We need more traits like Mental Defense...

We need more traits like Mental Defense...

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

… that create illusions via other ways other than weapon skills and dodging (DE). And I’m not saying this because I think Mental Defense is a particularly good trait, but the mechanics of it are a breath of fresh air. It would make us a little bit less dependent on Deceptive Evasion.

Skillful play = more resources/power (illusions)!

I know that chronomancers will get a similar trait but I would like to see some more love for the core profession, maybe one for mantras like if you break out of stun with power break or interrupt with power lock etc you summon a clone… what do you think?

We need more traits like Mental Defense...

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Posted by: Curunen.8729

Curunen.8729

Agreed – I would like to see at least one illusion generation trait per line.

Eg:

Domination – summon a phantasm based on your current weapon when you interrupt a foe (same ICD as phantasm skill so will vary based on weapon equipped while interrupting).

Duelling – DE

Chaos – summon a clone whenever you apply a new boon to yourself or condition to your target (5s ICD?). Must be in combat.

Inspiration – Mental Defence. Could have a second trait such as summon a pDisenchanter whenever you use a healing skill.

Illusions – using an illusion generation skill duplicates the summoned illusion. Could be a grandmaster trait and move one of the existing grandmasters/delete something else.

We need more traits like Mental Defense...

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Posted by: keenlam.4753

keenlam.4753

Illusions – using an illusion generation skill duplicates the summoned illusion. Could be a grandmaster trait and move one of the existing grandmasters/delete something else.

Love the idea. Just delete the scepter trait then, its not working anyway.

We need more traits like Mental Defense...

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Posted by: Silverkey.2078

Silverkey.2078

I love the idea, but for illusions, we already have reduced recharge on illusions summoning which I guess is good enough. I love your domination idea. For Chaos, maybe desperate decoy should actually be moved there (it is a selfish-survivability skill after all).