Way Too Many Mesmers

Way Too Many Mesmers

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Posted by: bhagwad.4281

bhagwad.4281

I’m an r40 mesmer. I’ve played the class since the beginning and it’s far and away my favorite. I’ve played a shatter mes, a phantasm mes and pyro’s immortal build. So without question…I love it.

But as I play sPvP I’m just…seeing too many of them. Often more than half the entire playing population will be mesmers. Not enough guardians, rangers, engineers, and necromancers (went the whole day today without seeing as single necro). It makes me think something’s seriously wrong somewhere that needs fixing.

I don’t like fighting mesmers all the time. Too many clones, too much target breaking – and yes, I use these tactics myself all the time. But I want some nice variety as well. Is it because we are:

1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?

I’m willing to do what it takes to maintain the integrity of the game even if that means I may have to give up something. What do you think the problem is?

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Posted by: drongas.4189

drongas.4189

now spvp for mesmers mostly is place where they try new builds after nerf

but it ridiculous in wvw when on 50ppl group only 1 mesmer now. and his must have time warp, veil, null field, feedback, portal. and 0 dmg to enemy blob. im glad we dont have water, fire and lightining fields

for large group
1 no
2 no
3 +-
4 they dont care about u

for duels
1 no
2 yes
3 yes
4 yes

for pve mesmer allways needed

………..Gandara………..

I’m kill you’r bessies

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Posted by: BlackBeard.2873

BlackBeard.2873

Mesmers are popular b/c they are very strong in 1v1 (which people like to be good at), they have the BEST abilities in WvW (portal + stealth + time war + veil), they are very hard for others to fight (there are a lot builds suggesting you let your powerful clones just kill people), and so many of your traits are so strong. I am just getting into mesmer, but some of the minor traits (at only 5 points) are other classes’ major traits that have to be chosen (critical infusion is the renewing stamina adept major ele trait, while illusionist celerity decreases actual, damage-dealing weapon skills, even stacking with other reduction abilities!). There are so many good major and minor traits, and thus so many ways to build.

Finally, I think they are both hard and easy to play, so it is inviting to players (this is a good thing in some ways). You have a major advantage at lower skill levels b/c people don’t know how to fight your pets there and target you, so you can just let pets do the damage. While that doesn’t fly at the highest skill levels, you still have very powerful builds that scale with ability to stay viable. While mesmers like to complain about losing a viable build here and there, we do have it really good in comparison to other classes who are pigeonholed into one spec or else total crap.

(edited by BlackBeard.2873)

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Posted by: Zamiel.2130

Zamiel.2130

I’m seeing them less and less in WvW in the last couple of match ups though. Perhaps it’s because of the iB issue or the nerf to confusion builds. They just seem to sit in the JP or are being used to portal golems around. Thieves and Elementalists seem to be breeding like rabbits.

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Posted by: Blackhat.4016

Blackhat.4016

1. Easy to pick up, hard to master. That’s at least what I experienced when I started my mesmer (but that’s pretty much true for all professions).

2. Yes, that would be one of the reasons why they are currently popular in sPvP. Everybody loves a lot of damage.

3. Not as much as other professions/builds have but good enough to survive.

4. That’s the biggest point imo. Confusing new players (who will mainly play sPvP instead of tPvP) is the key to be able to deal a lot of damage without being hurt yourself. Thiefs are another good example. Stealth confuses new players. Combine that with a good amount of damage and you know why thief is a good profession for sPvP.

I am not saying those professions are bad for tPvP but those are the reasons why they are so dominant in sPvP and nerfed quite a lot.

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Posted by: Dawdler.8521

Dawdler.8521

Is it because we are:

1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?

All of the above?

The Mesmer is a strong PvP class. In tPvP it lack the ability to hold a point though (ie facetank like a guardian, a Mesmer has to jump around) whereas in sPvP you meet a ton of berserker geared annoyances. The Mesmer is my “main”, but personally I prefer to bring my Engineer to tPvP. Just as strong (if not stronger) and some variation from every day PvP/WvW with the Mesmer.

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Posted by: Hexxen.7216

Hexxen.7216

I only play mesmer and my encounters have been very different from yours. I hardly see mesmers. At most me and maybe 2 more. Guardians and Engineers with there absolutely amazing ability to bunker down while staying mainly stationary are by far the most frequent I see.

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Posted by: djtool.8372

djtool.8372

as stated great 1v1 class and it drops a (donkey)load of damage so its attractive.

or boys are more into pink these days.

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Posted by: Simonoly.4352

Simonoly.4352

I imagine it’s due to a combination of reasons mostly to do with their effectiveness as duelists.

But also, Mesmers are just a very fun class to play and I imagine many people find them thematically more interesting than the other classes available. I tried all the classes out back in August, and I was sold as soon as I saw Spatial Surge.

Gandara

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Posted by: Daishi.6027

Daishi.6027

Shatter is pretty balanced

Phant is no skill 1v1 but crap team fight.

2. Our Dmg as a shatter is still out performed by thief and warrior, we just have nice consistent spike which is easy to read r20+ and condi can be out done by Engie, and to a lesser degree necro.

3. Survivability is out done by ele, thief guardian, ranger,… Actually considering our cloak kind of sucks you get one (maybe two if you give up TW, or run torch which is rare and arguably out performed by other weps) anything other than war has better survivability

4. And no, clones don’t confuse anyone past rank 15 unless they are terrabad.

1. Unless your phant build mesmer is not easy, concurrently it’s the weakest pont for point but with built in tools designed to help us out play people. Other people need to try harder to out play a better mesmer. And clones aren’t even a factor of that. So if your killing bads or people who haven’t learned how to fight mes all day yeah it’s easy, if you against good people as anything other than phant better hope your better.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: shyrith.3462

shyrith.3462

Might be your server. Or my server is the odd one out. While mesmers are still pretty popular, I still see an almost equal amount of necros. And maybe even more thieves. Not just in spvp, but wvw and even pve.

ET and proud to be!

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Posted by: ProxyDamage.9826

ProxyDamage.9826

1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?

All of the above, really.

As someone who plays every profession and has dedicated a lot of time to learn even their small nuances, I can tell you the 1 or 2 traditional “cookie cutter” Mesmer builds are among the most “faceroll” things to play in this game in PvP. Roughly equivalent to GS Warrior in PvE. It’s just too easy.

It’s just a design thing. For example, a lot of the Mesmer’s damage is in their clones, which in turn frees the mesmer themselves up for either more offensive or defensive actions regardless of what the clones are doing. For example, you can cast a berserker at someone, then run away, thus forcing them to either let you run away or be forced to chase you with the periodic high damage burst + cripple. Even if you do kill the clone right away, not only is that damage not dealt to the mesmer (while they CAN be doing damage to you, for example), but they usually live long enough to deliver their payload anyways… given that they have remarkably low cooldowns their death is more of a nuisance (can’t use them for shattering, slightly lower “DPS”) than an actual problem.

On top of that they just have a lot of utility… blinks, stealths, stun breakers, full AoE condition AND/or boon removal, portals, a mini-hundred blades that also grants you evasion…. Perma-vigor and, with that, nearly unlimited on-demand clones for shattering or just general nuisance… a lot of dazes and stuns… etc, etc.

If mesmer has an issue is that they’re sort of stuck to the one or two cookie cutters, and everything else tends to drop dramatically in performance.

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Posted by: Godmoney.2048

Godmoney.2048

Because you don’t have to level in Spvp.

Personally I can’t stand the way the way they implemented “scenarios” in this game. I don’t mind them having a balanced pvp version but I really wish I could just do scenario’s with my current gear and spec.

Spvp might as well be a different game entirely.

In WvW I do not see all that many mesmer’s. In spvp you just make a level 1 and play. 90% of those people would never have the patience to level a mesmer.

What I do know is that having more than 1 mesmer is usually not a good idea. I always want 1 mesmer but never more than 1.

(edited by Godmoney.2048)

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Posted by: zaxon.6819

zaxon.6819

i usually see a pretty balanced group in spvp. maybe 3 mesmers max. most of the time they are out numbered by guardians and thieves. and almost every person in spv kitten ome kind of bunker for thier profession which is a little annoying.

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Posted by: Raijinn.9065

Raijinn.9065

1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?

All of the above, really.

As someone who plays every profession and has dedicated a lot of time to learn even their small nuances, I can tell you the 1 or 2 traditional “cookie cutter” Mesmer builds are among the most “faceroll” things to play in this game in PvP. Roughly equivalent to GS Warrior in PvE. It’s just too easy.

It’s just a design thing. For example, a lot of the Mesmer’s damage is in their clones, which in turn frees the mesmer themselves up for either more offensive or defensive actions regardless of what the clones are doing. For example, you can cast a berserker at someone, then run away, thus forcing them to either let you run away or be forced to chase you with the periodic high damage burst + cripple. Even if you do kill the clone right away, not only is that damage not dealt to the mesmer (while they CAN be doing damage to you, for example), but they usually live long enough to deliver their payload anyways… given that they have remarkably low cooldowns their death is more of a nuisance (can’t use them for shattering, slightly lower “DPS”) than an actual problem.

On top of that they just have a lot of utility… blinks, stealths, stun breakers, full AoE condition AND/or boon removal, portals, a mini-hundred blades that also grants you evasion…. Perma-vigor and, with that, nearly unlimited on-demand clones for shattering or just general nuisance… a lot of dazes and stuns… etc, etc.

If mesmer has an issue is that they’re sort of stuck to the one or two cookie cutters, and everything else tends to drop dramatically in performance.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

They are very easy to play. Greatsword is just faceroll in hotjoin. gs + staff combo makes you a god of kiting. nothing touches that other than a thief or another mesmer

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Posted by: Stabby.9815

Stabby.9815

1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?

>> All of the above, really.

What everyone else said regarding this plus 1000.

You didn’t see a lot of mesmers in gw1 (before the huge mes update towards the end) because the class was tricky to play. It required understanding of the other classes, team dynamics, your own skill synergy, and very good timing.

Gw2 mesmer requires you to equip a greatsword and know how to mash 1, 2, and 4. Seriously. Want your daily pvp quickly? Macro those skills to fire and go have a cup of coffee for 5 minutes.

btw: mesmer is my main class. I’ve played thief, necro, ranger guardian, and eng as well. Can’t comment on the warrior, but mes is easier to excel at than the others.

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Posted by: shyrith.3462

shyrith.3462

Easy to play poorly, if you aren’t creative.

What profession isn’t easy to play, other than maybe engi?

ET and proud to be!

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Posted by: FinalPatriot.8034

FinalPatriot.8034

They are very easy to play. Greatsword is just faceroll in hotjoin. gs + staff combo makes you a god of kiting. nothing touches that other than a thief or another mesmer

I play a defensive D/D Ele and don’t have much trouble with the normal GS/Staff Mesmers. Now, some of the other builds can be a real pain when they wait for me to get in close.

Laura Seranus – Mesmer –
“Shatter Me!”
“I am become death, the destroyer of worlds.”

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Posted by: zaxon.6819

zaxon.6819

ranger/guardian/necro/theif? hard to play.. not really.
i would say they are easier to play then mesmer.. its just that mesmer isnt hard either.

the skill cap on all classes was higher in ultima online or vanilla wow.

the pvp system isnt very complex for the most part. you have basic cc, basic defensive ability and basic damage buttons. it is no chess match between classes, your build either has the tools to deal with your opponents tools or you do not.

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Posted by: PhelanDisturbed.1650

PhelanDisturbed.1650

Last month there were tons and tons of mesmers in hotjoin anyways. I lack the patience to que for 3 hours for tpvp… However in wvw… seems anyone I run in to that isn’t zerging it is a mesmer or thief…

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Posted by: Wonderer.1790

Wonderer.1790

First off anyone not zerging that is looking for kills or duels is either a Thief or a Mesmer both being easy to play in this regard. My opinion in from a WvW and PvP point of view.

I can’t see how people on the Mesmer forum defend Mesmer for being harder to play than other classes. I’ve played it for a while now and in pvp as well, and Mesmer requires much less thinking play than I believed from the forums. You just sit back and range and when appropriate dive in for a frenzy dps burst. Sure there are other builds, but that’s exactly it. Mesmer has so many builds that work differently and work well, that the enemy has no idea whats coming. Necro, Engi, War, and Ele all take more awareness and any misuse of their skills can mean death. I’ll admit it, this easy play and ability to still perform very well, has attracted me to the class and has made me want to build one for WvW roaming. The ability to keep pressure up while using a Mesmer is basically sit back, range attack and spam out illusions, just kiting until the enemy gets low then, BOOM burst and dead. Crazy that the best 1v1 class in the game allows you to sit back and generally just watch as you wreck someone, its a great feeling. This feeling contradicts a thief’s which is to keep being in someone’s face as you wreck them. Both great and both very strong in WvW, but saying Mesmer is more difficult to play than other classes is outright false it shows a lack of understanding for other classes.

80 Thief, 80 Warrior, working on Mesmer.

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Posted by: zaxon.6819

zaxon.6819

what profession do you think is actually hard. i would agree engineers are more complex but for the most part professions in this game are pretty basic. 2 7xgm anatomy mages in ultima online fighting eachother is more complex then any 2 professions in this game fighting and that game is 15 years old.

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Posted by: PhelanDisturbed.1650

PhelanDisturbed.1650

None of them are hard perse. Just different play styles. Imo ofc.