Q:
What gear for WvWvW anti-projectile build
I would either change the scepter out for a sword or I would change the gs out for a staff.
Because gs is a power base weapon, while the Scepter is a cd base weapon.
Base on your traits the gs is best to keep and the scepter needs to be change out.
Power/pre/tough or power/healing/tough. I would go with one of them with what you have. For my armor.
As far as I know, the only Anti-Projectile abilities we get aside from Feedback are given to the Focus with a hefty amount of trait points in Vit/Healing w/e the silly name is they gave it, I forget.
I’m working towards a build like this, only for more support in Dungeons. I have yet to see how well or useful it plays out.
That being said, you will sacrifice alot of traits for the added reflection skills that are highly situational. I would not go this route at all unless you count on being heavy support tactician type.
Role aside, I’d say you can go one of two ways. Increase your strengths or even out your weaknesses. In my case, alot of traits into Vit/Heal is giving me more hp then I really need. As you probably know, mes is a slippery evasion type tank, and more hp is probably not neccesary. However, the Healing increase might help since you can have Regen from phantasms, and that might play a part in your support role.
Personally, I am trying for those additional reflects and whatever heals I can use to aid in a Dungeon Party, and seeing how that works, but I will be using Stats on gear to fill in the gaps such as Power, Precision, and mostly Condition Damage as that is my main killing stat when I am soloing with Staff/Scepter+Focus, and not being support.
For me, this is a current work in progress, so I can’t say how well this all works yet, but as this is something I’m also working on, I thought I’d share my current views.
(edited by MrMacAndCheese.3907)
To add: from what I understand so far, Beserker benefits a damage dealer the most. That is….a Mesmer who is bursting down enemies quickly, and therefore not investing heavily in Vit/Heal or any kind of party support, but being that Rock Star selfish dps type guy that you love to hate.
It woul be nice to be able to be a damage dealing machine that could reflect all projectiles too, but that would also be OP, no?
Like with all classes, we are made to make the tough decisions of the roles we play, yet given the freedom to do so.
If you are intent on hurting things quickly with a mes in WvWvW, but don’t like being shot with arrows, then best bet is to make a friend like me who is willing to support the team so that they can do what they do.
You can’t reflect arrow carts. A glamour build for WvW is great anti-zerg, but you’re just going to have to move out of the way of siege equipment. Maybe you can blink, feedback, and portal in your friends.
You can’t reflect arrow carts. A glamour build for WvW is great anti-zerg, but you’re just going to have to move out of the way of siege equipment. Maybe you can blink, feedback, and portal in your friends.
Just have to say here that Feedback is used on targeted enemies, not allies. I can’t speak of arrow carts and reflection of them or not, idk WvW stuff yet.
This is the build I’m using atm. It gives me a good balance of dps, hp and support abilities.
http://www.guildhead.com/skill-calc#mzmz0mzMzMbnroMMbLoGp0GVcaMaVR
I have Ruby Orbs instead of runes on my armour and I use Beryl masterwork jewelry so far. All are very inexpensive and work well. I may upgrade the jewelry to exotic but masterwork is working fine so far.
My armour and weapons are all beserker but the jewelry and the inspiration trait line brings my hp up to 20,202.
I personally prefer the vitality trait to toughness as along with the focus skills reflecting projectiles I also get phantasms granting regeneration to allies – phantasms do actually stay alive long enough to do this in some situations.
I swap out my utilities all the time depending on the situation. I often use timewarp but mass invisibility not only gets my team into good fighting positions but can also give them enough time to get out the way of an enemy zerg – I also cast this when I revive people as it makes us less of a target.
Pantasmal Warden reflects projectiles and also aoe removes conditions when you put a Temporal Curtain on top of it.
By habit I dodge a lot and never stand still which helps me to stay out of the red circles and makes lots of easily killed clones that cause confusion, and of course I use Phantasmal Berserker to kill arrow carts and other siege.
I’m not a glass cannon but I generally stay alive and I’m able to revive my allies while also doing a decent amount of dps.
See I was originally phantasm spec’d, but I was running with guildies last night and felt pretty worthless because my phantasms where always instantly killed from all the aoe of zergs and arrow carts. I was looking at this spec because with focus you can pull people off the top of the towers and also reflect projectiles with temporal curtain and warden (when traited).
BTW I thought feedback was target based…so if you had an arrow cart targeted it would place the feedback bubble on top.
The other option I was thinking was maybe doing a glamour build that would give my glamours blindness/confusion. Like this:
http://gw2skills.net/editor/?fgEQNAb7dlwzqqHVTrGb9IxJFMf5oecdrXdSKUNqB
With that build though I think I would have to go heavy into condition damage which every time I’ve tried a heavy condition build I felt like I wasn’t killing anything…just adding irritation haha.
Oh one more thing. Two of my guildies I group with are support build. One is a shout warrior and other is a support guardian, so I was looking to add some dps to the group. Like I said phantasm build was just getting annihilated by the aoe, so I was thinking of an anti-aoe. I know it’s kind of supporty too, but…I don’t know…I can’t figure out what to do haha
(edited by Mek.2947)