon
- wells: a few good defensive wells + support wells necessarily mean more “static” hence tanky. Finally, the old well trait used to clean conditions
- slow: slow is probably as bad as weakness (if not worse) to reduce the damage output of enemies. And there is a full slow line, but it depends a lot on crits.
So my idea is that chronomancer was not meant to be a bunker, but a team fighter. Someone that thrives on a point with other allies, very supportive, but still more offensive than defensive. It just happens that bunkering seem to work well too. I don’t think the meta chronomancer will end up being a bunker but an offensive team fighter.
Chrono is hella tanky actually!
Shield+Sword + Staff, Chaos/Chrono/Insp and Well of Precog + Well of Eternity, and either elite Well or TW…if that’s not tanky, then I don’t know what is. :-) Put a tanky amulet on that in sPvP and you’re a beast.
You probably can’t hurt a fly, but you’re almost immune to 2-3 attackers, and can dish out some solid team-support as well. :-)
Here you go
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Full-Bunker-Chrono/first#
From what I saw, bunker Chrono was doing just fine.
here’s my current Mesmer tank
here’s my chronomancer tank
I feel like there are a few different types of tanking in this game.
Chrono and mesmer seem pretty strong for PvE tanking. We’ve got a lot of access to Vigor, blocks, and protection paired with strong mobility and distractions via illusions. Phantasmal Defender is a unique, powerful skill.
Front-line WvW tanking… bleh. We lack significant stability there. Our mobility is backwards (staff) or requires a clone on a target (Sword leap). Since so much of our defense comes from illusions, and they’re so fragile in AoE situations, we really don’t do as well as we could in that situation. Chrono doesn’t do much to improve that area either as the slows are single targets, the buffs aren’t protective, and so many of the traits require illusions to actually be alive.
I think we’ll see some great PvE mesmer tanks. I think we’ll need another elite spec or two to see any WvW front-line mesmers.
Chronomancer is first and foremost a control spec. Inflicts Slow better than any other class, wells inflict a variety of cc effects, interrupt traits, etc.
I wouldn’t really consider Chrono a “control” spec, given it doesn’t really compare to Domination when it comes to control. Tides of Time and Gravity Well are solid control skills but that’s about it, the rest is at most soft CC.
Overall the Chronomancer feels like it augments everything the Mesmer does, so while it does augment control it also augments everything else. Whether this is the nature of the spec (it is, but…) or more an artifact of how flawed the base Mesmer is is up for discussion.
Reason I want to dispute this is because I’d like to see a proper control elite spec in the future.
(edited by Embolism.8106)
I wouldn’t really consider Chrono a “control” spec, given it doesn’t really compare to Domination when it comes to control. Tides of Time and Gravity Well are solid control skills but that’s about it, the rest is at most soft CC.
Overall the Chronomancer feels like it augments everything the Mesmer does, so while it does augment control it also augments everything else. Whether this is the nature of the spec (it is, but…) or more an artifact of how flawed the base Mesmer is is up for discussion.
Reason I want to dispute this is because I’d like to see a proper control elite spec in the future.
I’d support that. It’s hard to tell if ANet is going for “theme” or “purpose” with its specs. Chronomancer feels like it’s centered around a “theme”, but doesn’t have a specific focus. It complements a lot of builds, but doesn’t stand out as being the best for a specific play style. Druid, on the other hand, has a very particular focus: support. Whether it’s supporting through pure healing numbers or through damage reductions or stun-breaks: you are supporting.
I’d love to see each line get this kind of focus. I’d love to take Domination, knowing that each and every trait there is somehow bolstering my ability to control. Or have Inspiration be our support line, replacing the selfish phantasm-only traits with group-oriented support.
I’d support that. It’s hard to tell if ANet is going for “theme” or “purpose” with its specs. Chronomancer feels like it’s centered around a “theme”, but doesn’t have a specific focus. It complements a lot of builds, but doesn’t stand out as being the best for a specific play style. Druid, on the other hand, has a very particular focus: support. Whether it’s supporting through pure healing numbers or through damage reductions or stun-breaks: you are supporting.
I think it’s important to note that chronomancer was a full class concept, and because of that, has a naturally broader focus. Druid on the other hand is a an extreme case, being too focused in my opinion… Most other specs tried to have a clear damage/support/defense etc… mix in the new trait line. The thing is that slow/alacrity/quickness are effects that are very general and apply to any playstyle because they just enhance whatever you are doing.
I’d love to see each line get this kind of focus. I’d love to take Domination, knowing that each and every trait there is somehow bolstering my ability to control. Or have Inspiration be our support line, replacing the selfish phantasm-only traits with group-oriented support.
I doubt we will see much of that in the future. If they release a spec every 2-3 years, they cannot go too focused on one very specific playstyle, at the risk of disappointing a bit part of the community (if you look at druid, there are very strong opinions on both sides about the concept itself, more than any other specs).