With all the new info on mesmer that just came out, I’m kind of curious what builds everyone is theorycrafting and excited to try. Especially ones that break away from the traditional mesmer role. Of course, these are all subject to changes between what’s out now and the actual state upon release.
I’ve been thinking this could be a fun build: http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=mesmer&traits=“Chronomancer”,1,6,7-“Dueling”,2,5,9-“Chaos”,2,6,9
Slap on some rabid armor, with a staff and a scepter/x (shield most likely, although focus and torch have their uses too). I’d likely go runes of the undead, and use condi on crit sigils, although generosity might be worth it to get some extra condi removal.
This is meant to be a tanky “half shatter” sPvP condition build. The chronomancer master and gm traits+dueling minors should provide tons of crits, which proc tons of bonus conditions. Having the staff out gives me very high chaos armor/protection up time. Wells and glamours help keep up chaos armor with staff 2 (not sure which skills I want for sure yet, but I’ll at least have one or 2 of those). The primary goal is to keep 3 clones out, and then shatter as I can produce more. Staff clones and high chaos armor uptime will keep me loaded with boons, which will further enhance my conditions thanks to the Chaos minor.
If you go torch, you can of course swap in PU instead, although you lose some defensive utility on shatters. Chaotic transferrence can be taken instead of Chaotic dampening to sacrifice defenses for damage, but given the staff cooldown bonus on dampening I’d only do so if damage turns out really lackluster, or if I swap to a scepter oriented build. Blinding dissipation can be taken instead of evasive mirror, depending on if you see more melee or ranged enemies. The chaos line can be substituted for illusions, sacrificing a bunch of survivability to gain condition pressure on shatters. It would also likely be a more scepter oriented build, with the scepter trait and MtD. The quickness on shatter would help with scepter clone generation and torment application, and the crits proccing confusion will help reduce scepter cooldowns.
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