What do you think about the new BF?

What do you think about the new BF?

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Posted by: Windwalker.7421

Windwalker.7421

I’ve been really hating the changes to BF tonight. I’d not been noticing how bad the nerf really hurt this ability, but it’s very frustrating to have to guess whether you’re going to deliver mediocre damage to a few people, or kill yourself instead. It’s not like we have a lot of AE damage options, and now this one has been made a big liability to use with still rather meak damage output.

In 1v1 it’s still “OK” but even with single target Retal damage, you can easily take as much damage as you deal. Versus groups, however, it’s a straight up liability where you’re hitting multiple targets dealing fairly silly damage while taking big amounts of Retal damage yourself.

At the very least the damage ought to be upped a good bit to compensate for the double-whammy nerf to this ability that took it from a great ability all the way down to a rather mediocre one. If not damage, then at least you should be able to move while using it just like other similar (far more powerful) abilities in the game. The one unique thing it had was nerfed, while all it’s weaknesses were left alone.

Overall, I’m still having fun on my Mesmer and I don’t mind most of the nerfs, but I just think that one was just poorly thought out as it’s too frustrating for the mediocre damage it delivers. What makes it even worse is that while Scepter is far better off then before, it’s still not exactly a strong MH weapon either, so our MH options are a bit lacking now IMO.

What do you think about the new BF?

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Posted by: Sinaya.4201

Sinaya.4201

… what’s “BF”?

Crystal Desert

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Posted by: Dawdler.8521

Dawdler.8521

His boyfriend was nerfed? I dont really know.

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Posted by: colesy.8490

colesy.8490

Blurred Frenzy obviously.

And yes, eating a ton of retaliation in WvW sucks.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

What do you think about the new BF?

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Posted by: Phaedrus.7159

Phaedrus.7159

Are you able to post the changes? I don’t think they have been posted on the announcements bit yet.

What do you think about the new BF?

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Posted by: K U T M.4539

K U T M.4539

The blurred frenzy change was a while back…

Basic [BS] NSP/Mag

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Posted by: Advent.6193

Advent.6193

My issue is that it was a double nerf. The swap from Invuln → Evade, and the increase in C/D. Either would have been a “nerf,” so why rub salt in a wound?

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

What do you think about the new BF?

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Posted by: Phaedrus.7159

Phaedrus.7159

The blurred frenzy change was a while back…

Ohhh ok, when he said “hating it tonight” i thought he meant they had changed it again, lol.

What do you think about the new BF?

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Posted by: Sinaya.4201

Sinaya.4201

Ah, see this post was all kinds of confusing.

First of all, “BF” wasn’t obvious, even in context.

Second, yeah… it looked kind of like a new change had come or something.

A damage buff would be nice.

Crystal Desert

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Posted by: Photoloss.4817

Photoloss.4817

I can see how it might have been needed in sPvP (I don’t play that, so I might be wrong, but I can see the problem with an unstoppable burst attack)

However, for PvE this wasn’t warranted AT ALL! and gets very annoying. Not many enemies have retal (which seems to be a problem in its own right for group PvP), but the inconsistency of what can and what can’t hit you has lead to quite a few stupid deaths. Especially since there’s no logic behind the mechanics, so you’re left with trial-and-error (as an example, the fire AoE conjured by Ulgoth neither damages nor burns during evades, while the static field of the MKII golem deals damage and cripples right through it; both are pulsing AoE fields)

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Posted by: Esplen.3940

Esplen.3940

On the bright side, getting Daily Dodger has never been easier!

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Posted by: Crossplay.2067

Crossplay.2067

The change was necessary. As much as I loved the skill the way it was, being able to attack and dodge at the same time was too powerful. Even after the nerf, I still use this attack as a third “dodge”. Now that it’s not complete immunity, you have to rethink when to use it and against whom. More thinking is ALWAYS a good thing! That keeps the game from becoming a mindless button-masher.

What wasn’t warranted, however, was increasing the recharge time along with nerfing the “invulnerability frames”. Anet should have waited at least a month after the live patch to see if it was necessary. This is Anet we’re talking about though. They make a LOT of stupid changes with little to no explanation. and overnerf things quite often. The fact that they claim to listen to their community is laughable. They don’t even discuss major changes with us before they happen.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

The change was necessary. As much as I loved the skill the way it was, being able to attack and dodge at the same time was too powerful. Even after the nerf, I still use this attack as a third “dodge”. Now that it’s not complete immunity, you have to rethink when to use it and against whom. More thinking is ALWAYS a good thing! That keeps the game from becoming a mindless button-masher.

Judging by the general absence of mesmers in tournament, I don’t really think it was necessary at all

Even after the nerf, I still use this attack as a third “dodge”

There is nothing special in that type skill. Almost all weapon sets have them.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I am finding it highly annoying, i can never tell if when i will use it the attacks will be evaded or if i will actually get hit by them. I am even now considering maybe swapping it out and changing my build, i like the fact that the clones run to the targets to melee and i like the gap closer but BF is becoming to much of a liability as you (or at least i) just never know if when using it i will be damaged or not.

What do you think about the new BF?

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Posted by: Crossplay.2067

Crossplay.2067

I am finding it highly annoying, i can never tell if when i will use it the attacks will be evaded or if i will actually get hit by them. I am even now considering maybe swapping it out and changing my build, i like the fact that the clones run to the targets to melee and i like the gap closer but BF is becoming to much of a liability as you (or at least i) just never know if when using it i will be damaged or not.

Anything that triggers an “on hit” effect will be a liability. A few examples are Shock Aura, Chaos Armor or anyone with retaliation. As for environmental hazards, the jury is still out. I’ve successfully evaded some while others have hurt me anyway. In my opinion, the skill is still good, it’s just not great.

What do you think about the new BF?

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Posted by: selan.8354

selan.8354

i agree that the change in spvp was maybeok, but thats why i think they should split wvw and spvp again as in wvw there is a ton of retal and therefor i wish the nerf was reverted in wvw. anet has a lot of balancing to do. none of the gammodes is blanaced right atm. and i hope they stop balancing wvw on spvp and also in spvp there need to be changes with the current meta and with a meta like that i think the br nerf was too much.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: bwuki.2175

bwuki.2175

in my mindless ~tier1~ server with a feedback on a group retal kittens on you. I used BF to stop that damage instead of wasting distortion. I think it need some more work, but recently our changes have been lacking

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