What crit chance do the illusions have?
If it’s not exactly your crit chance, it is close. I haven’t done a ton of testing but the stacks it applies is moderately consistent with 8 of your own attacks. I reliably apply 8 stacks when I’m using a crit build. I take Fury though, unless you have like, a ridiculous crap ton of crit.
Phantasmal fury was just stealth nerfed, it now lasts for 5 seconds which makes it an absolutly worthless trait
^
actually, it was buffed. Instead of a single 2h buff, it continuously refreshs. So a dispel or boon-steal won’t make it useless, but refresh.
@OP
they have your crit chance – as Rhyno said. So yes, if you make a build out of duelist 15 trait, be sure to stack precision and condition damage. Preferably use swords for faster attack speed …
as a note: phantasmal fury works in phantasms not clones.
Clones and Phantasms use all your offensive stats, and possibly defensive stats as well. Also, boons and such that affect your base stats will improve your Illusions: getting Might and Fury on yourself will increase the (condition) damage and crit chance of your Illusions as well.
Clones and Phantasms use all your offensive stats, and possibly defensive stats as well. Also, boons and such that affect your base stats will improve your Illusions: getting Might and Fury on yourself will increase the (condition) damage and crit chance of your Illusions as well.
I’m pretty sure that this is exactly the opposite case. Illusions are copies of youself without boons. Damage/ HP and other stats are somewhat scaled (like clones have ~2% of your damage) but depend on your stats.
Increasing illusion stats has to be done be giving them boons (like Fury).
Clones and Phantasms use all your offensive stats, and possibly defensive stats as well. Also, boons and such that affect your base stats will improve your Illusions: getting Might and Fury on yourself will increase the (condition) damage and crit chance of your Illusions as well.
Do we know how that works? I haven’t done testing myself, but do the boons transfer stats on phantasms already summoned or do you have to have them upon summon for them to transfer over. The latter sounds easiest for them to do even if it isn’t as balanced.
Maguuma
Actually the “fully copy” is easiest to program, whenever a Phantasm or Clone does something, use the master’s stats. I.e.: they have no stats of their own at all.
I’m pretty sure that this is exactly the opposite case. Illusions are copies of youself without boons. Damage/ HP and other stats are somewhat scaled (like clones have ~2% of your damage) but depend on your stats.
Increasing illusion stats has to be done be giving them boons (like Fury).
Indeed, Illusions do not get boons when you get them. However, because Illusions use your stats to determine their stats, any boons that change your stats directly: e.g. Might and Fury: will indirectly boost your Illusions too.
You can test this by simply conjuring a Staff Clone against a dummy Golem. As you gain Might, its Burning and Bleeding damage increases. Same deal with Fury.
Do we know how that works? I haven’t done testing myself, but do the boons transfer stats on phantasms already summoned or do you have to have them upon summon for them to transfer over. The latter sounds easiest for them to do even if it isn’t as balanced.
Given that existing Staff Clones do progressively more damage as they stack Might boons on you, it would seem the stat changes are applied immediately.