Q:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)
Q:
Ignoring the possible healing/toughness increase, can the damage alone be used to benefit dps?
If yes, what is the best scenario for MoP increasing dps?
If no, is there a scenario when MoP does not increase or decrease dps?
(edited by Daniel Handler.4816)
There’s a faulty assumption in your premise.
In many cases, MoP is not a dps increase even when traited.
There’s a faulty assumption in your premise.
In many cases, MoP is not a dps increase even when traited.
Edited for clarity.
As I’ve mentioned here
https://forum-en.gw2archive.eu/forum/professions/mesmer/Suggestion-Phantasm-Survivability-Rework/first#post5525486
A lot of it is enemy numbers and spacing. Also requires the ability to double tap the discharge and other abilities at the same time. Finally, it requires the ability to channel MoP unhindered. Stacked in melee for dungeons doesn’t work that well for MoP. That doesn’t mean suddenly stand at 1200 range with it all the time. If there is a PSEA warrior other party members, stand within buff range. For dungeons, I would only recommend it vs trash mobs comboed with MoD while sword auto attacking for dungeons. If you really want a ranged “weapon swap” for some bosses, it’s a good alternatively that lets you stay sword/sword/pistol. Otherwise, don’t bother recharging mid fight. For open world with lots of spaced out mobs, it can be better than most options for mesmer.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.