Wastrel's Punishment?

Wastrel's Punishment?

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Posted by: Ramooh.3286

Ramooh.3286

What the heck does this do?

Wastrel's Punishment?

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Posted by: EasymodeX.4062

EasymodeX.4062

You do more damage when your target is not doing something.

If you can’t read English, please do not reply to my post.

Wastrel's Punishment?

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Posted by: Ramooh.3286

Ramooh.3286

So it’s basically 5% extra damage on your first attack if the enemy doesn’t know you are there?

That doesn’t sound very good for a 25 point trait or am I missing something?

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Posted by: Somna.5168

Somna.5168

No doing anything = not in the middle of an activation bar, if I remember correctly.

So if they have all instant cast abilities, that’s a free 5% damage for you.

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Posted by: SuburbanLion.8095

SuburbanLion.8095

It’s a throw-back to Wastrel’s Worry and Wastrel’s Demise in Guild Wars 1. The idea is that you would combine it with the Confusion condition to create a “Catch-22” kind of situation. If they use a skill, they take damage from the confusion. If they don’t use a skill, then they take an extra 5% damage from your attacks.

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Posted by: EasymodeX.4062

EasymodeX.4062

Every moment when your target does not have a castbar for an ability, they will take 5% more damage from you.

It adds up to a reasonable amount of time, but 5% is lame. Should be 10% and it would be worth the placement of the trait.

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Posted by: kagenin.5231

kagenin.5231

I though that it means you do extra damage to people who are stunned, dazed, immobilized, etc, which to me makes more sense considering which trait line it’s found in.

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Posted by: Embolism.8106

Embolism.8106

I though that it means you do extra damage to people who are stunned, dazed, immobilized, etc, which to me makes more sense considering which trait line it’s found in.

If they’re CCed then they would be inactive, would they not?

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Posted by: EasymodeX.4062

EasymodeX.4062

Yes, but also if they’re not actually in the middle of an attack that very moment. Keep in mind that in a lot of kiting or running situations, players are not using abilities continuously.

Any brain lag on their part will also result in time where this trait would apply.

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