What Mirage Needs
Honestly the clones don’t really do the ambushes, either. Yeah they do them, but it has all the power of a sword clone punching someone. Woooheeey.
Shatter spam is a chrono thing, let Mirage have its own niche.
Let’s give clones more life: Move Infinite Horizon to a minor trait, fix ambushes to be more consistent, give us multiple ways to trigger mirage cloak on our clones (not ourselves). This is a pretty neat concept I hope they invest further on.
Shatter spam is a chrono thing, let Mirage have its own niche.
If my memory serves the clone-on-death traits don’t proc on shatters
Correct, Clone death traits proc when the clone is killed, not shattered.
I still dislike clone death traits. I’d much rather have an elite spec mechanic something along the lines of…
Your illusion skills no longer summon illusions but provide a temporary boost or effect depending on their original function. iLeap becomes a on-target teleport, phantasms become skills that the mesmer actually uses i.e. spinning through mobs with GS, leaping attack with sword, etc. Skills that summon illusions would fill up the illusion counter for a short time (3-10 seconds? Idk) and you could then use modified shatters with an amped effect depending on the current illusion counter.
I love the feel and idea of mesmer but I hate the extreme limitations of the illusion mechanic.
I still dislike clone death traits. I’d much rather have an elite spec mechanic something along the lines of…
Your illusion skills no longer summon illusions but provide a temporary boost or effect depending on their original function. iLeap becomes a on-target teleport, phantasms become skills that the mesmer actually uses i.e. spinning through mobs with GS, leaping attack with sword, etc. Skills that summon illusions would fill up the illusion counter for a short time (3-10 seconds? Idk) and you could then use modified shatters with an amped effect depending on the current illusion counter.
I love the feel and idea of mesmer but I hate the extreme limitations of the illusion mechanic.
This would be amazing.
I still dislike clone death traits. I’d much rather have an elite spec mechanic something along the lines of…
Your illusion skills no longer summon illusions but provide a temporary boost or effect depending on their original function. iLeap becomes a on-target teleport, phantasms become skills that the mesmer actually uses i.e. spinning through mobs with GS, leaping attack with sword, etc. Skills that summon illusions would fill up the illusion counter for a short time (3-10 seconds? Idk) and you could then use modified shatters with an amped effect depending on the current illusion counter.
I love the feel and idea of mesmer but I hate the extreme limitations of the illusion mechanic.
Sounds like a great idea for maybe a next elite spec.
However I love the whole concept of clone death traits. It suits the Mirage more than anything else.
However, i do think that the old version of the trait is boring & uninteresting.
Would be nice if Mirage could get something that punishes people for mindlessly killing clones though.
Mirage is suppose to be decieving so you should be rewarded for decieving people to kill your clones. (even though good players will prob still be able to identify the real mesmer.)
Punishing people for killing your clones is a great way to go about it.
If you fall for their deception you get punished, if you AoE recklessly to avoid mind games you get punished. Something like confusion on clone death would work. It even discourages shatter spam for a more clone-oriented playstyle, it’s perfect.
(edited by Daharahj.1325)
Punishing people for killing your clones is a great way to go about it.
If you fall for their deception you get punished, if you AoE recklessly to avoid mind games you get punished. Something like confusion on clone death would work. It even discourages shatter spam for a more clone-oriented playstyle, it’s perfect.
I agree with this.
Would be better if they could give us a less passive way of clone death traits because I think that’s the reason why they took it out in the first place.
But I think that in this case it would really help the class & the theme more than having random shatter traits in the Mirage line.
I still dislike clone death traits. I’d much rather have an elite spec mechanic something along the lines of…
Your illusion skills no longer summon illusions but provide a temporary boost or effect depending on their original function. iLeap becomes a on-target teleport, phantasms become skills that the mesmer actually uses i.e. spinning through mobs with GS, leaping attack with sword, etc. Skills that summon illusions would fill up the illusion counter for a short time (3-10 seconds? Idk) and you could then use modified shatters with an amped effect depending on the current illusion counter.
I love the feel and idea of mesmer but I hate the extreme limitations of the illusion mechanic.
I imagined something pretty similar back when we were having fun designing and posting cool elite specs ideas that ANet could ignore, a few years ago
I think I called it the Veteran or something like it. I’ll link the post if I find it.
Yeah, I would love to play something like that.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns