Weapon skill reduction traits

Weapon skill reduction traits

in Mesmer

Posted by: EvGenius.6208

EvGenius.6208

Currently we have really unfair situation with weapon skill reduction traits.

Focus and pistol only affect 2 skills each.

Scepter affects 3 skills

Great sword, 1h sword and Staff affect 5 skills each. (well in fact iLeap cooldown is not reduced so 1h sword is only 4 skills, hoping to get that fixed)

The bonuses on all of them are approximately the same (+50 to some stat, i.e. +50 malice scepter or +50 power GS or +50 toughness scepter)

The ‘focus skills reflect projectiles’ effect is bugged (the wall is too small to reflect any)

The +20% range on pistol is working but it’s the only trade off for the trait affecting just two skills, which is not enough at all.

My suggestion: give focus and pistol traits more significant bonuses. Give scepter trait better bonus too.

On the side note: please fix the bug when iLeap cooldown is not reduced by sword trait please.

Weapon skill reduction traits

in Mesmer

Posted by: Odaman.8359

Odaman.8359

Temporal Curtain is fine for reflects. The warden on the other hand should have a bigger reflect field imo. You also failed to mention the torch reduction which removes 1 condition… which honestly considering how niche that weapon is it should probably remove 3. I think the pistol range trait is the main reason many of us are hoping for a mh pistol and then that trait would be very strong.

Odaman 80 Mesmer
Maguuma

Weapon skill reduction traits

in Mesmer

Posted by: Animando.7956

Animando.7956

Scepter affects 3 skills

Only 2 skills since #1 doesn’t have any cooldown

But I agree one hand weapons have crappy traits.